Computers in Human Behavior, Journal Year: 2024, Volume and Issue: unknown, P. 108479 - 108479
Published: Oct. 1, 2024
Language: Английский
Computers in Human Behavior, Journal Year: 2024, Volume and Issue: unknown, P. 108479 - 108479
Published: Oct. 1, 2024
Language: Английский
Journal of Economy and Technology, Journal Year: 2024, Volume and Issue: 2, P. 200 - 207
Published: July 16, 2024
Aesthetics play a pivotal role in enriching the learning experience and are indispensable for fostering optimal educational environments. This study aims to identify factors that shape aesthetic experiences within gaming contexts. Employing qualitative methodology, data were scrutinized through inductive content analysis. A review of pertinent literature on elements from 1994 2022 yielded 250 selected resources. Subsequently, based purposive sampling, 108 sources analyzed. These systematically coded recorded table as key phrases pertaining components game aesthetics. In final phase, eight faculty members with expertise technology art, specializing games, evaluated influencing experiences. Their collective affirmed face validity identified factors. The findings revealed six significantly games. instrumental player immersion, they influence attention, visualization, emotional engagement. also highlight imperative designers developers incorporate these into future games enhance quality game-based learning.
Language: Английский
Citations
1International Journal of Human-Computer Interaction, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 23
Published: Sept. 2, 2024
Patent information platforms have become crucial for innovators to stay informed about technological advancements. These platforms, distinguished by their function-oriented nature, differ significantly from traditional systems, highlighting the need research on user behavior impact. This study proposes a model investigate how information, system, and interface quality influence continuous use intention, with perceived pleasure needs satisfaction as mediators. A survey 468 users was conducted, followed regression structural equation modeling path mediation analyses. The findings indicate that system positive but distinct impacts satisfaction, while affects only pleasure. Needs mediates impact of whereas does not. introduces scenario into systems identifies unique paths quality. For these or intention is insignificant, establishing new context relevant pragmatism push–pull–mooring theories. Practical insights are provided managers improve efficiency enhance loyalty.
Language: Английский
Citations
1Computers & Education, Journal Year: 2024, Volume and Issue: 225, P. 105196 - 105196
Published: Nov. 12, 2024
Language: Английский
Citations
0Published: Jan. 1, 2024
Language: Английский
Citations
0Bulletin of Counseling and Psychotherapy, Journal Year: 2024, Volume and Issue: 6(2)
Published: Sept. 21, 2024
This research explores the impact of parenting, online game usage, and peer interaction on elementary school (SD) student’s academic achievement. Various factors often affect achievement, including environment, family, digital habits, social relationships. With development technology changing dynamics it is vital to understand how these mutually interact development. Type descriptive associative explaining extent achievement in Lubuk Linggau. uses a sample 150 respondents from 3000 students Path analysis SPSS program process data. The results show that significantly students' However, there are findings parents do not as mediated by interactions. These must implement pattern-supportive care for student development, limit excessive monitor with their lives ensure positive
Language: Английский
Citations
0Computers in Human Behavior, Journal Year: 2024, Volume and Issue: unknown, P. 108479 - 108479
Published: Oct. 1, 2024
Language: Английский
Citations
0