Longitudinal relationship between gaming disorder symptoms, hyperactivity/inattention symptoms and aggression among Chinese adolescents: Within-person and between-person effects
Computers in Human Behavior,
Journal Year:
2025,
Volume and Issue:
unknown, P. 108608 - 108608
Published: Feb. 1, 2025
Language: Английский
A cross-sectional descriptive analysis of technology addiction in adolescents: associations with food addiction, emotional eating, and body weight status
Journal of Health Population and Nutrition,
Journal Year:
2024,
Volume and Issue:
43(1)
Published: Nov. 15, 2024
This
cross-sectional
descriptive
study
aimed
to
determine
the
prevalence
and
risk
factors
of
technology
addiction
(TA)
in
adolescents,
as
well
investigate
association
TA
with
food
emotional
eating
by
body
weight
status.
Adolescents
(n
=
1388)
completed
a
questionnaire
that
featured
socio-demographic
characteristics,
Game
Addiction
Scale
(GAS),
Social
Media
Disorder
(SMD),
dimensional
Yale
Food
for
Children
2.0
(dYFAS‐C
2.0),
Emotional
Eating
Adapted
Use
(EES-C).
The
mass
index
(BMI)
Z-score
was
classified
according
World
Health
Organization.
present
one-fifth
boys
were
four
times
more
likely
develop
digital
game
(p
<
0.001).
A
1-point
increase
GAS
score
is
associated
1.08-point
dYFAS-C-2.0
0.5-point
total
EES-C
SMD
also
related
an
increased
1.21
1.26,
respectively
All
these
positive
associations
significant
adolescents
overweight
Given
rapidly
increasing
among
its
addiction,
eating,
status
worrisome,
our
findings
shed
light
on
relevance
developing
strategies
reduce
this
population.
Language: Английский
The relationship between digital addiction and social anxiety, trait anger and anger expression style in adolescents
Journal of Pediatric Nursing,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Dec. 1, 2024
Language: Английский
Navigating complexities: gaming addiction, anger expression and social interaction among adolescent boys in Pakistan
Mental Health and Social Inclusion,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Dec. 18, 2024
Purpose
Video
gaming
has
become
a
popular
leisure-time
activity
with
two
to
three
billion
users
worldwide
(Newzoo,
2017;
Vuong
et
al.,
2021).
Although
existing
knowledge
shows
its
relationship
anger
and
aggression,
the
present
study
aims
extend
this
focus
by
assessing
whether
expression
mediates
association
of
addition
social
interaction
among
Pakistani
adolescent
boys.
Design/methodology/approach
A
sample
300
boys
(M
age
=
14.6,
SD
1.2)
from
private
schools
was
selected.
The
participants
were
assessed
on
Anger
Expression
Scale
(Shafaqat,
2016),
Social
Interaction
Technology
Use
Questionnaire
(Henderson
1999)
Game
Addiction
(Lemmens
2009)
assess
their
levels
expression,
addiction.
Findings
Analysis
revealed
that
addiction
significantly
negatively
related
interaction.
Gaming
positively
correlated
expression.
Mediation
analyses
showed
explained
negative
link
between
Originality/value
highlights
lack
as
important
consequences
in
Language: Английский