Relationship between Sociocultural Characterization in Regular Basic Education Students from High Andean Zones and their Interaction in Educational Metaverses DOI
Francisco Zúñiga Pastor, Yesenia Tania Loayza-Apaza, Milusca Jacqueline Velarde-Tejada

et al.

Metaverse Basic and Applied Research, Journal Year: 2024, Volume and Issue: 3, P. 122 - 122

Published: Dec. 30, 2024

Introduction: The sociocultural characterization of students includes factors such as ethnicity, language, beliefs, social practices, family environment and other elements that affect their perception knowledge technology; for environments to be effective, it is essential consider the students, since profoundly ability adapt new teaching methods.Objective: To determine relationship between in regular basic education from high Andean areas interaction educational metaverses.Methods: A quantitative correlational approach was adopted with a non-experimental design, focusing on 376 university who had taken at least one semester virtual mode. Data collection done through structured surveys Likert-type scales assess use AI tools level adaptation students.Results: results indicated significant (r=0.973) value (p=0.000) study variables.Conclusions: It concluded key personalize experiences, improving accessibility interactivity. In addition, need avoid over-reliance importance fostering interdisciplinary collaboration real-time feedback contribute continuous improvement were highlighted.

Language: Английский

Exploring adoption of humanoid robots in education: UTAUT-2 and TOE models for science teachers DOI Creative Commons
Hüseyin Ateş, Merve Polat

Education and Information Technologies, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 15, 2025

Language: Английский

Citations

0

Hooked on Livestreaming: What Drives Customer Repurchase Intention in E-Commerce? DOI

Linh-Gia Ngoc Phan,

Dang Quan Tri,

Son-Hoang Dang

et al.

Journal of Creative Communications, Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 15, 2025

This research investigates the psychological mechanisms underlying customers repurchase behavioural intention on e-commerce livestreaming, framed by theory of customer inspiration (CIT) and social cognitive (SCT). Based SCT CIT, study identifies factors influencing livestreaming from three key perspectives: technical environment (i.e., interactivity), personal perceived value, self-efficacy), experience hedonic outcome expectation, utilitarian expectation), which in turn drive intention. A structural equation model examined a standpoint. The was tested using Partial Least Squares Structural Equation Modeling (PLS-SEM) based data collected an online survey 158 participants. found that value expectation) favourably affect customers’ ‘inspired-by’ livestreaming. ‘inspired-to’ stage follows, causing shows connection between inspiration, offering novel perspective for understanding Furthermore, it examines antecedents via lens SCT, initial evidence linking to consumer behaviour.

Language: Английский

Citations

0

Understanding ChatGPT adoption for data analytics learning: A UTAUT perspective among social science students in Oman DOI Creative Commons
Suliman Zakaria Suliman Abdalla

Social Sciences & Humanities Open, Journal Year: 2025, Volume and Issue: 11, P. 101310 - 101310

Published: Jan. 1, 2025

Language: Английский

Citations

0

Beyond reality: Harnessing the metaverse for transformative education through UTAUT-2 and task-technology synergy DOI

Hassan Aideed,

Islam Elbayoumi Salem, Ahmed Magdy

et al.

The International Journal of Management Education, Journal Year: 2025, Volume and Issue: 23(2), P. 101169 - 101169

Published: March 25, 2025

Language: Английский

Citations

0

Development of Sustainable Education Environments in Higher Education with Metaverse Applications DOI Open Access
İslam Suiçmez,

Kezban Ozansoy

Sustainability, Journal Year: 2024, Volume and Issue: 16(23), P. 10331 - 10331

Published: Nov. 26, 2024

In this study, the aim is to develop and evaluate effectiveness of curriculum within scope sustainable education based on metaverse applications for undergraduate students in faculty education. The “parallel–simultaneous design”, one mixed research methods which quantitative qualitative are used together, was employed. After needs analysis content determination process, a total thirty-nine enrolled fall semester 2022–2023 academic year participated experimental process research. According expert opinions received, it has been revealed that integration technology more difficult than age groups teachers. For reason, study carried out with teacher candidates. It clear new teachers who receive training will play an important role terms creating system innovative learning. Throughout research, such way working environment face-to-face. Courses were conducted weekly basis face-to-face classroom environment. Fourteen-week lesson plans prepared order carry teaching activities line applications. second sub-objective when determined examined context perceptions attitude, found there significant (positive) difference between pre-tests post-tests favor post-test. third candidates about developed course positive.

Language: Английский

Citations

2

Metaverse: The Future for Immersive Logistics and International Business Education DOI

Nguyen Thi Hai Binh,

Tri-Quan Dang, Luan-Thanh Nguyen

et al.

Journal of Teaching in International Business, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 33

Published: Dec. 26, 2024

This study seeks to elucidate the motivations for students in Ho Chi Minh City, Vietnam, a developing nation, adopt metaverse technology studying logistics and international business courses. aimed develop an innovative educational environment educators by linking these courses with technology, examining virtual reality pedagogies, analyzing students' engaging metaverses. By augmenting UTAUT framework telepresence incorporating metaverse-specific elements, we improve comprehension of engagement, motivation, trust, learning outcomes. Utilizing partial least squares structural equation modeling (PLS-SEM), collected data from 355 users Vietnam validate our proposed model. The findings emphasize importance performance expectancy as primary determinant users' intention engage metaverse-based courses, followed telepresence, social influence, effort expectancy. influence hedonic motivation on participate such within group is deemed minimal. Adopting offers businesses institutions means enhance global education, equipping both instructors vital competencies success progressively digital age.

Language: Английский

Citations

1

Embracing the new reality: Gen Y’s intention to use metaverse apps and devices DOI
Jiale Zhang, Farzana Quoquab, Jihad Mohammad

et al.

Current Psychology, Journal Year: 2024, Volume and Issue: unknown

Published: Dec. 23, 2024

Language: Английский

Citations

0

Relationship between Sociocultural Characterization in Regular Basic Education Students from High Andean Zones and their Interaction in Educational Metaverses DOI
Francisco Zúñiga Pastor, Yesenia Tania Loayza-Apaza, Milusca Jacqueline Velarde-Tejada

et al.

Metaverse Basic and Applied Research, Journal Year: 2024, Volume and Issue: 3, P. 122 - 122

Published: Dec. 30, 2024

Introduction: The sociocultural characterization of students includes factors such as ethnicity, language, beliefs, social practices, family environment and other elements that affect their perception knowledge technology; for environments to be effective, it is essential consider the students, since profoundly ability adapt new teaching methods.Objective: To determine relationship between in regular basic education from high Andean areas interaction educational metaverses.Methods: A quantitative correlational approach was adopted with a non-experimental design, focusing on 376 university who had taken at least one semester virtual mode. Data collection done through structured surveys Likert-type scales assess use AI tools level adaptation students.Results: results indicated significant (r=0.973) value (p=0.000) study variables.Conclusions: It concluded key personalize experiences, improving accessibility interactivity. In addition, need avoid over-reliance importance fostering interdisciplinary collaboration real-time feedback contribute continuous improvement were highlighted.

Language: Английский

Citations

0