arXiv (Cornell University),
Journal Year:
2021,
Volume and Issue:
unknown
Published: Jan. 1, 2021
Our
daily
human
life
is
filled
with
a
myriad
of
joint
action
moments,
be
it
children
playing,
adults
working
together
(i.e.,
team
sports),
or
strangers
navigating
through
crowd.
Joint
brings
individuals
(and
embodiment
their
emotions)
together,
in
space
and
time.
Yet
little
known
about
how
individual
emotions
propagate
embodied
presence
group,
changes
emotion.
In
fact,
the
multi-agent
component
largely
missing
from
neuroscience-based
approaches
to
emotion,
reversely
research
has
not
found
way
yet
include
emotion
as
one
key
parameters
model
socio-motor
interaction.
this
review,
we
first
identify
gap
then
stockpile
evidence
showing
strong
entanglement
between
acting
various
branches
sciences.
We
propose
an
integrative
approach
bridge
gap,
highlight
five
avenues
do
so
behavioral
neuroscience
digital
sciences,
address
some
challenges
area
faced
by
modern
societies.
Frontiers in Public Health,
Journal Year:
2022,
Volume and Issue:
10
Published: Oct. 3, 2022
Metaverse
sports
arena
is
gaining
popularity
globally
that
empowers
virtual
reality
sporting
experience
through
digital
avatars.
The
main
objective
of
the
current
study
to
explore
impact
Metaverse-based
on
endurance
performance
young
Chinese
athletes,
with
mediating
role
their
mental
health
condition
and
anxiety.
study's
participants
mainly
included
especially
sample
group
an
accurate
depiction
athletes
using
a
convenience
sampling
approach.
SEM-AMOS
statistical
software
was
used
for
analysis
validation
proposed
relationships.
findings
statistically
validate
anxiety
fully
mediate
direct
associations
between
experiences
athletes.
Interestingly,
imposes
greater
performance,
in
contrast
adverse
effects
outcomes
present
research
guide
opportunities
enhance
abilities
boost
performance.
Policymakers
can
also
build
systems
dissolve
physical
geographical
barriers,
reduce
anxiety,
sustain
events
metaverse.
International Journal of Nursing Studies,
Journal Year:
2024,
Volume and Issue:
152, P. 104696 - 104696
Published: Jan. 15, 2024
Interventions
to
encourage
adequate
physical
activity
among
older
adults
have
had
limited
long-term
success.
Dancing
and
exergames,
two
beneficial
enjoyable
activities
for
adults,
may
make
regular
exercise
more
interesting
effective.
Dance
exergames
are
exercises
that
integrate
sensory,
cognitive,
psychological,
functions
by
requiring
users
interact
with
game
scenarios
through
deliberate
body
motions
receive
real-time
feedback.
They
provide
an
inherently
gaming
workout
experience,
which
boost
adherence.
However,
little
is
known
about
adults'
experiences
dance
exergames.
To
synthesise
the
qualitative
of
participating
in
Systematic
review
meta-synthesis.
exergame
studies
(peer-reviewed
grey
literature)
involving
any
setting
published
English
from
inception
17
August
2023
were
included.
Qualitative
or
mixed-method
must
use
immersive
non-immersive
virtual-reality
platforms.
PubMed,
Scopus,
CINAHL,
The
Cochrane
Library,
ProQuest
Dissertations
&
Theses
Global,
Google
Scholar,
reference
lists
relevant
reviews
searched
eligible
studies.
search
strategy
Scopus
was:
(TITLE-ABS-KEY
(danc*)
AND
TITLE-ABS-KEY
(exergames
OR
video
games
virtual
reality)
(older
elderly
seniors
geriatrics)).
Thematic
synthesis
Thomas
Harden
was
used
Eleven
(n
=
200
adults)
Three
themes
14
subthemes
synthesised:
1)
as
dual-task
training
physical,
psychological
well-being,
2)
Concerns
on
usability
issues,
3)
Possible
enhancements
Older
recognised
could
improve
their
well-being.
Existing
systems
several
issues.
For
example,
some
unfamiliar
using
new
technology
trouble
navigating
systems.
also
provided
various
suggestions
adaptation
age
group,
such
ensuring
a
variety
dances,
difficulty
levels
suited
cultural
backgrounds,
cognitive
capabilities.
be
attractive
way
exercise,
but
appropriate
modifications
needed.
When
designing/selecting
persons,
researchers,
healthcare
professionals,
senior
care
centres
should
consider
simple
designs,
varied
dances
locally
adapted,
appeal
large
proportion
adults.
PROSPERO
CRD42023395709.
ACM Computing Surveys,
Journal Year:
2022,
Volume and Issue:
55(6), P. 1 - 29
Published: May 13, 2022
Movement
dataset
reviews
exist
but
are
limited
in
coverage,
both
terms
of
size
and
research
discipline.
While
topic-specific
clearly
have
their
merit,
it
is
critical
to
a
comprehensive
overview
based
on
systematic
survey
across
disciplines.
This
enables
higher
visibility
datasets
available
the
communities
can
foster
interdisciplinary
collaborations.
We
present
catalogue
704
open
described
by
10
variables
that
be
valuable
researchers
searching
for
secondary
data:
name
reference,
creation
purpose,
data
type,
annotations,
source,
population
groups,
ordinal
people
captured
simultaneously,
URL,
motion
capture
sensor,
funders.
The
supplementary
materials.
provide
an
analysis
further
review
them
under
themes
human
diversity,
ecological
validity,
recorded.
resulting
12-dimension
framework
guide
planning
movement
datasets.
work
has
been
effort
affective
computing,
clinical
psychology,
disability
innovation,
ethnomusicology,
human-computer
interaction,
machine
learning,
music
cognition,
neuroscience.
Nurse Educator,
Journal Year:
2023,
Volume and Issue:
49(2), P. E74 - E79
Published: Sept. 7, 2023
An
active
online
learning
environment
enables
2-way
communication
wherein
students
can
engage
in
problem-based
and
projects,
unlike
fragmented
lecture-style
classes.
Multimodal Technologies and Interaction,
Journal Year:
2025,
Volume and Issue:
9(3), P. 28 - 28
Published: March 14, 2025
In
the
current
context,
use
of
technologies
in
applications
for
multimodal
dialogue
systems
with
computers
and
emotion
recognition
through
artificial
intelligence
continues
to
grow
rapidly.
Consequently,
it
is
challenging
researchers
identify
gaps,
propose
new
models,
increase
user
satisfaction.
The
objective
this
study
explore
analyze
potential
based
on
incorporating
recognition.
methodology
used
selecting
papers
accordance
PRISMA
identifies
13
scientific
articles
whose
research
proposals
are
generally
focused
convolutional
neural
networks
(CNNs),
Long
Short-Term
Memory
(LSTM),
GRU,
BERT.
results
proposed
models
as
Mindlink-Eumpy,
RHPRnet,
Emo
Fu-Sense,
3FACRNNN,
H-MMER,
TMID,
DKMD,
MatCR.
datasets
DEAP,
MAHNOB-HCI,
SEED-IV,
SEDD-V,
AMIGOS,
DREAMER.
addition,
metrics
achieved
by
presented.
It
concluded
that
such
H-MMER
obtain
outstanding
results,
their
accuracy
ranging
from
92.62%
98.19%,
TMID
scene-aware
model
BLEU4
values
51.59%
29%,
respectively.
Journal of Exercise Science & Fitness,
Journal Year:
2025,
Volume and Issue:
unknown
Published: April 1, 2025
Early
motor
skills
develop
alongside
executive
functions
and
psychosocial
health.
However,
the
interaction
between
these
elements
in
early
childhood
is
not
well-studied.
This
study
aimed
to
examine
whether
mediate
relationship
A
total
of
452
children
(mean
age
=
6.14
±
0.29
years,
48.9
%
female)
were
included
this
cross-sectional
study.
The
Movement
Assessment
Battery
for
Children-Second
Edition
(MABC-2)
was
used
assess
skills.
Executive
measured
using
Go/No-Go
Test,
Dimensional
Change
Card
Sort
List
Sorting
Working
Memory
Test
from
Years
Toolbox
(ages
3-7).
Social
problem
behaviors
assessed
preschool
version
Skills
Improvement
System
Rating
Scale
(SSIS-RS).
Structural
equation
modeling
(SEM)
with
maximum
likelihood
estimation
employed
mediating
role
functions.
Gross
positively
associated
inhibition
(β
0.41,
p
<
0.01),
shifting
0.20,
working
memory
0.30,
social
0.50,
0.05),
negatively
-0.23,
0.05).
Inhibition
0.107,
0.001)
-0.018,
0.05)
mediated
gross
Additionally,
-0.086,
0.019,
behaviors.
Fine
0.35,
0.16,
0.21,
but
significantly
related
0.08,
>
or
0,
0.144,
fine
skills,
while
both
-0.102,
0.014,
0.041)
association
health
children.
Future
experimental
studies
are
required
causality
young
European Journal of Neuroscience,
Journal Year:
2024,
Volume and Issue:
59(12), P. 3403 - 3421
Published: April 26, 2024
Abstract
Joint
action
(JA)
is
a
continuous
process
of
motor
co‐regulation
based
on
the
integration
contextual
(top‐down)
and
kinematic
(bottom‐up)
cues
from
partners.
The
fine
equilibrium
between
excitation
inhibition
in
sensorimotor
circuits
is,
thus,
central
to
such
dynamic
selection
execution.
In
bimanual
task
adapted
become
unimanual
JA
task,
participant
held
bottle
(JA),
while
confederate
had
reach
unscrew
either
that
or
another
stabilized
by
mechanical
clamp
(No_JA).
Prior
knowledge
was
manipulated
each
trial
knew
(K)
not
(No_K)
target
advance.
Online
transcranial
magnetic
stimulation
(TMS)
administered
at
action‐relevant
landmarks
explore
corticospinal
excitability
(CSE)
(cortical
silent
period
[cSP]).
CSE
modulated
early
before
started
if
prior
information
available.
contrast,
cSP
modulation
emerged
later
during
reaching
action,
regardless
information.
These
two
indexes
could
thus
reflect
concurrent
elaboration
priors
online
sampling
partner's
(bottom‐up).
Furthermore,
participants
selected
one
possible
behavioural
strategies,
preferring
late
force
exertion
bottle.
One
translates
into
reduced
risk
coordination
failure
other
metabolic
expenditure.
Each
strategy
characterised
specific
excitatory/inhibitory
profile.
conclusion,
study
balance
paves
way
for
neurophysiological
determination
individual
differences
combination
top‐down
bottom‐up
processing
coordination.
Emotion,
Journal Year:
2023,
Volume and Issue:
24(3), P. 687 - 702
Published: Sept. 25, 2023
Emotions
play
a
fundamental
role
in
human
interactions
and
trigger
responses
physiological,
psychological,
behavioral
modalities.
Interpersonal
coordination
often
entails
attunement
between
individuals
various
Previous
research
has
elucidated
the
mechanisms
of
interpersonal
synchronization
emotions
aroused
by
joint
action:
cardiac
activity
aligns
disputing
marital
couples,
spectators
share
enjoyment
observing
live
dance
performances,
finger-tapping
evokes
positive
emotions.
However,
little
is
known
about
impact
on
intentional
synchronization.
To
address
this
problem,
we
conducted
an
experiment
2022
asking
60
participants
to
engage
three-way
task.
We
systematically
induced
emotional
states
(positive,
neutral,
negative)
with
social
comparison
feedback
using
success-failure
manipulations.
An
analysis
behavior
Kuramoto
order
parameter
revealed
that
negative
emotion
induction
significantly
diminished
time
spent
synchrony
compared
induction.
Moreover,
results
exposed
incremental
struggles
attaining
higher
levels
(Q2-Q3)
after
These
outcomes
further
substantiate
necessity
integrating
indices
agents'
into
models.
discuss
implications
work
for
action
applied
emotion-aware
technologies
interventions.
(PsycInfo
Database
Record
(c)
2024
APA,
all
rights
reserved).
Frontiers in Human Neuroscience,
Journal Year:
2022,
Volume and Issue:
16
Published: Aug. 30, 2022
Emotions
are
a
natural
vector
for
acting
together
with
others
and
witnessed
in
human
behaviour,
perception
body
functions.
For
this
reason,
studies
of
human-to-human
interaction,
such
as
multi-person
motor
synchronisation,
perfect
setting
to
disentangle
the
linkage
emotion
socio-motor
interaction.
And
yet,
majority
joint
action
aiming
at
understanding
impact
emotions
on
performance
resort
enacted
emotions,
ones
that
emulated
based
previous
experience
almost
exclusively
focus
dyadic
In
addition,
tasks
chosen
study
frequently
characterised
by
reduced
number
physical
dimensions
gain
experimental
control
subsequent
facilitation
data
analysis.
Therefore,
it
is
not
clear
how
naturalistically
induced
diffuse
more
ecological
interactions
other
people
affect
process
interpersonal
synchronisation.
Here,
we
show
positive
negative
differently
alter
spontaneous
synchronous
behaviour
during
improvisation
task.
The
involved
39
participants
organised
triads
who
self-reported
liking
improvisational
activities
(e.g.,
dancing).
task
producing
movements
right
hand.
Participants
were
emotionally
manipulated
social
feedback
involving
personal
ranking
score.
Three-dimensional
spatio-temporal
cardiac
activity
extracted
transformed
into
oscillatory
signals
(phases)
compute
behavioural
physiological
synchrony.
Our
results
demonstrate
individuals
opposed
or
neutral
state,
maintained
synchrony
group
members
longer
period
time.
These
findings
contribute
emerging
shift
neuroscience
affective
sciences
towards
environment
significance
where
appear
most—in
interaction
others.
showcases
method
quantification
an
interactive
well-established
Kuramoto
model.