Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres DOI Open Access

Parisa Sargolzaei,

Mudit Rastogi,

Loutfouz Zaman

et al.

Proceedings of the ACM on Human-Computer Interaction, Journal Year: 2024, Volume and Issue: 8(CHI PLAY), P. 1 - 32

Published: Oct. 14, 2024

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims assist developers in identifying and resolving gameplay issues effectively. It features reconstructed sessions, heatmaps data visualization, a comprehensive annotation system, advanced tracking hands, camera, input, audio, providing in-depth insights nuanced analysis. To evaluate GAMR's effectiveness, conducted experimental study with development students across two genres: action-adventure first-person shooter (FPS). The participants used provided feedback on its utility. results showed significant positive impact both genres, particularly This demonstrates effectiveness suggests potential influence future analytics, addressing specific needs this evolving area.

Language: Английский

On the Way to Holographic-Type Communications: Perspectives and Enabling Technologies DOI Creative Commons
Radostina Petkova, Ivaylo Bozhilov, Agata Manolova

et al.

IEEE Access, Journal Year: 2024, Volume and Issue: 12, P. 59236 - 59259

Published: Jan. 1, 2024

Holographic-type communication (HTC) is on the verge of revolutionizing current paradigms. It will seamlessly connect people from distant locations through a fully immersive experience that engage all five senses: sight, hearing, touch, smell, and taste. However, practical realization widespread adoption HTC impose significant demands networks end-user devices. While recent studies have primarily focused discussing challenges potential research directions, this paper takes further step by evaluating capabilities wireless to meet requirements. Specifically, it highlights limitations fifth-generation (5G) identifying HTC-related Key Performance Indicators (KPIs) explores sixth-generation (6G) networks. Moreover, not only proposes approaches for enhancement but also analyzes their impact in implementation. Finally, questions ubiquitous 6G, suggesting coordinated approach leveraging artificial intelligence (AI) jointly optimizing user sites most promising strategy, rather than solely relying specific network generations.

Language: Английский

Citations

6

The AI-extended professional self: user-centric AI integration into professional practice with exemplars from healthcare DOI Creative Commons
Anna Schneider‐Kamp, Alessandro Godono

AI & Society, Journal Year: 2025, Volume and Issue: unknown

Published: March 25, 2025

Abstract AI technologies are rapidly advancing and have shown potential for providing significant value across a variety of sectors, including healthcare. Much research has focused on the technologies’ capabilities pushing their boundaries, with many envisioning AI-enabled robots replacing human labor humans in near future. However, critical domains professional practice such as healthcare, full replacement is neither realistic nor aimed for, collaboration between given foreseeable This article argues shift away from sole focus efficiency effectiveness technology, proposing instead that increasingly should learn to adapt users considering healthcare professionals already overburdened. Rather than contributing this burden, might extend self by anticipating supporting needs intentions. Drawing selective meta-synthesis recent reviews studies, introduces concept AI-extended . suggests temporary, dynamic integration extends minimal additional burdens regarding training application. Through three exemplars healthcare—healthcare consultations, breast cancer screening, robotic surgery—this explores how perspective rooted unlock deeper into practice. Beyond these exemplars, calls interdisciplinary associated challenges, advocating burden technologies.

Language: Английский

Citations

0

Transforming neonatal care: a position paper on the potential of augmented and mixed reality DOI Creative Commons
Pedro M. S. M. Rodrigues, Danieli Mayumi Kimura Leandro,

Samuel Azevedo

et al.

Frontiers in Digital Health, Journal Year: 2025, Volume and Issue: 7

Published: April 11, 2025

Mixed reality (MR) and augmented (AR) technologies bridge elements of the real virtual worlds, emerging as tools that allow users to engage with digital cues aid tasks encountered in physical environment. Thus, these holographic-based innovations are potential support real-time patient care. The applications MR AR neonatal care remain significantly underexplored. In present article, we highlight across medical procedures, examinations, diagnoses, telemedicine, further underscoring their transformative within use can be relevant diverse economic clinical landscapes, in-depth research is required evaluate advantages caring for neonates.

Language: Английский

Citations

0

Data visualization in healthcare and medicine: a survey DOI

Xunan Tan,

Xiang Suo, Wenjun Li

et al.

The Visual Computer, Journal Year: 2024, Volume and Issue: unknown

Published: Aug. 7, 2024

Language: Английский

Citations

2

Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres DOI Open Access

Parisa Sargolzaei,

Mudit Rastogi,

Loutfouz Zaman

et al.

Proceedings of the ACM on Human-Computer Interaction, Journal Year: 2024, Volume and Issue: 8(CHI PLAY), P. 1 - 32

Published: Oct. 14, 2024

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims assist developers in identifying and resolving gameplay issues effectively. It features reconstructed sessions, heatmaps data visualization, a comprehensive annotation system, advanced tracking hands, camera, input, audio, providing in-depth insights nuanced analysis. To evaluate GAMR's effectiveness, conducted experimental study with development students across two genres: action-adventure first-person shooter (FPS). The participants used provided feedback on its utility. results showed significant positive impact both genres, particularly This demonstrates effectiveness suggests potential influence future analytics, addressing specific needs this evolving area.

Language: Английский

Citations

2