Sg-snn: a self-organizing spiking neural network based on temporal information
Shouwei Gao,
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R. Y. Zhu,
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Qin Yu
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et al.
Cognitive Neurodynamics,
Journal Year:
2025,
Volume and Issue:
19(1)
Published: Jan. 9, 2025
Language: Английский
Combined deep and reinforcement learning with gaming to promote healthcare in neurodevelopmental disorders: a new hypothesis
Frontiers in Human Neuroscience,
Journal Year:
2025,
Volume and Issue:
19
Published: March 14, 2025
Children
and
adolescents
with
neurodevelopmental
disorders
(NDD)
may
experience
significant
problems
dealing
daily
activities
and/or
everyday
life
environmental
requests.
Besides
intellectual
disabilities,
communication
challenging
behaviors
occur.
Commonly,
isolation
passivity
are
acknowledged.
Accordingly,
social
interactions
be
relevantly
compromised.
NDD
usually
has
an
early
onset,
a
variable
clinical
manifestation,
wide
range
of
severity,
recognized
comorbidity
(Howner
et
al.,
2018;Malik
2023).
Their
conditions
have
negative
outcomes
on
their
quality-of-lifefamilies'
caregivers'
burden
meaningfully
increased
consequences
overall
management
healthcare
(Kanniappan
2024;Lefton-Greif
2024;Materula
To
tackle
this
issue
assessment
is
crucial
(Chorna
2024;Henry
2016).
Thus,
either
standard
tests
or
technology-based
solutions
available
(Ceruti
2024;Niu
2022;Woodcock
Blackwell,
2020).
Traditional
relies
neuropsychological
evaluation
(Haddad
2024;Hamadelseed
Technology-aided
options
represent
functional
bridge
between
personal
skills
requests
by
enhancing
self-determination
positive
occupation
accordingly
(Passaro
2024).
Recently,
artificial
intelligence-based
programs
(AI)
emerged
(Boubakri
Nafil,
Both
rehabilitative
goals
targeted
(Anbarasi
2024;Climent-Pérez
2024).Deep
learning
(DL),
as
part
machine
(ML),
been
growingly
used
to
evaluate
the
normal
brain
functioning
differentiate
individuals
who
development
at
risk
developmental
(Kucewicz
2023;Li
2024;Swinckels
For
example,
DL
algorithms
convolutional
neural
networks
(CNN)
progressed
allowing
future
amount
data
patterns
which
enables
subjectivity
in
extraction
procedure.
Successful
implementations
CNN
documented.
positively
investigated
through
magnetic
resonance
(fMRI)
main
domains
(Hu
2023).Reinforcement
Learning
(RL)
further
ML
adopted
for
purposes.That
is,
intelligent
agent
continuously
interacting
participant
cognitive
task
reinforced
such
interaction
capable
it.
Based
interaction,
it
will
provide
optimal
task.
Consequently,
ensures
participants
highly
customized
tailored
along
all
working
sessions
ideal
process
ensured
(Zini
2022).
RL-based
principles
emotional
regulation
neurodegenerative
diseases
(Stasolla
2024;Stasolla
Di
Gioia,
2023).Gamification
considered
advanced
technological
cornerstone
both
purposes.
Educational
recovery
targeted.
Education,
healthcare,
rehabilitation
objectives
pursued.
Significant
improvements
reported
disabilities.
Self-determination,
independence,
fulfillment
fostered
embedding
features
challenges,
competitions,
rewards.
gamification
can
help
persons
active
role
constructive
engagement
2024).A
literature
overview
was
performed
Scopus.
Neurodevelopmental
disorders,
quality
life,
DL,
RL,
gamification,
assessment,
were
merged
keywords.
Although
detailed
widely
(Alves
2020a;Bakır
2023;Brzosko
2019;Nahar
2024;Ouyang
2024;Pandya
2024;Rahman
2024;Rodulfo-Cárdenas
2023;Wyatt
2024;Zhao
2024),
no
records
found
integration.
In
line
above,
aims
current
opinion
paper
(a)
reader
concise
framework
use
gaming
strategy
63
including
five
reviews
published
2020
2024
2024;Soybilgic
Avcin,
2020;Swinckels
2024;Wang
Li
al.
(2024)
conducted
comprehensive
review
electroencephalography
(EEG)
method
that
changes
activity
marker
identification
autism
spectrum
(ASD).
The
included
methods.
Future
perspectives
challenges
highlighted
automatically
diagnose
ASD
EEG
signals
emphasize
automated
identification.
Kucewicz
RL
also
represented
60
documents
Scopus
last
two
decades
(Brzosko
2019;Meyer
2005;Rodulfo-Cárdenas
2023;Swan
2016;Wyatt
By
inspection,
contribution
Meyer
(2005)
animal
model
detection
schizophrenia,
irrelevant
work,
not
accordingly.
Conversely,
exploitation
decision-making
associated
default
network
regions.
Data
interpreted
context
architecture
useful
support
flexible
switching
externally
internally
directed
processes,
mandatory
adaptive
purposeful
behaviors.
Moreover,
they
surveyed
studies
involving
neurodevelopmental,
neuropsychological,
neuropsychiatric
well
lifespan
diseases.
differences
exploring-exploiting
observed
across
populations
corroborating
modes
supported
independent
circuits.
Comprehensive
circuity
mapping
behavioral
correlates
exploration-exploitation
humans
warranted.
A
new
trans-diagnostic
approach
surveillance,
intervention
decline
dysfunction
mental
health
population
putted
forward.Gamification
3
2020b;Bakır
2023;Boubakri
Alves
(2020)
Boubakri
Nafil
explored
potential
impact
accessibility
issues
According
PRISMA
guidelines,
seven
databases.
Fifty-three
selected.
revealed
suitable
blindness,
visual
impairments,
improving
processes
Nevertheless,
gaps
remained
filled
need
more
accurate
integration
emerging
technologies
like
AI-based
customize
proven
effective
targeting
balanced
required.Specifically,
focused
identify
its
benefits
address
existing
claim
generate
inclusive
experiences.An
illustrative
example
might
combined
immersive
system
AR,
VR,
gamification.
One
argue
funny
promote
executive
functions,
communicative
skills,
interactions.
Different
rigorously
designed.
principles,
one
envisage
different
tasks
properly
participant's
capacities
adapted
his/her
performance.
responses
recorded,
monitored,
tracked.
Stasolla
(2025)
proposed
scoping
specific
topic.Considering
hypothesis
integrated
solution
based
proposed.
Matched
recently
outlined
three-step
hierarchical
recommended
purposes
(see
figure
1).
design
first
step
exploring
during
tasks.
Once
differentiated,
(i.e.,
second
step),
plan
funny,
educational,
promoting
redirecting
into
adaptive,
occupational
(Chiapparino
2011).In
third
step,
validity
assessed
expert
external
raters
validation
procedures
2019).
depending
functioning.For
instance,
severe
profound
multiple
suppose
basic
discrimination
emotions
situations
eliciting
emotions.
moderate
level
virtual
reality
(VR),
opportunities
enhance
high
estimated
borderline
mild
implement
access
literacy
leisure
2011;Lancioni
2007).
Finally,
supporting
academic
needs,
fully
environment
(Bennewith
2024;Panzeri
Individuals
levels
disabilities
difficulties
contexts
settings.
Because
commonly
present
intellectual,
motor,
communicative,
sensorial
constantly
rely
families'
assistance.
This
condition
deleterious
image,
status,
desirability.
fact,
seriously
hamper
life.
overcome
issue,
technology-aided
helpful
previous
findings
demonstrated
(Kinsella
2017;Paul
2023;Pham
valid
avenue
children
(Mengi
Malhotra,
Here
following
considerations
suggested.First,
self-determination,
engagement,
inclusion
fostered.
role,
occupation,
reduction
passivity.
Assessment
critically
(Harris,
2020;Kwan
2021;Lancioni
2008Lancioni
,
2004a;;Stasolla
2014bStasolla
2014a;;Zimmer
Dunn,
2021).Second,
individuals'
outlined.For
simple
very
low
limited
repertoire.
Otherwise,
Furthermore,
complex
managed
(Michalski
2021).Third,
include
unique
program.
embedded.
Through
systems
people
disorders.
Gamification
play
dual
educational
(Gao
2024;Liu
2024;Shariat
2024).Fourth,
reduced.
assessed.
being
constructively
engaged,
occupied,
solutions,
easily
involved
settings
(Song
2022).Despite
promising
postulated
outcomes,
some
relevant
should
First,
empirical
available.
Systematic
reviews,
metanalysis,
single-subject
comparisons
matched
longitudinal
carried
out.
Second,
sustainability
carefully
considered.
Human,
financial,
resources
investigate
affordability
suitability
combination.
Ethical
additionally
Third,
differentiation
currently
lacking
large
body
ASD.
Other
rare
genetic
studies.
research
deal
topics
experimental
collected,
(b)
systematic
groups
investigations
single
subjects
sought,
(c)
targeted,
(d)
focus
prioritized.
Language: Английский
Systematic Review of EEG-Based Imagined Speech Classification Methods
Sensors,
Journal Year:
2024,
Volume and Issue:
24(24), P. 8168 - 8168
Published: Dec. 21, 2024
This
systematic
review
examines
EEG-based
imagined
speech
classification,
emphasizing
directional
words
essential
for
development
in
the
brain–computer
interface
(BCI).
study
employed
a
structured
methodology
to
analyze
approaches
using
public
datasets,
ensuring
evaluation
and
validation
of
results.
highlights
feature
extraction
techniques
that
are
pivotal
classification
performance.
These
include
deep
learning,
adaptive
optimization,
frequency-specific
decomposition,
which
enhance
accuracy
robustness.
Classification
methods
were
explored
by
comparing
traditional
machine
learning
with
role
brain
lateralization
effective
recognition
classification.
discusses
challenges
generalizability
scalability
recognition,
focusing
on
subject-independent
multiclass
scalability.
Performance
benchmarking
across
various
datasets
methodologies
revealed
varied
accuracies,
reflecting
complexity
variability
EEG
signals.
concludes
remain
despite
progress,
particularly
classifying
words.
Future
research
directions
improved
signal
processing
techniques,
advanced
neural
network
architectures,
more
personalized,
BCI
systems.
is
critical
future
efforts
develop
practical
communication
tools
individuals
motor
impairments
BCIs.
Language: Английский