Creative Sense-Making Analysis for the Representation of Collaboration in Embodied Play DOI
Erin J.K. Truesdell, Marianna Madera

2021 IEEE Conference on Games (CoG), Journal Year: 2024, Volume and Issue: unknown, P. 1 - 8

Published: Aug. 5, 2024

Language: Английский

Validation of technology acceptance model for virtual reality usage in collaborative learning to enhance learner performance DOI
Huifen Guo,

Fenggi Ma,

Zhen Zhou

et al.

Innovations in Education and Teaching International, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 15

Published: Jan. 27, 2024

The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims validate the acceptance model (TAM) for VR in collaborative learning enhance We employed a questionnaire data collection, distributed 423 master's students China engaging VR-based learning. partial least squares structural equation modelling (PLS-SEM) analyse data. findings reveal that perceived usefulness and ease use positively intention engage Furthermore, affect learner Notably, habit does not significantly moderate relationship between Therefore, proposed can serve as valuable tool educators decision-makers, aiding development strategies encourage enhanced

Language: Английский

Citations

5

The Theory of Immersive Collaborative Learning (TICOL) DOI Creative Commons
Guido Makransky, Gustav Bøg Petersen

Educational Psychology Review, Journal Year: 2023, Volume and Issue: 35(4)

Published: Oct. 27, 2023

Abstract The need to virtually collaborate across distributed locations has drastically increased. Developments such as the COVID-19 pandemic and new IT platforms like metaverse have spurred a host of immersive social applications that are accessed through head-mounted displays. This is expected stimulate surge in research on extended reality–supported collaborative learning (XRCL) which refers collaboration situations where technology displays used medium for learning. primary aim this article critically examine potential pedagogical benefits limitations using XRCL with objective developing theoretical framework describes fundamental factors make unique: theory (TICOL). In TICOL, we propose technological features, affordances, techniques can foster four psychological define fundamentally different compared occurs traditional systems (e.g., laptops): presence, physical body ownership, agency. These central hypothesize transform processes contexts their influence quality cognitive socio-emotional interaction, space, ultimately outcomes. Since its infancy, hope TICOL provide basis field by motivating researchers empirically challenge build our hypotheses develop deeper understanding if how media influences

Language: Английский

Citations

11

Virtual reality and affective learning in commemorative history teaching: effects of immersive technology and generative learning activities DOI Creative Commons
Miriam Mulders, Kristian H. Träg,

Lilly Kaninski

et al.

Journal of Research on Technology in Education, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 21

Published: Feb. 18, 2025

Language: Английский

Citations

0

Design and Evaluation of Immersive Virtual Reality (VR) Labs in an Online Undergraduate Physics Course DOI
Xin Wang,

Jordan Ellsworth,

Marc D. Lundstrom

et al.

American Journal of Distance Education, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 16

Published: March 12, 2025

Language: Английский

Citations

0

Immersive virtual reality training to identify and investigate child abuse: a review of emerging progress and future directions DOI Creative Commons

T. Chandramohan Reddy,

Siddhartha Sinha

Frontiers in Virtual Reality, Journal Year: 2025, Volume and Issue: 6

Published: March 13, 2025

Child abuse is a pervasive global issue with enduring consequences, and conversations children are central to its detection intervention. However, these fraught psychological developmental complexities, professionals across legal, medical, educational fields often report feeling ill-equipped navigate them. Most critically, forensic interviewers frequently rely on coercive questioning techniques, undermining the validity of children’s testimonies in court. Traditional training methods elicit reliable verbal disclosures have remained ineffective, driving interest using immersive virtual reality (VR) provide simulated child victims. To assess existing evidence base, reproducible systematic search was conducted APA PsycInfo, PsycArticles, PubMed, Mendeley, Google Scholar. While early studies suggest VR enhances professionals’ self-efficacy learning outcomes, empirical validation remains limited, indicating critical gaps for future address. This scoping review synthesizes emerging research protection training, evaluating efficacy, limitations, methodological rigor professional contexts.

Language: Английский

Citations

0

Evaluating the Benefits and Drawbacks of Visualizing Systems Modeling Language (SysML) Diagrams in the 3D Virtual Reality Environment DOI Creative Commons
Mostafa Lutfi, Ricardo Valerdi

Systems, Journal Year: 2025, Volume and Issue: 13(4), P. 221 - 221

Published: March 23, 2025

Model-Based Systems Engineering (MBSE) prioritizes system design through models rather than documents, and it is implemented with the Modeling Language (SysML), which state-of-the-art language in academia industry. Virtual Reality (VR), an immersive visualization technology, can simulate reality virtual environments varying degrees of fidelity. In recent years, technology industry has invested substantially development head-mounted displays (HMDs) related (VR) technologies. Various research suggested that VR-based reviews enhance issue/fault identification, collaboration, focus, presence compared to non-immersive approaches. Additionally, several efforts have demonstrated VR environment provides higher understanding knowledge retention levels traditional multiple attempts been made visualize conventional 2D SysML diagrams a environment. To best author’s knowledge, no empirical evaluation performed analyze benefits drawbacks visualizing Hence, authors aimed evaluate four key benefit types experiments human subjects. The chose types—Systems Understanding, Information Sharing, Training Experience, Digital Twin based on MBSE value review by researchers claimed evaluations for similar visual formalism languages. Experiments were conducted compare understanding, interaction, 3D diagrams. ground-based telescope as interest (SOI) modeling. utilized standalone wireless HMD unit experience, enabled be irrespective location. Students experts from disciplines, including systems engineering, participated experiment provided their opinions implementation. test, perceived results, post-completion surveys analyzed determine whether implementation improved these identified potential drawbacks. few scenario efficacy measures, namely Simulation Sickness Questionnaire (SSQ) System Usability Scale (SUS), avoid design-related anomalies.

Language: Английский

Citations

0

The Effects of Students towards Computer Science Learning Activities through Hybrid Service Learning DOI Open Access
Umi Mastura Abd Majid, Noor Azean Atan

Open Journal of Social Sciences, Journal Year: 2025, Volume and Issue: 13(03), P. 724 - 743

Published: Jan. 1, 2025

Language: Английский

Citations

0

Metaverse Impact and Trends in Sustainable Integration of Immersive Technologies in Education DOI
Dipima Buragohain,

Yahui Meng,

Sushank Chaudhary

et al.

Computer Applications in Engineering Education, Journal Year: 2025, Volume and Issue: 33(3)

Published: April 2, 2025

ABSTRACT The COVID‐19 pandemic situation has brought a significant transition to education mechanisms across academic institutions, particularly leading the integration of immersive technologies like metaverse in teaching and learning practices. current study aims examine impact while exploring how such can influence experience for educators learners. It seeks provide insights into potential trends other innovations interdisciplinary research present future educational systems. employs systematic approach investigate advanced digital on collects relevant literature through Google Scholar, IEEE, Scopus databases using PRISMA guidelines further evaluates them MMAT tool. Findings highlight transformative effects sector both

Language: Английский

Citations

0

The mediating role of technology affordances in virtual reality perspective-taking: a systematic literature review DOI Creative Commons
J.M. Khanna,

Anne Lee,

Saleh Kalantari

et al.

Virtual Reality, Journal Year: 2025, Volume and Issue: 29(2)

Published: April 9, 2025

Language: Английский

Citations

0

Integrating Virtual Reality Head-Mounted Displays into Higher Education Classrooms on a Large Scale DOI
Ville Mäkelä, Cayley MacArthur, Jieun Lee

et al.

Published: April 24, 2025

Language: Английский

Citations

0