Computers in Human Behavior, Journal Year: 2024, Volume and Issue: 163, P. 108500 - 108500
Published: Nov. 12, 2024
Language: Английский
Computers in Human Behavior, Journal Year: 2024, Volume and Issue: 163, P. 108500 - 108500
Published: Nov. 12, 2024
Language: Английский
Journal of Management Information Systems, Journal Year: 2025, Volume and Issue: 42(1), P. 143 - 173
Published: Jan. 2, 2025
Language: Английский
Citations
2Technological Forecasting and Social Change, Journal Year: 2024, Volume and Issue: 203, P. 123402 - 123402
Published: April 15, 2024
Language: Английский
Citations
9Discover Sustainability, Journal Year: 2025, Volume and Issue: 6(1)
Published: March 4, 2025
Language: Английский
Citations
1Frontiers in Psychology, Journal Year: 2024, Volume and Issue: 15
Published: June 20, 2024
Virtual urban green environment images and audio stimuli had been proven to have restorative effects on subjects’ physical mental health. In this area, researchers predominantly focused visual, auditory olfactory aspects, while tactile gustatory senses minimally explored. However, the optimal combination of sensory for promoting recovery remains unclear. Therefore, a simulated stimulation approach involving 240 participants was employed, with 30 individuals included in each eight experimental groups: visual–auditory (VA), visual–auditory-olfactory (VAO), visual–auditory-tactile (VAT), visual–auditory-gustatory(VAG), visual–auditory-olfactory-tactile (VAOT), visual–auditory-olfactory-gustatory (VAOG), visual–auditory-tactile-gustatory (VATG), visual–auditory-olfactory-tactile-gustatory (VAOTG) groups. This study aimed explore differences participants’ physiological psychological health after exposure different combinations virtual UGSs. The results indicated that following: (1) terms recovery, blood pressure 8 groups decreased significantly experiment, indicating space has certain effect state. VAOTG multisensory group resulted best ( p < 0.05). Tactile is an important sense enhance effect. Olfactory-tactile or tactile-gustatory interactions emphasizing importance improving recovery. (2) common trigger olfactory-gustatory most key element through multi-sensory environment. VAOG 0.05), followed by Gustatory effect, both interaction At same time, obtained four more higher than two three confirms possibilities ways restore natural environments. It expands research benefits nature experience provides theoretical support application method.
Language: Английский
Citations
6Journal of Consumer Behaviour, Journal Year: 2024, Volume and Issue: 23(6), P. 2826 - 2845
Published: July 13, 2024
Abstract Consumers find it increasingly compelling to immerse themselves in the metaverse, a trend that will likely continue. Although metaverse has retailing potential, understanding empirically its effects on consumer behavior is still underexplored. Our study investigating interactions this hyper‐connected shopping environment uses scenario‐based data from 262 consumers and multimethod quantitative approach examine integrative behavioral model, revealing perceptions of affordances, their impact self‐efficacy, role trust, immersion, flow experiences participation platforms. Perceived enjoyment emerges as critical driver participation. This provides convincing empirical evidence drivers specific experiences, going beyond current context, mainly at conceptual level. The findings provide actionable insights for practitioners enhance engagement.
Language: Английский
Citations
4Journal of Retailing and Consumer Services, Journal Year: 2024, Volume and Issue: 83, P. 104159 - 104159
Published: Nov. 26, 2024
Language: Английский
Citations
4International Journal of Information and Education Technology, Journal Year: 2025, Volume and Issue: 15(1), P. 127 - 136
Published: Jan. 1, 2025
Augmented Reality (AR) is one of the innovative technologies in supporting visual presentation materials that are close to their original form. Realistic simulation Continental Food Course learning urgency students’ understanding concepts. This research aims design AR products practical and effective improving student’s concepts Course. uses ADDIE development model, which consists five stages: analysis, design, development, implementation, evaluation. The instruments this study consist validity, practicality, questions. Participation consisted 5 experts who played a role validating product 17 students were involved practicality tests effectiveness on learning. At analysis stage, problems obtained form unavailability interactive media. storyboard has been obtained. produced for material. implementation it was informed results validity test 0.93 valid category, 80.53 category. information able effectively improve student outcomes at Overall, developed have valid, practical, contributes Other researchers can investigate effects influence 21st-century skills interest
Language: Английский
Citations
0PLoS ONE, Journal Year: 2025, Volume and Issue: 20(2), P. e0318548 - e0318548
Published: Feb. 24, 2025
This study delves into the multifaceted “3I” technological attributes of metaverse classrooms—namely perceived immersion, interaction, and imagination—and their interplay with psychological imagery representational ability. investigation seeks to elucidate nexus between these constructs collective influence on students’ learning outcomes. To achieve this, an integrative conceptual model has been meticulously constructed, encapsulating dynamic interrelationships characteristics pivotal cognitive factors Employing a Partial Least Squares Structural Equation Modeling (PLS-SEM) approach, empirical inquiry was conducted dataset comprising 930 validated questionnaires. The analysis yielded significant findings: immersion interaction were found exert direct positive Furthermore, emerged as central mediator in pathway from classroom Representational ability identified have dual roles, exerting both negative moderating effects relationship imagination outcomes, well outcomes.The study’s evidence offers substantial theoretical validation for practical application strategic refinement metaverse-based educational practices. It underscores imperative account individual differences foster immersive interactive environments. Additionally, highlights untapped potential enhancing suggesting rich vein future research.
Language: Английский
Citations
0Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 19
Published: March 6, 2025
Language: Английский
Citations
0Technology in Society, Journal Year: 2025, Volume and Issue: unknown, P. 102871 - 102871
Published: March 1, 2025
Language: Английский
Citations
0