Journal of Clinical Medicine, Journal Year: 2024, Volume and Issue: 13(23), P. 7163 - 7163
Published: Nov. 26, 2024
Background/Objectives: Sleep disturbance is often observed in the context of chronic pain. We hypothesize that, by providing an immersive Virtual Reality (VR) experience with a serious game to pain patients hour before bedtime, attention can be diverted from condition, consequently leading improved sleep quality. The aim evaluate efficacy VR compared usual care reducing number awakenings during night and increasing efficiency suffering painful diabetic polyneuropathy (PDPN). Methods: Eight PDPN were randomized either two weeks or care, followed cross-over. primary outcome measurements night. As secondary outcomes, self-reported quality, insomnia, catastrophizing, anxiety, depression, intensity, side effects impression change evaluated. Results: Data seven analysed. Actigraphy data, depression intensity scores did not differ between VR. for change, more after (V = 21, p 0.03). Conclusions: A 2-week period neuroscience education through result increased fewer PDPN. These pilot results indicate that subjectively improvement, yet this substantiated objective measurements.
Language: Английский