Implementing Augmented Reality (AR) Textbooks in Primary Schools: A Systematic Analysis DOI

Noraini Ramli,

Mohd Ekram Alhafis Hashim, Wan Azani Mustafa

et al.

Published: Nov. 14, 2023

Language: Английский

Dyads Composed of Members with High Prior Knowledge are Most Conducive to Digital Game-based Collaborative Learning DOI

Yang Gui,

Zhihui Cai, Si Zhang

et al.

Computers & Education, Journal Year: 2025, Volume and Issue: unknown, P. 105266 - 105266

Published: Feb. 1, 2025

Language: Английский

Citations

0

Exploring the effect of competing mechanism in an immersive learning game based on augmented reality DOI
Zehui Zhan, Xinyu Zhou, Shaohua Cai

et al.

Journal of Computers in Education, Journal Year: 2024, Volume and Issue: unknown

Published: May 9, 2024

Language: Английский

Citations

1

Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses DOI
Jon‐Chao Hong, Kai‐Hsin Tai, Tzu‐Yu Tai

et al.

Journal of Computer Assisted Learning, Journal Year: 2024, Volume and Issue: unknown

Published: Oct. 3, 2024

Abstract Background This study was motivated by the need to enhance Mandarin learning through embodied interactions and physical engagement methods. While most studies confirm positive effects of touchscreen devices on learning, mixed findings suggest a for more engaging research addresses these gaps exploring benefits interaction Shaking‐On game app, an question‐response platform, in comparison Kahoot. Objectives To compare effectiveness which incorporates shaking interactions, with conventional quiz platform Kahoot promoting emotional experiences. Methods A total 158 junior high school students participated study, 15‐minute sessions once week 3 weeks formal classroom setting. Participants were divided into two groups: one using app other The employed comparative analysis framework based achievement emotion theory evaluate outcomes responses. Furthermore, response system (CRS) used assess cognitive affective parameters tasks Kahoot, providing detailed insight how different interactive contributed learning. Results Conclusions results indicated that significantly enhanced compared experienced higher levels situational interest flow, while test anxiety remained consistent across both groups. These incorporating digital tools can substantially benefit student outcomes. such apps could be effectively integrated settings Educators developers are encouraged integrate elements improve efficacy appeal educational applications.

Language: Английский

Citations

0

Exploring the Impact of Immersive Virtual Reality on Microbiology Education: A Comparison of Low and High Immersion Levels DOI

Nur Effatul Fairuz Zainal Apandi,

Nur Azlina Mohamed Mokmin

Lecture notes in educational technology, Journal Year: 2024, Volume and Issue: unknown, P. 15 - 37

Published: Jan. 1, 2024

Language: Английский

Citations

0

Implementing Augmented Reality (AR) Textbooks in Primary Schools: A Systematic Analysis DOI

Noraini Ramli,

Mohd Ekram Alhafis Hashim, Wan Azani Mustafa

et al.

Published: Nov. 14, 2023

Language: Английский

Citations

0