An Exploration of Metaverse Applications in the Health Sector and Their Limitations DOI

Yumna Zafar

Published: Nov. 22, 2023

Since the COVID-19 pandemic an upsurge in technological innovation can be observed and this development is contributing to building of metaverse. In congruence with other aspects life, health sector has shifted its focus provide alternatives normal medical practice by introducing new applications powered AI, VR, Machine Learning advanced deep learning techniques create technology that accurate, versatile, safe convenient. This study looks at how current AI tools have eased process identifying cancer, bone fracture detection, enhancing precision medicine tele-medicine services. Other been developed assist decision making processes, treatment planning management institutions. Robot assisted surgeries remote seen vast improvement, namely use Tianji robot Micro Hand robot. report further future scope metaverse, observing information distributed, human centered design, security privacy concerns are presenting challenges. It provides up-to-date summary types currently being used studies conducted investigate their performance.

Language: Английский

Virtual reality for safety training: A systematic literature review and meta-analysis DOI Creative Commons

D. G. Scorgie,

Zhongxiang Feng, Daniel Paes

et al.

Safety Science, Journal Year: 2023, Volume and Issue: 171, P. 106372 - 106372

Published: Nov. 18, 2023

Unsafe behaviour in the workplace and disaster events can lead to serious harm damage. Safety training has been a widely studied topic over past two decades. Its primary aim is save lives minimise damage but requires regular refreshers. New digital technologies are helping process of enhancing safety for better knowledge acquisition retention. Among them, Virtual Reality (VR) provide an engaging exciting experience, there need evaluate its application effectiveness training. This study aims investigate VR solutions applied various industries (excluding medical military applications), such as construction, fire, aviation, mining. was achieved by systematically reviewing 52 articles published between 2013 2021 answer nine research questions. Fourteen domains were examined, with construction fire being most prevalent since 2018. Findings reveal that only small percentage (9.6 %) studies explicitly adopted theories while developing testing applications. Additionally, this review highlights critical long-term retention measurements, 36 % provided data. Finally, meta-analyses proposed work demonstrate outperforms traditional terms

Language: Английский

Citations

47

Optical see-through augmented reality fire safety training for building occupants DOI Creative Commons
Daniel Paes, Zhenan Feng,

M. ANITA KING

et al.

Automation in Construction, Journal Year: 2024, Volume and Issue: 162, P. 105371 - 105371

Published: March 15, 2024

Fire safety training is crucial to increase building occupants' chances of surviving a fire emergency. Traditional methods, such as lectures using video presentations, have limitations that can hinder learning performance. This article describes the development and testing an alternative solution Augmented Reality (AR) technology. Through controlled between-subject experiment, AR-based method was compared against conventional video-based one based on participants' knowledge acquisition retention, intrinsic motivation, self-efficacy. Results suggest AR system well-designed effective traditional in terms retention overall experience. However, it found be superior motivation gain self-efficacy retention. These findings demonstrate potential methods enhance provide directions for future developments research field.

Language: Английский

Citations

10

Investigating the future study area on VR technology implementation in safety training: A systematic literature review DOI Creative Commons
Adithya Sudiarno, Ratna Sari Dewi, Retno Widyaningrum

et al.

Journal of Safety Science and Resilience, Journal Year: 2024, Volume and Issue: 5(2), P. 235 - 248

Published: April 16, 2024

Safety training is the exercise normally conducted for all current and future employees of a company to identify recognize occupational hazards diseases as well determine appropriate controlling methods. Moreover, virtual reality (VR) technology developed virtually simulate surrounding environment ensure immersive experience interaction through artificial three-dimensional (3D) platforms. VR devices have been be more compact, easy use, affordable enable people enjoy experiences provide interactive realistic content. This has made one most popular forms media different kinds training, such safety-related ones. Therefore, this study aimed review use in safety systematic literature (SLR) method. The process focused on developing 4 primary questions (PQs) classified into 11 research (SRQs) discussion points concerning developments applications. These were further combined with preferred reporting items reviews meta-analyses (PRISMA) flow diagrams selecting relevant literature. also used investigate scenarios, methods, objectives, outcomes previous studies. results showed need studies application other fields firefighting, chemical industry, maritime, etc. Furthermore, several scenarios construction design, disaster response, rescue procedures, others included. provides information gaps study, including exploration broader range industries scenarios.

Language: Английский

Citations

8

Risk analysis of people evacuation and its path optimization during tunnel fires using virtual reality experiments DOI
Xiaochun Zhang, Linjie Chen, Junhao Jiang

et al.

Tunnelling and Underground Space Technology, Journal Year: 2023, Volume and Issue: 137, P. 105133 - 105133

Published: April 13, 2023

Language: Английский

Citations

19

Metaverse DOI
Siva Raja Sindiramutty, N. Z. Jhanjhi, Sayan Kumar Ray

et al.

Advances in medical technologies and clinical practice book series, Journal Year: 2023, Volume and Issue: unknown, P. 93 - 158

Published: Nov. 10, 2023

The rise of the metaverse as a digital domain for diverse activities has birthed an innovative application known ‘metaverse virtual meditation.' This concept seamlessly merges technology and mindfulness, employing reality (VR) augmented (AR) to craft serene landscapes. These immersive settings, ranging from natural vistas abstract spaces, enable users overcome physical constraints distractions, facilitating stress reduction, emotional resilience. chapter navigates fusion contemplative practices, traditional meditation modern VR AR experiences. Stress heightened focus, inclusivity are among advantages highlighted. convergence visuals, biofeedback, brain-computer interfaces (BCIs), AI-driven personalization is explored tailored meditation. Design principles, interactive elements, components play crucial role in shaping tranquil environments.

Language: Английский

Citations

14

Exploring the most effective feedback system for training people in Earthquake emergency preparedness using immersive virtual reality serious games DOI
Maryam Ahmadi, Saied Yousefi, Atie Ahmadi

et al.

International Journal of Disaster Risk Reduction, Journal Year: 2024, Volume and Issue: 110, P. 104630 - 104630

Published: June 21, 2024

Language: Английский

Citations

5

Virtual reality for indoor emergency evacuation studies: Design, development, and implementation review DOI
Qipeng Liu, Rui Liu

Safety Science, Journal Year: 2024, Volume and Issue: 181, P. 106678 - 106678

Published: Sept. 20, 2024

Language: Английский

Citations

4

Evaluating user experience in cultural heritage through virtual reality simulations DOI Creative Commons
Shinnu Jangra, Gurjinder Singh,

Archana Mantri

et al.

Virtual Archaeology Review, Journal Year: 2025, Volume and Issue: 16(32), P. 17 - 31

Published: Jan. 31, 2025

Highlights: The proposed analysis develops a virtual reality (VR)simulator for the Museum of India to enhance heritage preservation efforts. Emotion questionnaire validates impact museum tours on emotional states, including positive, negative, and boredom, compared traditional methods. Immersive VR significantly enhanced user experience, VR-simulator system showed more effective positive reduced adverse effects non-VR group. Abstract: Cultural currently has significant social economic global scale. This study evaluates experience in cultural through (VR). While previous research explored use digital technologies museums, there needs be greater understanding VR's engagement, connection, knowledge retention within contexts. developed VR-Simulator Le-Corbusier Museum, Chandigarh, India, also called VRSLM, accessed emotions participants using Achievement Questionnaire (AEQ). provides with an immersive interactive Mobile-VR headset. includes historical analysis, 3D visualization creation, multimedia integration, Unity, environment development, deployment as IRUSU Play app. VRSLM framework was evaluated 40 participants, divided into two equal groups: Non-VR. They were asked visit measured by applying statistical test comparing it results indicated that group had than overall mean score emotion factors (M=4.2 vs. M=2.6), negative (M=2.0 M=2.5), boredom factor scored (M=3.1 M= 2.6), non-VR-group-respectively. T-tests analyses applied find out VR, indicating difference between groups regarding users' engagement participants. findings suggest simulations improve create These offer valuable insights curators, sites, suggesting can revolutionize experiences deepening visitor understanding. (M=4.25 M=2.60), (M=2.02 M=2.57), (M=3.12 2.68), learning

Language: Английский

Citations

0

On the user-based assessments of virtual reality for public safety training in urban open spaces depending on immersion levels DOI Creative Commons
Mariella De Fino,

Federica Cassano,

Gabriele Bernardini

et al.

Safety Science, Journal Year: 2025, Volume and Issue: 185, P. 106803 - 106803

Published: Feb. 8, 2025

Language: Английский

Citations

0

Contribution of Artificial Intelligence and Simulation to Building Evacuation DOI
Luı́s Pinto Ferreira, Catarina Costa,

A. L. Ramos

et al.

Lecture notes in mechanical engineering, Journal Year: 2025, Volume and Issue: unknown, P. 3 - 12

Published: Jan. 1, 2025

Language: Английский

Citations

0