Gamified recreational exercise focused on Markov Chains DOI
Margarita María Castellanos Flórez, Paula Andrea Duarte Amado, Luisa Fernanda Moreno Galvis

et al.

Gamification and Augmented Reality., Journal Year: 2024, Volume and Issue: 2

Published: Sept. 8, 2024

The gamified recreational exercise focused on Markov Chains is an innovative methodology that combines learning with play to facilitate the understanding of statistical and mathematical concepts. are models describe systems transition between different states, where probability moving a future state depends only current not previous ones. By integrating game elements, such as challenges, rewards competition, we seek motivate students actively engage in process. This approach makes more engaging gives participants hands-on experience how work real situations. Exercises may include simulations, board games, or digital applications represent scenarios must make decisions based probabilities. Through gamification, teamwork problem solving encouraged, essential skills today's world. favorable tool for teaching Chains, it dynamic effective.

Language: Английский

A Mean Field Jacobi Process for Modeling Sustainable Tourism DOI
Hidekazu Yoshioka

Dynamic Games and Applications, Journal Year: 2025, Volume and Issue: unknown

Published: April 3, 2025

Language: Английский

Citations

0

Influence of subsidy policies against insurances on controlling the propagation of epidemic security risks in networks DOI

Guanghai Cui,

Junli Li, Kunxiang Dong

et al.

Applied Mathematics and Computation, Journal Year: 2024, Volume and Issue: 476, P. 128797 - 128797

Published: May 8, 2024

Language: Английский

Citations

2

Evolution of cooperation with asymmetric rewards DOI

Yini Geng,

Yikang Lu, L. Elliot Hong

et al.

Applied Mathematics and Computation, Journal Year: 2024, Volume and Issue: 487, P. 129075 - 129075

Published: Sept. 27, 2024

Language: Английский

Citations

2

Cooperation under endogenous punishment in the spatial public goods game DOI
Shiping Gao,

Jinghui Suo,

Nan Li

et al.

Applied Mathematics and Computation, Journal Year: 2024, Volume and Issue: 489, P. 129156 - 129156

Published: Oct. 29, 2024

Language: Английский

Citations

1

A four‐party evolutionary game analysis of collaborative construction strategies for zero‐carbon tourism cities DOI
Jing Wang, Weitao Liu, Zhaofeng Wang

et al.

Managerial and Decision Economics, Journal Year: 2024, Volume and Issue: 45(7), P. 5125 - 5145

Published: July 13, 2024

Abstract A four‐party evolutionary game model for the collaborative construction strategies of zero‐carbon tourism cities (ZCTCs) is established that considers individual contributions local governments, enterprises, tourists and residents to overall carbon‐neutralizing target. The stability players' then analyzed. results show there are three stable strategy combinations in system ZCTC construction, which matches modes at different levels development. initial value, costs, rewards, penalties, distribution coefficient, reporting coefficient selection affect paths players.

Language: Английский

Citations

0

Gamified recreational exercise focused on Markov Chains DOI
Margarita María Castellanos Flórez, Paula Andrea Duarte Amado, Luisa Fernanda Moreno Galvis

et al.

Gamification and Augmented Reality., Journal Year: 2024, Volume and Issue: 2

Published: Sept. 8, 2024

The gamified recreational exercise focused on Markov Chains is an innovative methodology that combines learning with play to facilitate the understanding of statistical and mathematical concepts. are models describe systems transition between different states, where probability moving a future state depends only current not previous ones. By integrating game elements, such as challenges, rewards competition, we seek motivate students actively engage in process. This approach makes more engaging gives participants hands-on experience how work real situations. Exercises may include simulations, board games, or digital applications represent scenarios must make decisions based probabilities. Through gamification, teamwork problem solving encouraged, essential skills today's world. favorable tool for teaching Chains, it dynamic effective.

Language: Английский

Citations

0