
bioRxiv (Cold Spring Harbor Laboratory), Journal Year: 2024, Volume and Issue: unknown
Published: July 24, 2024
Virtual reality environments presented on tablets and smartphones offer a novel way of measuring navigation skill predicting real-world problems. The extent to which such virtual tests are effective at in older populations remains unclear. We compared the performance 20 participants (54-74 years old) wayfinding tasks environment London, UK, similar designed mobile app-based test (Sea Hero Quest). In previous study with young (18-35 old), we were able predict London Paris using this app. find that for cohort, predicts medium difficulty, but not easy or difficult environments. While younger sample outperformed task, was case conflicts dominant view decline ability age. Self-reports identifying compensatory skills further analysis our participants’ scores Montreal Cognitive Assessment Navigation Strategy Questionnaire help give insights into higher real world. Overall, supports utility digital spatial cognition age groups, while carefully adapting task difficulty population.
Language: Английский