Heliyon,
Journal Year:
2024,
Volume and Issue:
10(21), P. e40032 - e40032
Published: Nov. 1, 2024
Educational
Robotics
has
had
an
important
impact
in
recent
years
as
it
offers
a
number
of
advantages
for
students.
The
inclusion
robotics
any
educational
stage
requires
teachers
with
adequate
predisposition
and
training,
making
necessary
to
know
the
opinions
pre-service
teachers.
aim
our
study
is
analyze
perceptions
self-confidence
109
primary
education
before
after
intervention
based
on
challenge-based
learning
teach
scientific
mathematical
content,
their
third
academic
year.
A
quasi-experimental
design
was
used
involving
pretest
posttest,
using
nonparametric
Mann-Whitney
Wilcoxon
U
tests.
results
showed
significant
improvement
overall
mean
self-confidence.
In
addition,
led
more
positive
perception
benefits
possibilities
teaching
although
also
increased
difficulties
implementation
due
lack
training
this
digital
resource.
It
concluded
that
interventions
are
required
allow
gain
facilitate
its
introduction
content.
Education Sciences,
Journal Year:
2023,
Volume and Issue:
13(2), P. 134 - 134
Published: Jan. 28, 2023
In
the
last
two
decades,
technological
advances
have
been
spectacular,
and
their
transcendence
has
touched
all
areas
of
society.
Specifically,
in
field
education,
these
allowed
projects
approaches
such
as
computational
thinking
to
be
taken
up
more
strongly
through
interdisciplinary
visions
STEM
subjects
devices
Arduino.
The
main
objective
this
article
is
analyse
uses
Arduino
achievements
it
attained
at
primary-education
level.
To
end,
a
systematic
review
was
carried
out
SCOPUS
Web
Science
databases.
methodology
used
PRISMA
statement
SALSA
framework.
accordance
with
exclusion
criteria
applied,
nine
scientific
papers
from
seven
years
were
obtained.
qualitative
software
ATLAS.ti
extract
results.
These
reveal
that
most
commonly
for
incorporating
board
into
teaching
problem
based
learning
(PBL)
context
subjects.
addition,
programming
environments,
Scratch,
other
electronic
components
used,
which
enabled
development
acquisition
knowledge,
among
achievements.
Frontiers in Psychology,
Journal Year:
2022,
Volume and Issue:
13
Published: Oct. 10, 2022
In
recent
years,
gamification
is
widely
used
in
the
education.
this
article,
we
build
one
theoretical
model
to
illustrate
how
influences
students’
study
engagement.
To
examine
our
hypotheses,
distributed
questionnaire
surveys
187
students
from
university
of
China.
Correlational
analyzes,
regression
analyzes
and
confirmatory
factor
were
test
hypotheses.
The
results
show
that
engagement
through
indirect
effects
enjoyment
self-efficacy.
Implications
future
research
directions
are
discussed.
Journal of Baltic Science Education,
Journal Year:
2024,
Volume and Issue:
23(1), P. 20 - 36
Published: Feb. 28, 2024
STEM
education,
which
includes
science,
technology,
engineering
and
mathematics,
has
been
expanding
for
the
past
two
decades.
This
study
aimed
to
map
new
trends
possibility
of
implementing
digital
game-based
learning
(DGBL)
in
education.
For
this
purpose,
a
systematic
literature
review
was
conducted.
The
resulting
sample
further
selected
according
PRISMA
guidelines,
with
screening
eligibility
processes
conducted
based
on
inclusion
criteria
defined
concerning
research
objective.
consisted
twenty-eight
studies.
findings
revealed
growing
interest
DGBL
education
from
2018
2023.
Furthermore,
most
studies
have
focused
K-12
system
universities.
According
review,
educational
games
simulation
technology
are
promising
tools
used
research.
analysis
is
launched
by
studying
effects
that
influence
increase
student
motivation
teaching
support
conclusion
prior
experience
gaming
positive
impact
increasing
students'
learn
teaching.
In
addition,
previous
knowledge
subject
increases
engagement
motivation.
Implementing
computer
games,
therefore,
showed
great
students
Keywords:
learning,
students’
motivation,
Eurasia Journal of Mathematics Science and Technology Education,
Journal Year:
2025,
Volume and Issue:
21(1), P. em2558 - em2558
Published: Jan. 2, 2025
The
study
aims
to
identify
trends
in
STEM
education
policies
and
reforms
during
the
last
twenty-three
years
understand
how
has
developed
explain
paradox
between
suggested
outcomes
education.
A
total
of
1,493
articles
were
identified
from
database
search.
After
initial
analysis,
27
included
review
analyzed
using
qualitative
content
analysis
open
coding.
First,
need
approach
as
an
interdisciplinary,
integrated
approach,
focusing
on
problem
solving
by
students
emerged.
Furthermore,
described
published
papers
are
happening
either
outside
formal
school
time,
or
a
small
scale
not
systematic
efforts
address
concerns
at
local,
national
international
level.
gap
is
putting
practice,
large
scale,
Implications
suggestions
for
action
discussed.
Education Sciences,
Journal Year:
2025,
Volume and Issue:
15(2), P. 143 - 143
Published: Jan. 24, 2025
This
study
reports
on
a
STEM
camp
that
aimed
to
engage
middle
grade
students
in
computational
thinking
dispositions.
Case
methodology
and
data
from
observational
field
notes
participant
reflections
were
used
investigate
if
how
engaged
dispositions
as
they
the
unplugged
LEGO
activities.
The
findings
revealed
structured
activities
(a)
did
not
facilitate
tolerance
for
ambiguity,
(b)
facilitated
high
persistence
difficult
problems,
(c)
developing
willingness
collaborate
with
others
achieve
common
goal.
also
semi-structured
no
evidence
of
persistence,
increased
developed
overall
this
suggest
when
using
unplugged,
activities:
it
is
better
use
promote
disposition
either
or
both
collaboration
study’s
are
significant
because
provides
an
empirical
example
much
LEGOS
activity
can
be
students.
Having
information
important
support
educators
modifying
adapting
develop
students’
Computer Applications in Engineering Education,
Journal Year:
2025,
Volume and Issue:
33(3)
Published: April 9, 2025
ABSTRACT
The
global
semiconductor
shortage
since
2020
has
affected
over
169
industries,
resulting
in
price
increases,
long
lines,
and
the
resale
of
integrated
circuits
numerous
consumer
goods.
Upskilling
programs
boot
camps
play
an
important
part
education,
providing
immersive
intensive
learning
environment.
This
study
aims
to
assess
influence
using
field‐programmable
gate
array
(FPGAs)
as
a
motivational
training
vehicle
field
industry
build
required
skill
set,
particular,
design
verification
stages.
employed
survey‐based
research
methodology
with
participants
from
chip
camp
hosted
Jordan
for
senior
fresh
graduate
engineering
students
summer
2023.
We
proposed
novel
conceptual
model
measure
such
program
on
student
performance
motivation.
collected
data
were
analyzed
SPSS
AMOS
28,
applying
structural
equation
modeling.
findings
demonstrated
that
FPGA‐based
significantly
motivated
enhanced
their
particularly
FPGA
design,
hardware
description
languages,
problem‐solving
abilities.
Hands‐on
projects,
along
guidance
professionals
faculty
members,
played
crucial
roles
development.
study's
promising
results
are
limited
by
single‐country
sample,
self‐reported
survey
data,
short‐term
nature,
potentially
introducing
bias.
nature
might
limit
insights
into
long‐term
career
impacts
programs.
highlights
positive
industry‐driven
students'
skills
future
professional
careers
domain
system
implementation.
offer
valuable
instructors,
institutions,
curriculum
developers
aiming
integrate
industry‐relevant
academic
Frontiers in Education,
Journal Year:
2023,
Volume and Issue:
8
Published: March 23, 2023
Introduction
Social
robotics
applied
to
the
educational
context
deals
with
proposals
that
start
from
present
shape
future
of
what
training
in
a
specific
subject
can
be.
On
this
occasion,
aim
is
investigate
connection
between
utilization
social
robots
and
teaching–learning
processes
take
place
within
formal
music
education
environment
at
any
stage
education.
Methods
To
carry
out
research,
Preferred
Reporting
Items
for
Systematic
reviews
Meta-Analysis
(PRISMA)
model
served
as
reference
perform
systematic
review
articles
published
two
most
important
scientific
databases,
Web
Science
(WoS)
Scopus,
since
2015.
Results
A
total
four
fulfilled
inclusion
criteria.
Discussion
Our
findings
attest
still
remains
practically
unknown
topic.
Hardly
experiences
have
been
developed
classrooms.
In
general,
it
considered
necessary
education,
more
specifically
music,
not
be
left
developments
robotics.
This
technology,
which
increasingly
various
areas
our
society,
responds
objective
defining
21st
century,
musical
part
it.
Orbital - The Electronic Journal of Chemistry,
Journal Year:
2024,
Volume and Issue:
unknown, P. 208 - 216
Published: Jan. 5, 2024
STEM
(Science,
Technology,
Engineering,
and
Mathematics)
dan
STEAM
Arts,
melawan
CT
(Computational
Thinking)
berperan
penting
dalam
pembelajaran
sains.
Penelitian
ini
bertujuan
untuk
melihat
penelitian
terbarukan
terkait
pengaruh
terhadap
kemampuan
CT.
Kajian
dilakukan
berdasarkan
3
tahapan
metode
Systematic
Literature
Review
(SLR):
identifikasi,
prosedur
penyaringan
(pre-processing,
abstract
screening,
text
filtering),
pemetaan
data.
Hasil
kajian
literatur
diperoleh
dari
12
artikel
dengan
distribusi
terbanyak
pada
tahun
2020
(n=5),
terindeks
Scopus
Q1
(n=9),
menerapkan
mixed
methods
(n=6),
diterapkan
jenjang
pendidikan
dasar
(n
=6).
Kemudian,
instrumen
yang
paling
banyak
digunakan
adalah
tes
Computational
thinking
(n=6)
dimensi-dimensi
penilaian
berupa
problem
solving,
abstraction,
algorithmic
thinking,
critical
creative
cooperative;
terintegrasi
kegiatan
berbasis
proyek
model
desain
game
(n=2),
menghasilkan
bentuk
robot
(n=4),
keseluruhan
berdampak
positif
Berdasarkan
temuan
tersebut,
dapat
disimpulkan
bahwa
mampu
memberikan
efek
lebih
besar
dibandingkan
karena
adanya
“Art”.