Lecture notes in networks and systems, Journal Year: 2023, Volume and Issue: unknown, P. 255 - 267
Published: Jan. 1, 2023
Language: Английский
Lecture notes in networks and systems, Journal Year: 2023, Volume and Issue: unknown, P. 255 - 267
Published: Jan. 1, 2023
Language: Английский
Journal of Management Information Systems, Journal Year: 2025, Volume and Issue: 42(1), P. 206 - 237
Published: Jan. 2, 2025
Language: Английский
Citations
2Digital Chemical Engineering, Journal Year: 2024, Volume and Issue: 12, P. 100161 - 100161
Published: June 5, 2024
In this paper, we provide an overview of the technologies that enable digitalization in chemical process industry and describe their applications to solve problems industrial settings. This is done through identification categorization these technologies, thereby providing structure otherwise loosely connected basket casting a spotlight on state-of-the-art offer great potential but are still underutilized applications. Furthermore, identify problem domains characterize connect them development aspects lend themselves digital solutions. For each connections, select most essential bridging gap between solution. allows practitioners better understand relevancy provides starting point for further investigation The connections substantiated by reference successful applications, highlighting previous works have been published field. They verified experts brainstorm sessions, interviews, workshop.
Language: Английский
Citations
5Cureus, Journal Year: 2025, Volume and Issue: unknown
Published: Jan. 27, 2025
Objective Virtual reality (VR) has emerged as a potential tool for enhancing learning experiences in various fields, including nursing education. However, its feasibility, safety, and impact on online group discussions remain underexplored. This study aimed to assess the feasibility safety of VR conferencing basic education courses students. Methods cross-sectional was conducted with third-year students at Mie University, Tsu, Japan. Participants were assigned non-randomly either discussion using MetaQuest 3 Horizon Workrooms or video Zoom meetings. The groups discussed challenges daily lives patients chronic shoulder pain completed tasks, such listing ranking challenges. After discussions, data drop rates, levels understanding, teamwork, psychological cybersickness, cognitive load, impressions avatar usage collected. All variables are summarized by means standard deviations, medians interquartile ranges, frequencies percentages, appropriate. Results A total 36 participated this (VR group: n=17; n=19). participants without dropping out experiencing cybersickness. average time comparable between (approximately 10 minutes). Both demonstrated an equivalent understanding topic. methods had positive effects teamwork safety. Cognitive load differences mixed, reducing some elements task-related stress (e.g., overall discussion) but showing higher demands others design tasks). reported high intention continue noted that customization clothing hairstyles) influenced discussions. Conclusions engaged similar quality discussion. As none cybersickness dropped it thought feasible. Carefully selecting themes, evaluation items, conditions, well verifying effectiveness methods, necessary.
Language: Английский
Citations
0Technology in Society, Journal Year: 2025, Volume and Issue: unknown, P. 102852 - 102852
Published: March 1, 2025
Language: Английский
Citations
0International Journal of Intelligent Systems, Journal Year: 2025, Volume and Issue: 2025(1)
Published: Jan. 1, 2025
Introduction: The Metaverse, a rapidly growing technology in healthcare, is proving to be game‐changer early disease detection and diagnosis. This study aimed identify the latest scientific achievements such as its effects, associated technologies, obstacles for diagnosing diseases. Methods: In this review study, databases, including PubMed Web of Science, were searched using related keywords. Related studies about Metaverse diagnosis included according inclusion exclusion criteria. Data extraction was done data form. findings summarized reported tables figures objectives. Results: From 1706 retrieved articles, 28 Most conducted 2023 (13 out 28). 13 groups specialists used diagnose diseases; oncologists neurologists it more than others. most important technological aspects six main categories, computer vision, artificial intelligence, virtual reality, blockchain, digital twin, cloud computing. Metaverse’s effects diagnostic interventions 22 subcategories five improving diagnosis, facilitating interactions, education, better future, uncertainty. role particularly significant. challenges seven subcategories: studies, financial limitations, issues, structural legal ethical acceptance, nature Metaverse. Conclusion: Given pivotal accurate patients treatment plans, potential complex challenging diagnoses However, note that can only fully realized through further research on utilizing specifically call additional not just suggestion but necessity future healthcare.
Language: Английский
Citations
0Computers in Human Behavior Reports, Journal Year: 2025, Volume and Issue: unknown, P. 100673 - 100673
Published: April 1, 2025
Language: Английский
Citations
0Frontiers in Psychology, Journal Year: 2024, Volume and Issue: 14
Published: Jan. 10, 2024
The metaverse is a new and evolving environment for fluid teams their coordination in organizations. Fluid may have no prior familiarity with each other or working together. Yet are known to benefit from degree of familiarity–knowledge about teams, members, together–in team performance. unfamiliar territory that promises fluidity contexts–seamless traversal between physical virtual worlds. This contexts has implications interaction, identity, potentially time. We explore the opportunities challenges presents terms (un)familiarity. Improved understandings (un)familiarity pave way forms experiences uses.
Language: Английский
Citations
2International Journal of Human-Computer Studies, Journal Year: 2024, Volume and Issue: 190, P. 103312 - 103312
Published: June 5, 2024
Language: Английский
Citations
2Published: Oct. 20, 2024
With the increasing adoption of social virtual reality (VR), it is critical to design inclusive avatars. While researchers have investigated how and why blind d/Deaf people wish disclose their disabilities in VR, little known about preferences many others with invisible (e.g., ADHD, dyslexia, chronic conditions). We filled this gap by interviewing 15 participants, each one three disabilities, who represented 22 different total. found that invisibly disabled approached avatar-based disclosure through contextualized considerations informed prior experiences. For example, some wished use VR's embodied affordances, such as facial expressions body language, dynamically represent energy level or willingness engage others, while preferred not disability identity any context. define a binary framework for expression (public private) discuss patterns (Activists, Non-Disclosers, Situational Disclosers) inform future VR
Language: Английский
Citations
2Frontiers in Virtual Reality, Journal Year: 2024, Volume and Issue: 5
Published: Sept. 2, 2024
In the aftermath of COVID-19 pandemic, prevalence remote business meetings through videoconferencing platforms such as Zoom and Microsoft Teams has substantially increased. While provide benefits increased efficiency, flexibility, environmental sustainability, they may also reduce meeting engagement, hamper conversational flow, or cause fatigue. This study investigates whether social Extended Reality technology can serve a viable alternative for meetings. Employees from three distinct organizations in Netherlands convened Meta Horizon Workrooms, collaborative virtual platform. Afterwards, participants were inquired about their perspectives on during semi-structured interviews that focused meeting’s flow system’s usability. The study’s findings highlight meetings, reported improved interaction, more togetherness, better flow. Embodied reality was identified useful supporting nonverbal communication by allowing natural interaction turn-taking, similar to face-to-face interactions. Nonetheless, challenges associated with avatar realism developing technological state present barriers, rendering current widespread adoption difficult task.
Language: Английский
Citations
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