Displays, Journal Year: 2024, Volume and Issue: 85, P. 102870 - 102870
Published: Nov. 6, 2024
Language: Английский
Displays, Journal Year: 2024, Volume and Issue: 85, P. 102870 - 102870
Published: Nov. 6, 2024
Language: Английский
Future Internet, Journal Year: 2025, Volume and Issue: 17(1), P. 21 - 21
Published: Jan. 6, 2025
The evolving potential of virtual reality and the Metaverse to create immersive, engaging learning experiences digital escape room games provide opportunities for active, autonomous, personalised has brought both forefront educators seeking transform traditional educational settings. This study investigated impact collaboration within a serious game in that was designed English as Foreign Language (EFL) learners explore how this approach influences their academic performance overall experience. A comparative research adopted using twenty (n = 20) adult divided into two equal-sized groups; experimental group completed pairs, while control it individually. Mixed methods were employed, utilising pre- post-test measure performance, well questionnaire focus groups evaluate participants’ experiences. Results indicated trend working collaboratively showing better outcomes experience, offering valuable insights regarding integration language-focused contexts.
Language: Английский
Citations
0Displays, Journal Year: 2024, Volume and Issue: 85, P. 102870 - 102870
Published: Nov. 6, 2024
Language: Английский
Citations
2