Parenting,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 36
Published: Dec. 16, 2024
Objective.
Early
screen
exposure
is
associated
with
poorer
attention,
inhibitory
control,
and
language
development
outcomes.
However,
the
content
context
of
media
are
better
predictors
outcomes
than
overall
amount.
The
present
study
evaluated
whether
infants'
digital
maternal
use
were
concurrently
longitudinally
infant
in
187
infants
at
4
8
months.
Design.
Mothers
completed
a
questionnaire
on
family
different
contexts,
short
form
MacArthur-Bates
Communicative
Development
Inventories,
Developmental
Profile
3.
A
series
multiple
linear
regressions
was
performed
to
investigate
associations
between
socioemotional,
communicative
cognitive
domains.
Results.
Positive
strategies
such
as
using
for
educating
amusing
positively
socioemotional
months
age;
time
dedicated
reading
books
(either
electronic
or
paper
books)
screens
communicate
age.
Mothers'
usage
during
childhood
routines,
well
spent
daily
device
age,
lower
emerging
skills.
Conclusions.
Findings
highlight
potentially
positive
negative
impacts
very
early
could
have
public
health
significance.
Screen
time,
defined
as
estimates
of
child
time
spent
with
digital
media,
is
considered
harmful
to
very
young
children.
At
the
same
use
media
by
children
under
five
years
age
has
increased
dramatically,
and
advent
mobile
streaming
can
occur
anywhere
at
any
time.
Digital
become
an
integral
part
family
life.
Imprecise
global
screen
do
not
capture
multiple
factors
that
shape
ecology.
In
this
Element,
authors
discuss
need
shift
lens
from
measures
ecology,
describe
new
Dynamic,
Relational,
Ecological
Approach
Media
Effects
Research
(DREAMER)
framework,
more
comprehensive
assessments.
The
conclude
Element
a
roadmap
for
future
research
using
DREAMER
framework
better
understand
how
associated
outcomes.
Computers in Human Behavior,
Journal Year:
2023,
Volume and Issue:
146, P. 107787 - 107787
Published: April 24, 2023
Human
Augmentation
Technologies
improve
human
capabilities
using
technology.
In
this
study,
we
investigate
the
placebo
effect
of
Technologies.
Thirty
naïve
participants
were
told
to
be
augmented
with
a
cognitive
augmentation
technology
or
no
system
while
conducting
Columbia
Card
Task.
risk-taking
measure,
flip
win
and
loss
cards.
The
sham
consisted
brain–computer
interface
allegedly
coordinated
play
non-audible
sounds
that
increase
functions.
However,
played
throughout
all
conditions.
We
show
in
augmentation,
where
sustained
belief
improvement
remains
after
an
conditional
on
heightened
expectancy
Bayesian
statistical
modeling.
Furthermore,
identify
differences
event-related
potentials
electroencephalogram
occur
during
condition
when
flipping
Finally,
integrate
our
findings
into
theories
discuss
implications
for
future
assessment
technologies.
For
individuals
with
Social
Anxiety
(SA),
interacting
others
can
be
a
challenging
experience,
concern
that
extends
into
the
virtual
world.
While
technology
has
made
significant
strides
in
creating
more
realistic
human
agents
(VHA),
interplay
of
gaze
and
interpersonal
distance
when
VHAs
is
often
neglected.
This
paper
investigates
effect
dynamic
static
Gaze
animations
on
their
relation
to
SA.
A
Bayesian
analysis
shows
centered
centering
led
participants
stand
closer
than
averted
averting
gaze,
respectively.
In
conditions,
this
pattern
was
found
reversed
SA:
higher
SA
kept
larger
distances
for
static-centered
VHAs.
These
findings
update
theory,
elucidate
how
nuanced
interactions
must
designed,
offer
renewed
guidelines
pleasant
VHA
interaction
design.
Computers in Human Behavior,
Journal Year:
2024,
Volume and Issue:
154, P. 108138 - 108138
Published: Jan. 4, 2024
This
study
aimed
to
examine
developmental
relations
of
screen
time,
negative
affect
and
effortful
control
in
children
aged
12–36
months.
Parents
462
up
3
years
age
at
the
start
(M
=
1.28
years,
SD
0.61;
50%
female)
participated
four
assessments
within
10
reported
their
children's
affect,
each
assessment
a
diary
study.
Results
multivariate
Bayesian
multilevel
growth
modeling
revealed
correlations
between
parameters
(1)
time
(2)
but
not
(3)
control.
Overall,
these
results
indicate
that
may
be
associated
with
independently
Hence,
we
found
no
evidence
displacement
development
self-regulatory
strategies
parents
higher
levels
education.
Future
research
on
this
topic
should
focus
excessive
media
use,
considering
contextual
content-related
factors
other
child's
immediate
broader
environment.
Children,
Journal Year:
2025,
Volume and Issue:
12(2), P. 188 - 188
Published: Feb. 5, 2025
Background/Objectives:
Excessive
screen
time
has
been
linked
to
poorer
developmental
outcomes
in
preschool
years,
with
the
impact
depending
on
context.
Parents
of
emotionally
reactive
children,
particular,
may
use
screens
manage
their
child’s
emotions,
especially
when
experiencing
distress
themselves.
This
reliance
can
hinder
development
self-regulation,
leading
behavioral
difficulties.
Our
study
aimed
explore
how
emotional
reactivity,
parental
distress,
time,
and
media-related
coping
interact
while
contributing
externalizing
(behavioral)
problems
preschool-aged
children.
Methods:
The
included
754
children
(49.1%
girls),
aged
2–5
years
(M
=
44.6
months,
SD
13.7).
reported
children’s
reactivity
using
Child
Behavior
Checklist
provided
data
daily
behaviors.
Bivariate
correlations,
group
comparisons,
structural
equation
modeling
were
employed
analyze
data.
Results:
Children
averaged
111.86
min
(SD
83.94),
35.2%
parents
as
a
strategy.
Emotional
was
strongest
predictor
problems,
role
weak,
yet
significant.
Parental
positively
associated
child
time.
Structural
showed
that
related
both
directly
indirectly
via
coping,
increased
Conclusions:
findings
highlight
key
factor
emphasizing
cumulative
risks
posed
by
use.
results
suggest
interventions
promoting
healthier
habits
supporting
well-being.
JMIR Mental Health,
Journal Year:
2025,
Volume and Issue:
12, P. e59869 - e59869
Published: March 18, 2025
Background
In
the
interest
of
accurately
assessing
effects
digital
technology
use
in
early
childhood,
researchers
and
experts
have
emphasized
need
to
conceptualize
measure
children’s
beyond
screen
time.
Researchers
argued
that
many
patterns
could
be
problematic,
resulting
emerging
list
examine
their
measures.
Objective
We
aimed
review
existing
empirical
literature
is
using
measures
for
problematic
preschool
children
with
end
goal
identifying
a
set
reliable
valid
measures,
predicting
negative
outcomes
health,
development,
or
well-being.
Methods
conducted
scoping
across
Web
Science,
PubMed,
Google
Scholar
databases
identify
peer-reviewed
publications
were
published
from
January
2012
December
2023,
written
English
language,
described
an
study,
included
exposure
(ie,
time)
aged
0
6
years.
Results
The
search
yielded
95
studies,
which
18
composite
23
specific
aspects
found.
Existing
as
either
group
risky
behaviors
symptoms
presumed
underlying
disorder,
latter
being
more
common.
Looking
at
conceptual
background
psychometric
properties,
fall
short
reliably
all
crucial
childhood.
Therefore,
benefits
shortcomings
single-aspect
are
evaluated
discussed.
Conclusions
On
basis
current
research,
technologies,
device
before
sleep,
solitary
represent
been
consistently
associated
children.
addition,
potential
include
during
meals,
emotional
regulation,
multitasking,
technoference,
warranting
further
research.
Public
health
defining
rather
than
addiction
JMIR Pediatrics and Parenting,
Journal Year:
2024,
Volume and Issue:
7, P. e43315 - e43315
Published: Feb. 13, 2024
The
COVID-19
pandemic
transformed
the
home
lives
of
many
families
in
United
States,
especially
those
with
young
children.
Understanding
relationship
between
child
and
parent
screen
time
family
stressors
exacerbated
by
may
help
inform
interventions
that
aim
to
support
early
development.
Children,
Journal Year:
2023,
Volume and Issue:
10(6), P. 960 - 960
Published: May 28, 2023
(1)
Background:
The
principal
aim
of
our
research
was
to
explore
the
relationship
between
digital
devices
use
and
fine
motor
skills
in
children
aged
three
six
years
effect
some
socio-demographic
factors.
(2)
Methods:
we
enrolled
185
years.
parents
all
participants
fulfilled
a
questionnaire
device
use,
their
performed
standardized
test
assess
(APCM-2).
We
Spearman
correlation
different
variables.
(3)
Results:
spent
an
average
3.08
±
2.30
h/day
on
devices.
did
not
find
significant
association
time
(p
=
0.640;
r
-0.036).
youngest
experienced
tools
earlier
than
older
ones
<
0.001;
0.424)
they
were
also
who
used
more
afterwards
0.012;
-0.202).
had
working
0.028;
0.164/p
0.037;
0.154)
0.023;
0.171).
(4)
Conclusions:
This
data
suggest
that
it
would
be
useful
monitor
tools,
especially
very
first
life.
Future
studies
are
needed
further
this
topic.
Applied Sciences,
Journal Year:
2023,
Volume and Issue:
13(6), P. 3379 - 3379
Published: March 7, 2023
After
the
appearance
of
first
smartphones
in
2007
and
shortly
thereafter,
tablets
became
not
only
useful
communication
tools,
but
also
objects
that
function
as
life
organisation
units.
However,
although
they
are
ubiquitous,
their
actual
potential
role
biology
education
has
been
sufficiently
explored.
The
objectives
survey
were
to
investigate
recent
use
last
two
grades
Slovenian
comprehensive
school
by
14-
15-year-old
students,
satisfaction
with
them
for
educational
purposes,
perceived
impact
on
quality
schoolwork
classes.
Based
responses
313
lower
secondary
we
can
conclude
end
compulsory
education,
almost
all
have
used
purposes
some
extent,
even
if
reported
different
subjects
is
low.
structural
equation
modelling,
which
examines
influence
constructs
support,
usability,
ease
use,
attitudes,
pedagogical
smartphone-based
schoolwork,
it
be
concluded
impacts
usability
impacted
quality,
leading
conclusion
additional
efforts
should
made
explore
full
gaps
addressed
through
formal
education.
Leaving
students
own
devices
worst
solution,
resulting
a
permanent
lack
skills,
such
ability
select
interpret
information
provided
media.