Editorial: When XR meets the Metaverse: Advancing new realities in an evolving space DOI
M. Claudia tom Dieck, Dai‐In Danny Han, Timothy Jung

et al.

Computers in Human Behavior, Journal Year: 2024, Volume and Issue: unknown, P. 108481 - 108481

Published: Oct. 1, 2024

Language: Английский

Do Non-fungible Tokens Create Long-Term Value for Luxury Brands? The Effect of NFT Promotions on Customer Equity DOI
Minjung Cho, Eunju Ko, Charles R. Taylor

et al.

Computers in Human Behavior, Journal Year: 2024, Volume and Issue: 159, P. 108347 - 108347

Published: Oct. 1, 2024

Language: Английский

Citations

6

Generation Z’s intention to use digital fashion items in the Metaverse DOI
Matilde Milanesi, Giulia Monteverde, Andrea Runfola

et al.

Journal of Consumer Marketing, Journal Year: 2024, Volume and Issue: 41(6), P. 674 - 689

Published: Aug. 26, 2024

Purpose Fashion companies have been among the first to ride new trend and develop projects for Metaverse, considering Generation Z (Gen Z) as a relevant target. The paper aims investigate Gen consumers’ intention use digital fashion items in Metaverse. Design/methodology/approach study relies on technology acceptance model (TAM). authors include specific aspects of Metaverse: user-avatar identification development an alternative identity; innovativeness is discussed moderator variable. tested consumers, with 329 survey responses collected 2022 analyzed using structural equation modeling (SEM). Findings shows that two external explanatory variables added, i.e. identity, positively directly impact individual attitude Moreover, according proposed research model, moderating effect concerning has positive negative consequences. Originality/value Using TAM, explored perceptions (perceived usefulness ease use), attitudes intentions regarding context (digital Metaverse). This enriched TAM consumer marketing constructs (user-avatar identity) their relationships also contributed by exploring relevance effects novel contributes academic debate focusing personal sphere moving Metaverse environment. marketing-focused develops consumers provide insights possible opportunities marketers

Language: Английский

Citations

5

Smart Textile as Advanced Human Digital Interface in Metaverse DOI

Viktorija Diak,

Andrii Diak

Published: Jan. 1, 2025

Language: Английский

Citations

0

Smart textile as advanced human digital interface in metaverse DOI

Viktorija Diak,

Andrii Diak

The Design Journal, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 27

Published: Jan. 16, 2025

It is important to recognize that, while digitization has made significant advancements, it largely overlooked everyday clothing, which remains a vital aspect of our lives. This gap can be attributed the noticeable lag in textile industry compared microelectronics sector. concept review emphasizes significance creating smart clothing that features digital interface and explores its potential benefits within metaverse. Our idea focuses on enhancing such garments implement human twin concept, we believe, could enable an evolution innate abilities realm. To achieve this, have identified essential requirements for smooth integration into metaverse elaborated these needs. Nonetheless, despite anticipated benefits, proposed model faces several challenges, been outlined, including issues related energy consumption, production methods, safety standards, sustainability considerations.

Language: Английский

Citations

0

Awe experience of leisure activity in the metaverse: perceived value, satisfaction and intention DOI
Metin Argan, Bülent Gürbüz, Atara Sivan

et al.

World Leisure Journal, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 22

Published: Feb. 7, 2025

Language: Английский

Citations

0

The impact of immersive and flow experiences on consumer participation in hyper‐connected shopping platforms: A metaverse perspective DOI
Zeling Zhong, Manel Hamouda

Journal of Consumer Behaviour, Journal Year: 2024, Volume and Issue: 23(6), P. 2826 - 2845

Published: July 13, 2024

Abstract Consumers find it increasingly compelling to immerse themselves in the metaverse, a trend that will likely continue. Although metaverse has retailing potential, understanding empirically its effects on consumer behavior is still underexplored. Our study investigating interactions this hyper‐connected shopping environment uses scenario‐based data from 262 consumers and multimethod quantitative approach examine integrative behavioral model, revealing perceptions of affordances, their impact self‐efficacy, role trust, immersion, flow experiences participation platforms. Perceived enjoyment emerges as critical driver participation. This provides convincing empirical evidence drivers specific experiences, going beyond current context, mainly at conceptual level. The findings provide actionable insights for practitioners enhance engagement.

Language: Английский

Citations

4

AvatarTransferPro: A tool for automatic transfer of realistic personalized avatars in networked social virtual reality DOI Creative Commons
Marius Rubo

SoftwareX, Journal Year: 2024, Volume and Issue: 27, P. 101873 - 101873

Published: Sept. 1, 2024

Language: Английский

Citations

1

Metaverse: an Educational Tool in Business Science Programs DOI
Carolina Vargas Vanegas, Jorge Mario Moreno Sánchez

Revista de Gestão Social e Ambiental, Journal Year: 2024, Volume and Issue: 18(10), P. e09045 - e09045

Published: Sept. 26, 2024

Objective: This study aims to explore the perception and experience of Metaverse in educational context Business Sciences, identifying opportunities challenges its integration. Theoretical Framework: Key concepts about application education are presented, highlighting potential enhance accessibility, interactivity, collaboration learning. Method: A qualitative methodology is employed, including Likert surveys, semi-structured interviews, focus groups with students, professors, graduates, entrepreneurs. Data were analyzed through content analysis categorized for interpretation. Results Discussion: The results show a mostly positive highlight ability generate dynamic experience, but such as accessibility user quality identified. These findings discussed relation theoretical framework, indicating implications areas improvement. Research Implications: Practical integrating into business discussed, emphasizing need training improvement technological infrastructure. importance designing innovative pedagogical strategies fully leverage learning emphasized. Originality/Value: contributes literature by exploring specific context. Additionally, it underscores address technical logistical ensure successful integration provides recommendations enhancing experience.

Language: Английский

Citations

1

Metaverse as a means for branding: a new approach to communication aesthetics DOI
E. S. Radiontseva

Communicology, Journal Year: 2024, Volume and Issue: 12(2), P. 44 - 56

Published: June 27, 2024

Digital technologies are changing the landscape of brands communication with consumers. The relevance studying metaverses as a means is determined by growing popularity this digital media. object study article metaverse, an important component which new aesthetics in formation dialogue between brand and consumer. subject forms methods aesthetic communication. purpose to identify possible formats for interaction that demonstrate unlimited possibilities aesthetics. theoretical aspects research represented entry into metaverses. To analyze empirical base, author relies on methodology identifies different through author’s was carried out basis Medialogy media monitoring system represents data two years: 60 campaigns reflected 12,459 texts mass social typological segments. Despite lack character promotion such projects, believes there enormous potential format metaverses: number growing, they leave ‘digital trace’, but do not always fit professional competitions or fall focus attention. dwells detail analysis case winner “The Newsbreak – 2022” competition (Russia) random Samsung brand, close concept winner, did participate competition. demonstrates its coverage results show brands’ interest will grow it allows them reveal create type immersive relationship audiences.

Language: Английский

Citations

0

Smiling vs. Crying Sales Avatar in the Metaverse: The Role of Subcultural Appeal DOI

Young Seo Yim,

Woojung Chang

Published: Jan. 1, 2024

Language: Английский

Citations

0