Avatars at risk: Exploring public response to sexual violence in immersive digital spaces DOI
Navneet Kumar Singh, Rajeev Kumar Ray,

Nikee Silayach

et al.

Computers in Human Behavior, Journal Year: 2024, Volume and Issue: 163, P. 108500 - 108500

Published: Nov. 12, 2024

Language: Английский

Value Drivers for Metaverse Business Models: A Complementor Perspective DOI Creative Commons
Karsten Krüger, Jörg Weking, Erwin Fielt

et al.

Journal of Management Information Systems, Journal Year: 2025, Volume and Issue: 42(1), P. 143 - 173

Published: Jan. 2, 2025

Language: Английский

Citations

2

The role of embodiment, experience, and self-image expression in creating continuance intention in the metaverse DOI
Yogesh K. Dwivedi, Janarthanan Balakrishnan, Anubhav Mishra

et al.

Technological Forecasting and Social Change, Journal Year: 2024, Volume and Issue: 203, P. 123402 - 123402

Published: April 15, 2024

Language: Английский

Citations

9

A new innovative metaverse ecosystem: VR-based human interaction enhances EFL learners’ transferable skills DOI Creative Commons

Muthmainnah Muthmainnah,

Luís Cardoso,

Abdul Gafur Marzuki

et al.

Discover Sustainability, Journal Year: 2025, Volume and Issue: 6(1)

Published: March 4, 2025

Language: Английский

Citations

1

Effects of simulated multi-sensory stimulation integration on physiological and psychological restoration in virtual urban green space environment DOI Creative Commons
Chen Song,

Saixin Cao,

Hao Luo

et al.

Frontiers in Psychology, Journal Year: 2024, Volume and Issue: 15

Published: June 20, 2024

Virtual urban green environment images and audio stimuli had been proven to have restorative effects on subjects’ physical mental health. In this area, researchers predominantly focused visual, auditory olfactory aspects, while tactile gustatory senses minimally explored. However, the optimal combination of sensory for promoting recovery remains unclear. Therefore, a simulated stimulation approach involving 240 participants was employed, with 30 individuals included in each eight experimental groups: visual–auditory (VA), visual–auditory-olfactory (VAO), visual–auditory-tactile (VAT), visual–auditory-gustatory(VAG), visual–auditory-olfactory-tactile (VAOT), visual–auditory-olfactory-gustatory (VAOG), visual–auditory-tactile-gustatory (VATG), visual–auditory-olfactory-tactile-gustatory (VAOTG) groups. This study aimed explore differences participants’ physiological psychological health after exposure different combinations virtual UGSs. The results indicated that following: (1) terms recovery, blood pressure 8 groups decreased significantly experiment, indicating space has certain effect state. VAOTG multisensory group resulted best ( p < 0.05). Tactile is an important sense enhance effect. Olfactory-tactile or tactile-gustatory interactions emphasizing importance improving recovery. (2) common trigger olfactory-gustatory most key element through multi-sensory environment. VAOG 0.05), followed by Gustatory effect, both interaction At same time, obtained four more higher than two three confirms possibilities ways restore natural environments. It expands research benefits nature experience provides theoretical support application method.

Language: Английский

Citations

6

The impact of immersive and flow experiences on consumer participation in hyper‐connected shopping platforms: A metaverse perspective DOI
Zeling Zhong, Manel Hamouda

Journal of Consumer Behaviour, Journal Year: 2024, Volume and Issue: 23(6), P. 2826 - 2845

Published: July 13, 2024

Abstract Consumers find it increasingly compelling to immerse themselves in the metaverse, a trend that will likely continue. Although metaverse has retailing potential, understanding empirically its effects on consumer behavior is still underexplored. Our study investigating interactions this hyper‐connected shopping environment uses scenario‐based data from 262 consumers and multimethod quantitative approach examine integrative behavioral model, revealing perceptions of affordances, their impact self‐efficacy, role trust, immersion, flow experiences participation platforms. Perceived enjoyment emerges as critical driver participation. This provides convincing empirical evidence drivers specific experiences, going beyond current context, mainly at conceptual level. The findings provide actionable insights for practitioners enhance engagement.

Language: Английский

Citations

4

Metaverse platform attributes and customer experience measurement DOI Creative Commons
Syed Mahmudur Rahman, Noman H. Chowdhury, Jana Bowden

et al.

Journal of Retailing and Consumer Services, Journal Year: 2024, Volume and Issue: 83, P. 104159 - 104159

Published: Nov. 26, 2024

Language: Английский

Citations

4

How Effective Is Immersive AR Continental Food Course for Vocational Education? Analyzing Knowledge Gains and Learning Outcome Effects DOI Open Access
Ika Parma Dewi

International Journal of Information and Education Technology, Journal Year: 2025, Volume and Issue: 15(1), P. 127 - 136

Published: Jan. 1, 2025

Augmented Reality (AR) is one of the innovative technologies in supporting visual presentation materials that are close to their original form. Realistic simulation Continental Food Course learning urgency students’ understanding concepts. This research aims design AR products practical and effective improving student’s concepts Course. uses ADDIE development model, which consists five stages: analysis, design, development, implementation, evaluation. The instruments this study consist validity, practicality, questions. Participation consisted 5 experts who played a role validating product 17 students were involved practicality tests effectiveness on learning. At analysis stage, problems obtained form unavailability interactive media. storyboard has been obtained. produced for material. implementation it was informed results validity test 0.93 valid category, 80.53 category. information able effectively improve student outcomes at Overall, developed have valid, practical, contributes Other researchers can investigate effects influence 21st-century skills interest

Language: Английский

Citations

0

Virtual voyage: Unveiling the ‘3I’ influence on student learning DOI Creative Commons
Shuangshuang Fan, Shali Wang, William Mbanyele

et al.

PLoS ONE, Journal Year: 2025, Volume and Issue: 20(2), P. e0318548 - e0318548

Published: Feb. 24, 2025

This study delves into the multifaceted “3I” technological attributes of metaverse classrooms—namely perceived immersion, interaction, and imagination—and their interplay with psychological imagery representational ability. investigation seeks to elucidate nexus between these constructs collective influence on students’ learning outcomes. To achieve this, an integrative conceptual model has been meticulously constructed, encapsulating dynamic interrelationships characteristics pivotal cognitive factors Employing a Partial Least Squares Structural Equation Modeling (PLS-SEM) approach, empirical inquiry was conducted dataset comprising 930 validated questionnaires. The analysis yielded significant findings: immersion interaction were found exert direct positive Furthermore, emerged as central mediator in pathway from classroom Representational ability identified have dual roles, exerting both negative moderating effects relationship imagination outcomes, well outcomes.The study’s evidence offers substantial theoretical validation for practical application strategic refinement metaverse-based educational practices. It underscores imperative account individual differences foster immersive interactive environments. Additionally, highlights untapped potential enhancing suggesting rich vein future research.

Language: Английский

Citations

0

Impact of a metaverse experience based on peer-facilitated learning on the sustainable education of university students DOI
Shu Chen Cheng

Interactive Learning Environments, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 19

Published: March 6, 2025

Language: Английский

Citations

0

Immersive Learning in Virtual Worlds: A Two-step Analysis SEM and NCA for Assessing the Impact of Metaverse Education on Knowledge Retention and Student Collaboration DOI
Fazeelat Aziz, Pearl Abredu, Asad Ullah Khan

et al.

Technology in Society, Journal Year: 2025, Volume and Issue: unknown, P. 102871 - 102871

Published: March 1, 2025

Language: Английский

Citations

0