Oxford University Press eBooks,
Journal Year:
2023,
Volume and Issue:
unknown, P. 311 - 332
Published: Dec. 14, 2023
Abstract
This
chapter
reviews
the
relationship
between
creativity
and
technology.
Recent
decades
have
seen
bursts
of
innovation
fueled
by
digital
technologies,
also
fuels
development
new
technological
tools.
From
social
media,
to
artificial
intelligence
(AI),
other
daily
tools
that
people
use,
technologies
are
accelerating,
they
affect
how
live,
work,
communicate,
create.
In
this
chapter,
authors
define
technology
(both
otherwise)
consider
theoretical
foundations
support
creativity,
impacts
(e.g.,
affordances,
affordance
theory,
sociocultural
influences).
The
discusses
research
on
relative
phenomena,
like
internet
YouTube,
content
creators,
crowdsourced
online
art,
makerspaces,
augmented
reality,
virtual
intelligence,
more.
conclude
considering
alters
landscape
in
ever-changing
ways.
Oxford University Press eBooks,
Journal Year:
2023,
Volume and Issue:
unknown, P. 289 - 310
Published: Dec. 14, 2023
Abstract
This
chapter
reviews
studies
of
cultural
differences
in
creativity.
These
are
associated
with
anthropologists
who
use
ethnographic
methods.
Research
shows
that
creativity
and
conceptions
vary
dramatically
from
culture
to
culture.
challenges
the
assumed
universality
Western
model
was
first
presented
Chapter
1.
The
imposition
by
Westerners
this
on
non-Western
resulted
now-debunked
claim
art
is
“primitive”
or
only
“craft,”
somehow
lesser
than
art.
core
examines
how
members
different
cultures
have
very
what
is,
creative,
traits
review
includes
contrast
between
as
originality
change,
versus
continuation
elaboration
tradition.
Cambridge University Press eBooks,
Journal Year:
2023,
Volume and Issue:
unknown, P. 157 - 191
Published: July 31, 2023
In
this
revised
and
updated
edition
of
Hunt's
classic
textbook,
Human
Intelligence,
two
research
experts
explain
how
key
scientific
studies
have
revealed
exciting
information
about
what
intelligence
is,
where
it
comes
from,
why
there
are
individual
differences,
the
prospects
for
enhancing
it.
The
topics
chosen
based
on
weight
evidence,
allowing
readers
to
evaluate
ideas
theories
data
support.
Topics
include
IQ
testing,
mental
processes,
brain
imaging,
genetics,
population
sex,
aging,
likely
current
evidence.
Readers
will
confront
ethical
issues
raised
by
learn
scientists
pursue
answers
basic
socially
relevant
questions
is
important
in
everyday
life.
Many
be
surprising
stimulate
think
constructively
their
own
views.
Oxford University Press eBooks,
Journal Year:
2023,
Volume and Issue:
unknown, P. 197 - 224
Published: Dec. 14, 2023
Abstract
This
chapter
reviews
research
on
two
distinct
conceptions
of
human
creativity
and
mental
health.
On
one
hand,
humanist
psychologists
argue
that
is
the
peak
experience
contributes
to
positive
other
there
exist
common
assumptions
about
a
link
between
illness.
Exploring
those
(well-being
vs.
illness)
in
turn,
looks
at
ideas,
beliefs,
evidence
The
first
half
studies
examining
well-being
(e.g.,
art
therapy,
flow
experiences,
mindfulness,
meditation,
healing,
or
physical
wellness,
PTSD
post-traumatic
growth).
In
second
half,
it
illness
(schizophrenia,
bipolar
disorder,
psychoticism,
schizotypal,
personality
issues,
ADHD,
areas).
It
concludes
with
an
assessment
what
reveals
Oxford University Press eBooks,
Journal Year:
2023,
Volume and Issue:
unknown, P. 311 - 332
Published: Dec. 14, 2023
Abstract
This
chapter
reviews
the
relationship
between
creativity
and
technology.
Recent
decades
have
seen
bursts
of
innovation
fueled
by
digital
technologies,
also
fuels
development
new
technological
tools.
From
social
media,
to
artificial
intelligence
(AI),
other
daily
tools
that
people
use,
technologies
are
accelerating,
they
affect
how
live,
work,
communicate,
create.
In
this
chapter,
authors
define
technology
(both
otherwise)
consider
theoretical
foundations
support
creativity,
impacts
(e.g.,
affordances,
affordance
theory,
sociocultural
influences).
The
discusses
research
on
relative
phenomena,
like
internet
YouTube,
content
creators,
crowdsourced
online
art,
makerspaces,
augmented
reality,
virtual
intelligence,
more.
conclude
considering
alters
landscape
in
ever-changing
ways.