Educational robotics for science and mathematics teaching: analysis of pre-service teachers' perceptions and self-confidence DOI Creative Commons
Alejandro De la Hoz Serrano, Lina Viviana Melo Niño, Florentina Cañada Cañada

et al.

Heliyon, Journal Year: 2024, Volume and Issue: 10(21), P. e40032 - e40032

Published: Nov. 1, 2024

Educational Robotics has had an important impact in recent years as it offers a number of advantages for students. The inclusion robotics any educational stage requires teachers with adequate predisposition and training, making necessary to know the opinions pre-service teachers. aim our study is analyze perceptions self-confidence 109 primary education before after intervention based on challenge-based learning teach scientific mathematical content, their third academic year. A quasi-experimental design was used involving pretest posttest, using nonparametric Mann-Whitney Wilcoxon U tests. results showed significant improvement overall mean self-confidence. In addition, led more positive perception benefits possibilities teaching although also increased difficulties implementation due lack training this digital resource. It concluded that interventions are required allow gain facilitate its introduction content.

Language: Английский

Use of Arduino in Primary Education: A Systematic Review DOI Creative Commons
Pedro Antonio García-Tudela, José Antonio Marín Marín

Education Sciences, Journal Year: 2023, Volume and Issue: 13(2), P. 134 - 134

Published: Jan. 28, 2023

In the last two decades, technological advances have been spectacular, and their transcendence has touched all areas of society. Specifically, in field education, these allowed projects approaches such as computational thinking to be taken up more strongly through interdisciplinary visions STEM subjects devices Arduino. The main objective this article is analyse uses Arduino achievements it attained at primary-education level. To end, a systematic review was carried out SCOPUS Web Science databases. methodology used PRISMA statement SALSA framework. accordance with exclusion criteria applied, nine scientific papers from seven years were obtained. qualitative software ATLAS.ti extract results. These reveal that most commonly for incorporating board into teaching problem based learning (PBL) context subjects. addition, programming environments, Scratch, other electronic components used, which enabled development acquisition knowledge, among achievements.

Language: Английский

Citations

26

Play hard, study hard? The influence of gamification on students’ study engagement DOI Creative Commons
Jun Chen,

Mo Liang

Frontiers in Psychology, Journal Year: 2022, Volume and Issue: 13

Published: Oct. 10, 2022

In recent years, gamification is widely used in the education. this article, we build one theoretical model to illustrate how influences students’ study engagement. To examine our hypotheses, distributed questionnaire surveys 187 students from university of China. Correlational analyzes, regression analyzes and confirmatory factor were test hypotheses. The results show that engagement through indirect effects enjoyment self-efficacy. Implications future research directions are discussed.

Language: Английский

Citations

34

EFFECTS OF DIGITAL GAME-BASED LEARNING IN STEM EDUCATION ON STUDENTS’ MOTIVATION: A SYSTEMATIC LITERATURE REVIEW DOI Open Access
Jelena Ilić, Mirjana Ivanović, Aleksandra Klašnja‐Milićević

et al.

Journal of Baltic Science Education, Journal Year: 2024, Volume and Issue: 23(1), P. 20 - 36

Published: Feb. 28, 2024

STEM education, which includes science, technology, engineering and mathematics, has been expanding for the past two decades. This study aimed to map new trends possibility of implementing digital game-based learning (DGBL) in education. For this purpose, a systematic literature review was conducted. The resulting sample further selected according PRISMA guidelines, with screening eligibility processes conducted based on inclusion criteria defined concerning research objective. consisted twenty-eight studies. findings revealed growing interest DGBL education from 2018 2023. Furthermore, most studies have focused K-12 system universities. According review, educational games simulation technology are promising tools used research. analysis is launched by studying effects that influence increase student motivation teaching support conclusion prior experience gaming positive impact increasing students' learn teaching. In addition, previous knowledge subject increases engagement motivation. Implementing computer games, therefore, showed great students Keywords: learning, students’ motivation,

Language: Английский

Citations

7

A systematic review of empirical studies: Outcomes from programs informed by STEM reforms and policies DOI Open Access
Evi Konstantinidou, María Evagorou

Eurasia Journal of Mathematics Science and Technology Education, Journal Year: 2025, Volume and Issue: 21(1), P. em2558 - em2558

Published: Jan. 2, 2025

The study aims to identify trends in STEM education policies and reforms during the last twenty-three years understand how has developed explain paradox between suggested outcomes education. A total of 1,493 articles were identified from database search. After initial analysis, 27 included review analyzed using qualitative content analysis open coding. First, need approach as an interdisciplinary, integrated approach, focusing on problem solving by students emerged. Furthermore, described published papers are happening either outside formal school time, or a small scale not systematic efforts address concerns at local, national international level. gap is putting practice, large scale, Implications suggestions for action discussed.

Language: Английский

Citations

0

The Influence of Unplugged LEGO Activities on Middle Grades Students’ Computational Thinking Dispositions in a STEM Camp DOI Creative Commons
Queshonda J. Kudaisi

Education Sciences, Journal Year: 2025, Volume and Issue: 15(2), P. 143 - 143

Published: Jan. 24, 2025

This study reports on a STEM camp that aimed to engage middle grade students in computational thinking dispositions. Case methodology and data from observational field notes participant reflections were used investigate if how engaged dispositions as they the unplugged LEGO activities. The findings revealed structured activities (a) did not facilitate tolerance for ambiguity, (b) facilitated high persistence difficult problems, (c) developing willingness collaborate with others achieve common goal. also semi-structured no evidence of persistence, increased developed overall this suggest when using unplugged, activities: it is better use promote disposition either or both collaboration study’s are significant because provides an empirical example much LEGOS activity can be students. Having information important support educators modifying adapting develop students’

Language: Английский

Citations

0

Preparing students and teachers for a digital future: A review of the integration of computational thinking in STEM education DOI

Muhammad Syahriandi Adhantoro,

Endah Sudarmillah,

Dedi Gunawan

et al.

AIP conference proceedings, Journal Year: 2025, Volume and Issue: 3142, P. 020113 - 020113

Published: Jan. 1, 2025

Language: Английский

Citations

0

Semiconductor Upskilling Program Using Field‐Programmable Gate Arrays as a Training Vehicle DOI
Dheya Mustafa, Ruba Alkhasawneh, Fadi Obeidat

et al.

Computer Applications in Engineering Education, Journal Year: 2025, Volume and Issue: 33(3)

Published: April 9, 2025

ABSTRACT The global semiconductor shortage since 2020 has affected over 169 industries, resulting in price increases, long lines, and the resale of integrated circuits numerous consumer goods. Upskilling programs boot camps play an important part education, providing immersive intensive learning environment. This study aims to assess influence using field‐programmable gate array (FPGAs) as a motivational training vehicle field industry build required skill set, particular, design verification stages. employed survey‐based research methodology with participants from chip camp hosted Jordan for senior fresh graduate engineering students summer 2023. We proposed novel conceptual model measure such program on student performance motivation. collected data were analyzed SPSS AMOS 28, applying structural equation modeling. findings demonstrated that FPGA‐based significantly motivated enhanced their particularly FPGA design, hardware description languages, problem‐solving abilities. Hands‐on projects, along guidance professionals faculty members, played crucial roles development. study's promising results are limited by single‐country sample, self‐reported survey data, short‐term nature, potentially introducing bias. nature might limit insights into long‐term career impacts programs. highlights positive industry‐driven students' skills future professional careers domain system implementation. offer valuable instructors, institutions, curriculum developers aiming integrate industry‐relevant academic

Language: Английский

Citations

0

Social robotics in music education: A systematic review DOI Creative Commons
Rosabel Martínez-Roig, Miguel Cazorla, José-María Esteve-Faubel

et al.

Frontiers in Education, Journal Year: 2023, Volume and Issue: 8

Published: March 23, 2023

Introduction Social robotics applied to the educational context deals with proposals that start from present shape future of what training in a specific subject can be. On this occasion, aim is investigate connection between utilization social robots and teaching–learning processes take place within formal music education environment at any stage education. Methods To carry out research, Preferred Reporting Items for Systematic reviews Meta-Analysis (PRISMA) model served as reference perform systematic review articles published two most important scientific databases, Web Science (WoS) Scopus, since 2015. Results A total four fulfilled inclusion criteria. Discussion Our findings attest still remains practically unknown topic. Hardly experiences have been developed classrooms. In general, it considered necessary education, more specifically music, not be left developments robotics. This technology, which increasingly various areas our society, responds objective defining 21st century, musical part it.

Language: Английский

Citations

9

The role of teacher support in students' academic performance in low- and high-stakes assessments DOI
David Ansong, Moses Okumu, Emmanuel Owusu Amoako

et al.

Learning and Individual Differences, Journal Year: 2023, Volume and Issue: 109, P. 102396 - 102396

Published: Nov. 30, 2023

Language: Английский

Citations

9

STEM and STEAM Affects Computational Thinking Skill: A Systematic Literature Review DOI Creative Commons
Suci Sukmawati Syafe'i, Hayuni Retno Widarti, I Wayan Dasna

et al.

Orbital - The Electronic Journal of Chemistry, Journal Year: 2024, Volume and Issue: unknown, P. 208 - 216

Published: Jan. 5, 2024

STEM (Science, Technology, Engineering, and Mathematics) dan STEAM Arts, melawan CT (Computational Thinking) berperan penting dalam pembelajaran sains. Penelitian ini bertujuan untuk melihat penelitian terbarukan terkait pengaruh terhadap kemampuan CT. Kajian dilakukan berdasarkan 3 tahapan metode Systematic Literature Review (SLR): identifikasi, prosedur penyaringan (pre-processing, abstract screening, text filtering), pemetaan data. Hasil kajian literatur diperoleh dari 12 artikel dengan distribusi terbanyak pada tahun 2020 (n=5), terindeks Scopus Q1 (n=9), menerapkan mixed methods (n=6), diterapkan jenjang pendidikan dasar (n =6). Kemudian, instrumen yang paling banyak digunakan adalah tes Computational thinking (n=6) dimensi-dimensi penilaian berupa problem solving, abstraction, algorithmic thinking, critical creative cooperative; terintegrasi kegiatan berbasis proyek model desain game (n=2), menghasilkan bentuk robot (n=4), keseluruhan berdampak positif Berdasarkan temuan tersebut, dapat disimpulkan bahwa mampu memberikan efek lebih besar dibandingkan karena adanya “Art”.

Citations

3