Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields DOI Creative Commons
Elena María Díaz González, Rachid Belaroussi, Ovidia Soto-Martín

et al.

Applied Sciences, Journal Year: 2025, Volume and Issue: 15(8), P. 4205 - 4205

Published: April 11, 2025

This research paper explores the impact of immersive virtual reality (IVR) on teaching conceptual design in engineering and architecture fields, focusing use interactive 3D drawing tools augmented environments. The study analyzes how IVR influences spatial understanding, idea communication, sketching for industrial architectural design. Additionally, it examines user perceptions spaces prior to physical construction evaluates effectiveness these technologies through surveys administered mechanical students utilizing VR/AR headsets. A structured methodology was developed enrolled an course, comprising four phases: initial theoretical instruction ephemeral architecture, sessions using Meta Quest 2 Microsoft HoloLens headsets, detailed CAD modeling based sketches, tours evaluate perception efficacy. Ad hoc questionnaires specifically designed this were employed. results indicate a positive reception IVR, emphasizing its ease use, intuitive learning process, improving motivation, academic performance, student engagement during phase graphic education.

Language: Английский

Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields DOI Creative Commons
Elena María Díaz González, Rachid Belaroussi, Ovidia Soto-Martín

et al.

Applied Sciences, Journal Year: 2025, Volume and Issue: 15(8), P. 4205 - 4205

Published: April 11, 2025

This research paper explores the impact of immersive virtual reality (IVR) on teaching conceptual design in engineering and architecture fields, focusing use interactive 3D drawing tools augmented environments. The study analyzes how IVR influences spatial understanding, idea communication, sketching for industrial architectural design. Additionally, it examines user perceptions spaces prior to physical construction evaluates effectiveness these technologies through surveys administered mechanical students utilizing VR/AR headsets. A structured methodology was developed enrolled an course, comprising four phases: initial theoretical instruction ephemeral architecture, sessions using Meta Quest 2 Microsoft HoloLens headsets, detailed CAD modeling based sketches, tours evaluate perception efficacy. Ad hoc questionnaires specifically designed this were employed. results indicate a positive reception IVR, emphasizing its ease use, intuitive learning process, improving motivation, academic performance, student engagement during phase graphic education.

Language: Английский

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