Since
the
COVID-19
pandemic
an
upsurge
in
technological
innovation
can
be
observed
and
this
development
is
contributing
to
building
of
metaverse.
In
congruence
with
other
aspects
life,
health
sector
has
shifted
its
focus
provide
alternatives
normal
medical
practice
by
introducing
new
applications
powered
AI,
VR,
Machine
Learning
advanced
deep
learning
techniques
create
technology
that
accurate,
versatile,
safe
convenient.
This
study
looks
at
how
current
AI
tools
have
eased
process
identifying
cancer,
bone
fracture
detection,
enhancing
precision
medicine
tele-medicine
services.
Other
been
developed
assist
decision
making
processes,
treatment
planning
management
institutions.
Robot
assisted
surgeries
remote
seen
vast
improvement,
namely
use
Tianji
robot
Micro
Hand
robot.
report
further
future
scope
metaverse,
observing
information
distributed,
human
centered
design,
security
privacy
concerns
are
presenting
challenges.
It
provides
up-to-date
summary
types
currently
being
used
studies
conducted
investigate
their
performance.
Safety Science,
Journal Year:
2023,
Volume and Issue:
171, P. 106372 - 106372
Published: Nov. 18, 2023
Unsafe
behaviour
in
the
workplace
and
disaster
events
can
lead
to
serious
harm
damage.
Safety
training
has
been
a
widely
studied
topic
over
past
two
decades.
Its
primary
aim
is
save
lives
minimise
damage
but
requires
regular
refreshers.
New
digital
technologies
are
helping
process
of
enhancing
safety
for
better
knowledge
acquisition
retention.
Among
them,
Virtual
Reality
(VR)
provide
an
engaging
exciting
experience,
there
need
evaluate
its
application
effectiveness
training.
This
study
aims
investigate
VR
solutions
applied
various
industries
(excluding
medical
military
applications),
such
as
construction,
fire,
aviation,
mining.
was
achieved
by
systematically
reviewing
52
articles
published
between
2013
2021
answer
nine
research
questions.
Fourteen
domains
were
examined,
with
construction
fire
being
most
prevalent
since
2018.
Findings
reveal
that
only
small
percentage
(9.6
%)
studies
explicitly
adopted
theories
while
developing
testing
applications.
Additionally,
this
review
highlights
critical
long-term
retention
measurements,
36
%
provided
data.
Finally,
meta-analyses
proposed
work
demonstrate
outperforms
traditional
terms
Automation in Construction,
Journal Year:
2024,
Volume and Issue:
162, P. 105371 - 105371
Published: March 15, 2024
Fire
safety
training
is
crucial
to
increase
building
occupants'
chances
of
surviving
a
fire
emergency.
Traditional
methods,
such
as
lectures
using
video
presentations,
have
limitations
that
can
hinder
learning
performance.
This
article
describes
the
development
and
testing
an
alternative
solution
Augmented
Reality
(AR)
technology.
Through
controlled
between-subject
experiment,
AR-based
method
was
compared
against
conventional
video-based
one
based
on
participants'
knowledge
acquisition
retention,
intrinsic
motivation,
self-efficacy.
Results
suggest
AR
system
well-designed
effective
traditional
in
terms
retention
overall
experience.
However,
it
found
be
superior
motivation
gain
self-efficacy
retention.
These
findings
demonstrate
potential
methods
enhance
provide
directions
for
future
developments
research
field.
Journal of Safety Science and Resilience,
Journal Year:
2024,
Volume and Issue:
5(2), P. 235 - 248
Published: April 16, 2024
Safety
training
is
the
exercise
normally
conducted
for
all
current
and
future
employees
of
a
company
to
identify
recognize
occupational
hazards
diseases
as
well
determine
appropriate
controlling
methods.
Moreover,
virtual
reality
(VR)
technology
developed
virtually
simulate
surrounding
environment
ensure
immersive
experience
interaction
through
artificial
three-dimensional
(3D)
platforms.
VR
devices
have
been
be
more
compact,
easy
use,
affordable
enable
people
enjoy
experiences
provide
interactive
realistic
content.
This
has
made
one
most
popular
forms
media
different
kinds
training,
such
safety-related
ones.
Therefore,
this
study
aimed
review
use
in
safety
systematic
literature
(SLR)
method.
The
process
focused
on
developing
4
primary
questions
(PQs)
classified
into
11
research
(SRQs)
discussion
points
concerning
developments
applications.
These
were
further
combined
with
preferred
reporting
items
reviews
meta-analyses
(PRISMA)
flow
diagrams
selecting
relevant
literature.
also
used
investigate
scenarios,
methods,
objectives,
outcomes
previous
studies.
results
showed
need
studies
application
other
fields
firefighting,
chemical
industry,
maritime,
etc.
Furthermore,
several
scenarios
construction
design,
disaster
response,
rescue
procedures,
others
included.
provides
information
gaps
study,
including
exploration
broader
range
industries
scenarios.
Advances in medical technologies and clinical practice book series,
Journal Year:
2023,
Volume and Issue:
unknown, P. 93 - 158
Published: Nov. 10, 2023
The
rise
of
the
metaverse
as
a
digital
domain
for
diverse
activities
has
birthed
an
innovative
application
known
‘metaverse
virtual
meditation.'
This
concept
seamlessly
merges
technology
and
mindfulness,
employing
reality
(VR)
augmented
(AR)
to
craft
serene
landscapes.
These
immersive
settings,
ranging
from
natural
vistas
abstract
spaces,
enable
users
overcome
physical
constraints
distractions,
facilitating
stress
reduction,
emotional
resilience.
chapter
navigates
fusion
contemplative
practices,
traditional
meditation
modern
VR
AR
experiences.
Stress
heightened
focus,
inclusivity
are
among
advantages
highlighted.
convergence
visuals,
biofeedback,
brain-computer
interfaces
(BCIs),
AI-driven
personalization
is
explored
tailored
meditation.
Design
principles,
interactive
elements,
components
play
crucial
role
in
shaping
tranquil
environments.
Virtual Archaeology Review,
Journal Year:
2025,
Volume and Issue:
16(32), P. 17 - 31
Published: Jan. 31, 2025
Highlights:
The
proposed
analysis
develops
a
virtual
reality
(VR)simulator
for
the
Museum
of
India
to
enhance
heritage
preservation
efforts.
Emotion
questionnaire
validates
impact
museum
tours
on
emotional
states,
including
positive,
negative,
and
boredom,
compared
traditional
methods.
Immersive
VR
significantly
enhanced
user
experience,
VR-simulator
system
showed
more
effective
positive
reduced
adverse
effects
non-VR
group.
Abstract:
Cultural
currently
has
significant
social
economic
global
scale.
This
study
evaluates
experience
in
cultural
through
(VR).
While
previous
research
explored
use
digital
technologies
museums,
there
needs
be
greater
understanding
VR's
engagement,
connection,
knowledge
retention
within
contexts.
developed
VR-Simulator
Le-Corbusier
Museum,
Chandigarh,
India,
also
called
VRSLM,
accessed
emotions
participants
using
Achievement
Questionnaire
(AEQ).
provides
with
an
immersive
interactive
Mobile-VR
headset.
includes
historical
analysis,
3D
visualization
creation,
multimedia
integration,
Unity,
environment
development,
deployment
as
IRUSU
Play
app.
VRSLM
framework
was
evaluated
40
participants,
divided
into
two
equal
groups:
Non-VR.
They
were
asked
visit
measured
by
applying
statistical
test
comparing
it
results
indicated
that
group
had
than
overall
mean
score
emotion
factors
(M=4.2
vs.
M=2.6),
negative
(M=2.0
M=2.5),
boredom
factor
scored
(M=3.1
M=
2.6),
non-VR-group-respectively.
T-tests
analyses
applied
find
out
VR,
indicating
difference
between
groups
regarding
users'
engagement
participants.
findings
suggest
simulations
improve
create
These
offer
valuable
insights
curators,
sites,
suggesting
can
revolutionize
experiences
deepening
visitor
understanding.
(M=4.25
M=2.60),
(M=2.02
M=2.57),
(M=3.12
2.68),
learning