Journal of Global Economy Business and Finance,
Journal Year:
2023,
Volume and Issue:
5(11)
Published: Nov. 30, 2023
Teacher
digital
competence
has
always
been
a
heat
in
digitalized
education
field.
This
study
filters
and
analyzes
the
354
SSCI
journal
papers
pertaining
to
teacher
Web
of
Science
(WoS),
after
which
CiteSpace
bibliometric
software
is
adopted
present
analyze
general
research
situations
during
period
2008-2023,
includes
main
topic,
leading
counties,
institution,
author
so
forth.
Completing
these,
some
potential
trends
years
come
are
speculated.
Some
findings
elicited:
Overall,
there
an
exponential
rise
total
number
15
years,
with
foci
on
framework,
cultivation
contributing
factors
competence,
among
these
researches,
countries
like
Spain,
USA
China
found
take
predominantly
roles.
Apart
from
that,
relevant
gone
through
transition
theory
practice--from
connotation
definition
for
solving
real-life
pedagogical
issues.
With
this
ends
up
putting
forth
following
two
implications:
Firstly,
good
high-efficient
target-oriented
research,
academic
connections
both
researchers
ought
be
strengthened
future,
since
only
way
can
existing
problems
jointly
discussed
addressed.
Secondly,
all-digitalized
scenario,
it
necessary
foster
practitioners
awareness
by
virtue
digital-integrated-pedagogy.
Informatyka Automatyka Pomiary w Gospodarce i Ochronie Środowiska,
Journal Year:
2023,
Volume and Issue:
13(4), P. 79 - 84
Published: Dec. 20, 2023
The
paper
considers
the
use
of
cloud
technologies
in
education
through
prism
bibliographic
analysis.
article
characterizes
current
state
education,
summarizes
trends,
and
forecasts
directions
recent
scientific
research.
leading
research
methods
were
(visual
quantitative)
analysis
keyword
networks
qualitative
discussion.
is
based
on
publications
indexed
by
scientometric
database
Web
Of
Science
over
past
20
years.
sample
for
was
formed
searching
words
technology,
learning,
teaching.
results
study
showed:
a
significant
increase
popularity
years;
an
number
studies
related
to
various
aspects
educational
activities
under
influence
Industry
4.0;
gradual
virtualization
process
artificial
intelligence
education;
dissemination
effectiveness
types
training
using
services
teaching
intelligence;
relevance
trend
visualization
material
visual
education.
discussion
provided
grounds
identify
general
trends
regarding
future
directions.:
development
mass
online
courses
learning
(immersive,
virtual,
augmented,
mixed
reality,
gaming
technologies,
BYOD
approach);
further
universities;
inclusive
analytics,
assessment
(formative
adaptive
computer
assessment);
early
teachers
specialized
subject
learning;
(big
data,
design,
simulation,
simulation
processes,
etc.)
designing
relevant
new
academic
disciplines;
STEM
STEAM
Education Sciences,
Journal Year:
2024,
Volume and Issue:
14(9), P. 1024 - 1024
Published: Sept. 19, 2024
While
a
number
of
studies
have
shown
the
potential
and
benefits
augmented
reality
(AR)
technology
for
preschool
education,
less
attention
has
been
paid
to
problem
children’s
deep
learning
development
competencies
applying
AR
pedagogy
AR.
The
aim
study
presented
in
this
paper
is
uncover
educational
predictors
competence
5–7-year-old
children
using
technology.
research
adopted
quantitative
approach
survey
design.
participants
were
319
teachers
education.
revealed
that
statistically
significant
predictor
promoting
teachers’
roles,
based
on
constructivist
socio-cultural
approach,
when
highlights
roles
teacher
as
creator
contexts
situations
engage
children;
proactive
facilitator
learning;
an
educator
who
acts,
thinks
reflects
with
children,
among
others.
Statistically
found
be:
perceptions
technology,
assumed
by
teachers,
areas
education
which
used.
British Journal of Educational Technology,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Nov. 18, 2024
Abstract
Programming
is
becoming
a
key
subject
in
early
education
globally,
with
surging
problems
of
how
computer
science
can
become
for
children
all
ages
and
backgrounds.
Problems
implementing
new
technologies
the
old
curricula
have
long
been
noted,
lately,
concern
over
goals
often
too
narrow
skills‐based
without
concerns
critical
educational
potential.
This
study
follows
change
process
two
case
preschool
departments
programming
floor
robot
across
seven‐month
design
process.
Mixed
analytical
techniques
based
on
activity
theory
are
used
to
examine
tensions,
conflicts
development
pedagogical
alternatives.
The
studies
show
strenuous
processes
involving
local
transformations
toward
child‐centred,
inclusive
projects
centring
making,
children's
exploration,
tinkering
play
as
parts
learning
It
discusses
considerable
enabled
solutions
coherent
important
concepts
computing
build
child‐centred
pedagogies
through
adaptations
age‐appropriate
designs.
Practitioner
notes
What
already
known
about
this
topic
Computer
part
worldwide.
Less
implement
ever‐younger
age
groups,
especially
those
under
three.
That
technological
be
building
societal,
historical
requiring
individual
organisational
change.
paper
adds
Two
cases
designing
1–2‐
3–5‐year‐olds.
Design
raising
questions
current
standard
childhood
materials
being
resolved
enable
education.
Challenges
potentials
specific
adopting
Implications
practice
and/or
policy
Computing
challenges
notions,
such
role
failure
developed
very
young
children.
However,
there
resolve
developing
approach.
Childhood
fundamentals
play‐based
pedagogy
work
synergistically
activities,
providing
potential,
also
relevant
at
large.
Journal of Artificial Intelligence Practice,
Journal Year:
2024,
Volume and Issue:
7(2)
Published: Jan. 1, 2024
In
this
study,
258
articles
were
selected
as
a
research
sample
from
the
Web
of
Science
(WoS)
database
Core
Data
Collection
2014-2023
on
topics
"Artificial
Intelligence
Literacy,"
"Intelligence
and
so
on.
CiteSpace
6.2.4
visualization
software
was
used
to
conduct
bibliometric
analysis.
The
study
found
that
since
2018,
number
foreign
artificial
intelligence
literacy
has
been
steadily
increasing;
it
is
mainly
in
disciplines
education
research,
computer
science,
psychology,
robotics
other
disciplines,
with
obvious
interdisciplinary
characteristics;
phenomenon
authors'
collaborative
more
significant;
hot
spots
include
intelligence,
machine
learning,
technology.
Applied Mathematics and Nonlinear Sciences,
Journal Year:
2024,
Volume and Issue:
9(1)
Published: Jan. 1, 2024
Abstract
With
the
increasing
promotion
of
concept
“Internet
+”,
preschool
education
professional
field
has
continuously
proposed
a
non-commercial
online
platform
to
play
its
role
in
promoting
teaching
education.
The
article
adopts
curriculum
resource
recommendation
algorithm
based
on
collaborative
filtering,
applies
mobile
Internet
platform,
designs
personalized
filtering
algorithm,
and
it
specific
empirical
study.
After
experimenting
using
method
this
paper,
average
score
major
grades
for
experimental
group
increased
by
3.68
points.
In
systematic
analysis
learning
satisfaction,
75%
students
were
satisfied
with
sequence
activities
partner
recommendations,
67.5%
process.
Journal of Qualitative Research in Education,
Journal Year:
2024,
Volume and Issue:
40, P. 128 - 149
Published: Oct. 31, 2024
Aim
of
this
study
was
to
identify
the
recognition
and
assessment
techniques
used
by
early
childhood
educators
both
before
after
pandemic
using
a
fundamental
qualitative
research
approach.
17
preschool
teachers
participated
in
semi-structured
interview
form.
The
study's
conclusions
are
arranged
according
several
themes.
methods
employ
recognize
assess
child
during
in-person
instruction
is
first
these
Teachers
utilize
variety
children
instruction,
including
observation,
developmental
observation
forms,
reports,
warm-up
games,
drawing,
working
with
families,
anecdotes,
sociometry,
portfolio
work.
sudden
switch
online
instruction-assessment
remote
learning
has
resulted
unanticipated
challenges
unexpected
situations
for
as
they
attempt
implement
teaching
process.
In
such
circumstances,
it
important
look
at
how
children.
Creative Education,
Journal Year:
2024,
Volume and Issue:
15(05), P. 815 - 827
Published: Jan. 1, 2024
The
integration
of
digital
technology
into
daily
life
has
significantly
altered
the
landscape
childhood
experiences,
presenting
both
opportunities
and
challenges.
With
regard
to
children
in
space,
this
paper
aims
explore
issues
that
have
been
researched
suggestions
for
future
research.
This
exploration
is
done
with
aid
ChatGPT,
while
output
generated
reviewed
evaluated
by
author.
Areas
research
concerning
space
include
literacy,
skills
cognitive
development,
socialization
communication,
online
safety
privacy,
screen
time,
health
well-being,
parental
mediation,
divide
inequalities.
Issues
time
health,
effect
(emerging)
educational
technologies,
mediation-guidance,
inclusion-equity,
ethical
considerations.
Addressing
these
can
contribute
a
better
understanding
interplay
between
informing
policies,
practices,
interventions
support
healthy,
positive
experiences
space-age.
BACKGROUND
In
the
digital
age,
there
is
an
emerging
area
of
research
focusing
on
well-being
(DWB),
yet
conceptual
frameworks
this
novel
construct
are
lacking.
The
current
conceptualization
either
approaches
concept
as
absence
ill-being,
running
risk
pathologizing
individual
use,
or
follows
general
subjective
framework,
failing
to
highlight
complex
nature
at
play.
OBJECTIVE
This
preregistered
study
aimed
address
gap
by
using
a
network
analysis,
which
examined
strength
relationships
among
affective
(digital
stress
and
web-based
hedonic
well-being),
cognitive
(online
intrinsic
needs
satisfaction),
social
connectedness
state
empathy)
dimensions
DWB
their
associations
with
some
major
protective
factors
(ie,
emotional
regulation,
nomophobia,
literacy,
self-control,
problematic
internet
coping
styles,
online
exposure).
METHODS
participants
were
578
adults
(mean
age
38.7,
SD
13.14
y;
277/578,
47.9%
women)
recruited
from
United
Kingdom
States
who
completed
survey.
Two
models
estimated.
first
one
assessed
multiple
DWB,
second
between
related
factors.
RESULTS
2
resulting
structures
demonstrated
high
stability,
correlation
stability
coefficients
being
0.67
for
0.75
regularized
Gaussian
graphical
models.
indicated
that
all
variables
positively
related,
except
stress,
was
negatively
correlated
most
central
node—online
satisfaction.
revealed
distinct
communities:
<i>digital
competency</i>
dependency</i>.
Emotional
regulation
emerged
node
highest
bridge
expected
influence,
associated
emotion-focused
in
cluster
avoidant
dependency</i>
cluster.
addition,
demographic
differences
observed.
Women
scored
higher
nomophobia
(<i>χ</i><sup>2</sup><sub>4</sub>=10.7;
<i>P</i>=.03)
(<i>χ</i><sup>2</sup><sub>4</sub>=14.9;
<i>P</i>=.01),
while
men
literacy
(<i>χ</i><sup>2</sup><sub>4</sub>=15.2;
<i>P</i>=.01).
Compared
older
counterparts,
younger
individuals
lower
both
(Spearman
ρ=0.27;
<i>P</i><.001)
self-control
ρ=0.35;
ρ=−0.14;
use
ρ=−0.25;
<i>P</i><.001).
CONCLUSIONS
analysis
how
different
aspects
interconnected,
component
influential.
adaptive
strategies
pivotal
distinguishing
competency
dependency.