International Journal of Environmental Research and Public Health,
Journal Year:
2023,
Volume and Issue:
20(4), P. 3771 - 3771
Published: Feb. 20, 2023
Studies
suggest
that
hourly
digital
screen
time
increases
adolescents’
depressive
symptoms
and
emotional
regulation
difficulties.
However,
causal
mechanisms
behind
such
associations
remain
unclear.
We
hypothesized
problem-focused
and/or
emotion-focused
engagement
coping
moderates
possibly
mediates
this
association
over
time.
Questionnaire
data
were
collected
in
three
waves
from
a
representative
sample
of
Swedish
adolescents
(0,
3
12
months;
n
=
4793;
51%
boys;
99%
aged
13–15).
Generalized
Estimating
Equations
estimated
the
main
effects
moderation
effects,
structural
regression
mediation
pathways.
The
results
showed
had
effect
on
future
depression
(b
0.030;
p
<
0.001)
moderated
0.009;
0.01).
size
was
maximum
3.4
BDI-II
scores.
corroborated
finding
only
indirectly
correlated
with
baseline
time,
conditional
upon
intermittent
problem-coping
interference
(C’-path:
Std.
beta
0.001;
0.018).
did
not
support
direct
or
reversed
causality.
conclude
can
increase
adolescent
populations
through
interferences
other
behaviors.
Preventive
programs
could
target
to
improve
public
health.
discuss
psychological
models
why
may
interfere
coping,
including
displacement
echo
chamber
phenomena.
Psychology Research and Behavior Management,
Journal Year:
2024,
Volume and Issue:
Volume 17, P. 1087 - 1102
Published: March 1, 2024
Background:
The
emergence
of
new
technologies,
such
as
artificial
intelligence
(AI),
may
manifest
technology
panic
in
some
people,
including
adolescents
who
be
particularly
vulnerable
to
technologies
(the
use
AI
can
lead
dependence,
which
threaten
mental
health).
While
the
relationship
between
dependence
and
health
is
a
growing
topic,
few
existing
studies
are
mainly
cross-sectional
qualitative
approaches,
failing
find
longitudinal
them.
Based
on
framework
this
study
aimed
determine
prevalence
experiencing
examine
cross-lagged
effects
problems
(anxiety/depression)
explore
mediating
role
motivations.
Methods:
A
two-wave
cohort
program
with
3843
(Male
=
1848,
M
age
13.21
±
2.55)
was
used
panel
model
half-longitudinal
mediation
model.
Results:
17.14%
experienced
at
T1,
24.19%
T2.
Only
positively
predicted
subsequent
not
vice
versa.
For
motivation,
escape
motivation
social
mediated
whereas
entertainment
instrumental
did
not.
Discussion:
Excessive
about
currently
unnecessary,
has
promising
applications
alleviating
emotional
adolescents.
Innovation
rapid,
more
research
needed
confirm
evaluate
impact
adolescents'
implications
future
directions
discussed.
Keywords:
health,
anxiety,
depression,
Computers in Human Behavior,
Journal Year:
2023,
Volume and Issue:
147, P. 107859 - 107859
Published: July 1, 2023
Concerns
have
been
raised
that
social
media
use
causes
mental
health
problems
in
adolescents,
but
findings
are
mixed,
and
effects
typically
small.
The
present
inquiry
is
the
first
to
measure
diagnostically-defined
symptoms
of
depression
anxiety,
examining
whether
changes
behavior
predict
levels
from
age
10
16,
vice
versa.
We
differentiate
between
activity
related
one's
own
vs.
others'
content
or
pages
(i.e.,
self-oriented:
posting
updates,
photos
vs
other-oriented:
liking,
commenting).
A
birth-cohort
Norwegian
children
was
interviewed
about
their
at
ages
10,
12,
14
16
years
(n
=
810).
Symptoms
depression,
anxiety
generalized
were
captured
by
psychiatric
interviews
data
analyzed
using
Random
Intercept
Cross-lagged
Panel
Modeling.
Within-person
self-
other
oriented
unrelated
within-person
two
later,
This
null
finding
evident
across
all
timepoints
for
both
sexes.
Conclusions:
frequency
posting,
commenting
future
anxiety.
true
also
when
gold
standard
measures
applied.
Journal of Sleep Research,
Journal Year:
2023,
Volume and Issue:
32(5)
Published: April 7, 2023
Summary
Optimal
sleep,
both
in
terms
of
duration
and
quality,
is
important
for
adolescent
health.
However,
young
people's
sleeping
habits
have
worsened
over
recent
years.
Access
to
use
interactive
electronic
devices
(e.g.,
smartphones,
tablets,
portable
gaming
devices)
social
media
become
deep‐rooted
elements
adolescents’
lives
are
associated
with
poor
sleep.
Additionally,
there
evidence
increases
mental
health
well‐being
disorders
adolescents;
further
linked
This
review
aimed
summarise
the
longitudinal
experimental
impact
device
on
sleep
subsequent
Nine
bibliographical
databases
were
searched
this
narrative
systematic
October
2022.
Of
5779
identified
unique
records,
28
studies
selected
inclusion.
A
total
26
examined
direct
link
between
outcomes,
four
reported
indirect
health,
as
a
mediator.
The
methodological
quality
was
generally
poor.
Results
demonstrated
that
adverse
implications
(i.e.,
overuse,
problematic
use,
telepressure,
cyber‐victimisation)
impacted
duration;
however,
relationships
other
types
unclear.
small
but
consistent
body
showed
mediates
relationship
adolescents.
Increasing
our
understanding
complexities
adolescents
contributions
development
future
interventions
guidelines
prevent
or
increase
resilience
cyber‐bullying
ensure
adequate
Scientific Reports,
Journal Year:
2025,
Volume and Issue:
15(1)
Published: Jan. 6, 2025
Abstract
Although
previous
studies
have
suggested
an
association
between
digital
media
use
and
health,
detailed
knowledge
about
how
different
types
of
impact
adolescent
health
is
limited.
This
cross-sectional
population-based
study
explored
the
relationship
time
spent
on
various
adolescents’
self-rated
general
mental
health.
The
included
3566
Swedish
high
school
students
aged
16–17
years.
Associations
(social
media,
gaming,
watching
movies/series/video
clips
etc.
schoolwork)
outcomes
(general
self-esteem,
symptoms
worry/anxiety
low
mood/depression,
trust
in
other
people,
head/neck/shoulder
pain
sleep
quality)
was
assessed.
Statistical
analyses
employed
logistic
regression
models
adjusted
for
covariates
(sociodemographic
variables
behaviours).
In
models,
spending
very
amounts
(≥
6
h/day)
any
except
schoolwork,
associated
with
poor
mood/depression
(ORs
1.35–2.93,
p
<
0.05).
Spending
six
hours
or
more
also
(for
social
gaming),
schoolwork),
gaming
clips)
gaming)
1.39–3.18,
High
(4–5
daily
neck/shoulder
pain,
people
1.46,
1.41,
1.32,
indicates
a
dose-response
adverse
adolescents,
where
associations
start
to
appear
after
4–5
h,
particularly
clips.
However,
further
longitudinal
studies,
randomized
controlled
trials
public
interventions
focused
healthy
balanced
are
warranted.
PLoS ONE,
Journal Year:
2025,
Volume and Issue:
20(1), P. e0318507 - e0318507
Published: Jan. 31, 2025
Sleep
problems
are
commonly
related
to
stress
and
mental
health
problems.
However,
social
media
use
has
become
widespread
in
the
general
population
during
recent
years,
their
addictive
potential
may
influence
people's
sleep
routine.
In
addition,
COVID-19
pandemic
gave
rise
substantial
population,
restrictions
life
a
unique
position
as
means
for
both
entertainment
interpersonal
contact.
The
aim
of
study
was
examine
relationship
cross-national
sample
two
years
after
outbreak.
Participants
were
1405
adults
from
four
countries
who
completed
cross-sectional
online
survey.
data
analyzed
with
independent
samples
t-tests,
Chi
Squared
tests
independence,
single
multivariable
logistic
regression
analyses.
Of
858
(61.1%)
participants
reported
past
weeks,
proportion
(n
=
353,
41.1%)
experience
COVID-19.
With
adjustments
age,
gender,
employment,
psychological
distress,
more
hours
daily
not
significantly
associated
higher
age
(OR:
1.13,
p
0.01),
female
gender
1.69,
p<0.001),
having
employment
1.34,
0.04),
levels
distress
1.20,
p<0.001)
independently
While
debate
about
pros
cons
continue,
this
suggests
that
great
concern
quality
late
phase.
other
aspects
(eg,
time
day,
content
interactions,
experience)
be
relevant
understanding
taken
into
consideration
people
such