The Effect of Psychological Needs Satisfaction on Protective Gaming Beliefs and Behaviors
Mu He,
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Rushui Shan,
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Jiahui Lu
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et al.
Journal of Media Psychology Theories Methods and Applications,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Feb. 4, 2025
Abstract:
While
substantial
studies
focus
on
risk
and
negative
factors
for
problematic
video
gaming,
the
present
study
paid
attention
to
protective
positive
that
lead
healthy
gaming
practice.
Based
self-determination
theory
(SDT),
investigated
whether
psychological
needs
satisfaction
may
facilitate
players’
adherence
beliefs
behaviors.
With
a
survey
among
737
game
players,
Study
1
observed
association
between
2
used
writing
technique
promote
satisfaction,
players
with
enhanced
autonomy
competence
need
showed
higher
The
findings
imply
autonomous
motivation
self-perceived
can
play
role
in
SDT-based
strategies
help
develop
practical
sustainable
programs
containing
promoting
health
well-being.
Language: Английский
Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players
Royal Society Open Science,
Journal Year:
2025,
Volume and Issue:
12(3)
Published: March 1, 2025
Studies
on
video
games
and
well-being
often
rely
self-report
measures
or
data
from
a
single
game.
Here,
we
study
how
703
casually
engaged
US
adults’
time
spent
playing
for
over
140
000
h
across
150
Nintendo
Switch
relates
to
their
life
satisfaction,
affect,
depressive
symptoms
general
mental
well-being.
We
replicate
previous
findings
that
playtime
the
past
two
weeks
does
not
predict
well-being,
extend
these
wider
range
of
timescales
(1
1
year).
Equivalence
tests
were
inconclusive,
thus
do
find
evidence
absence,
but
results
suggest
practically
meaningful
effects
lasting
more
than
2
after
gameplay
are
unlikely.
Our
non-causal
substantial
confounding
would
be
needed
shift
true
effect
observed
null.
Although
was
related
players’
assessments
value
game
time—so-called
gaming
fit—were.
Results
emphasize
importance
defining
population
interest,
collecting
one
game,
focusing
players
integrate
into
lives
rather
amount
spent.
Language: Английский