Meneroka Perspektif Guru Terhadap Penggunaan Kaedah Pembelajaran Berasaskan Permainan: Sebuah Tinjauan Literatur Sistematik DOI Open Access

Ahmad Afandi Yusri,

Muhammad Zuhair Zainal, Irwan Mahazir Ismail

et al.

Malaysian Journal of Social Sciences and Humanities (MJSSH), Journal Year: 2023, Volume and Issue: 8(10), P. e002542 - e002542

Published: Oct. 28, 2023

Guru merupakan agen pelaksana Pendidikan Abad Ke-21 yang cukup penting bagi memastikan pembelajaran aktif berpusatkan murid secara menyeronokkan dapat diwujudkan. Oleh hal demikian, sebuah tinjauan literatur bersistematik untuk meninjau perspektif guru terhadap penggunaan kaedah berasaskan permainan bermula pada tahun 2019 hingga 2023 dilakukan. Metodologi digunakan kajian ini adalah dengan menggunakan sistematik PRISMA (Preferred Reporting Items for Systematic Review and Meta-Analyses). Setelah dibuat analisis dan sintesis, kami mendapati sebanyak 8 artikel diterima dalam berdasarkan kriteria penerimaan penolakan. Sumber kesemua terpilih daripada pangkalan data seperti ProQuest, IGI Global, Taylor Francis, Science Direct Scopus. Kebanyakan berbentuk kuantiatif. Selebihnya pula kualitatif campuran melalui tema kelebihan motivasi kesukaran pandangan negatif. Cadangan turut dinyatakan agar terus PBP bilik darjah. Kaedah mendapat positifi boleh dijadikan sebagai strategi alternatif membantu proses pengajaran pembelajaran, malah menggalakkan mereka melaksanakan inovasi pendidikan.

Reading for digital futures: a lens to consider social justice issues in student literacy experiences in the digital age DOI Creative Commons
Laura Scholes

Cambridge Journal of Education, Journal Year: 2023, Volume and Issue: 54(1), P. 71 - 88

Published: Nov. 30, 2023

Acceleration of digital communication has changed the nature reading and young people today need to engage multimodal skills for success in world. While historically there have been social justice issues marginalised students terms reading, age is creating new equity across globe. This article draws on Nancy Fraser’s framework explore Year 3 student (n = 318) beliefs about value their practices opportunities developing skills. Findings illustrate that believe a valuable skill – however surprising finding was focus secure good job. Of concern, students’ situatedness personal experiences did not necessarily prepare them as readers or offer resources required transition into careers which they aspired.

Language: Английский

Citations

3

Kahoot!-Based Interactive Multimedia: Can it Increase Social Studies Learning Interest? DOI Open Access
Sujarwo Sujarwo, Arita Marini, Gusti Yarmi

et al.

Jurnal Penelitian dan Pengembangan Pendidikan, Journal Year: 2024, Volume and Issue: 8(2), P. 390 - 397

Published: Aug. 14, 2024

The Industrial Revolution 4.0 requires teachers to adapt, master, and use technological devices supporting learning. However, the current problem is that many still need help developing digital learning media for activities. This research aims create interactive multimedia based on Kahoot! increase fourth-grade elementary school student's interest in Social Sciences. uses ADDIE model, which involves analysis, design, development, implementation, evaluation. subjects were 30 students. a one-group pretest-posttest design. Data collection methods questionnaires tests. instruments questionnaire sheets test questions. analysis techniques descriptive qualitative, quantitative inferential statistics. results show significant difference between Pretest post-test, treated using Multimedia based. Interactive can Sciences

Language: Английский

Citations

0

A Model of Essential User Functionality of a Designer's Instrument of Cultural Heritage Video Games for Education DOI
Yavor Dankov

Lecture notes in networks and systems, Journal Year: 2024, Volume and Issue: unknown, P. 446 - 454

Published: Jan. 1, 2024

Language: Английский

Citations

0

Good luck have fun: The need for video game pedagogy in teacher education DOI Creative Commons
Tasha Richardson

Future in Educational Research, Journal Year: 2024, Volume and Issue: unknown

Published: Nov. 27, 2024

Abstract In education, the shift to emergency remote teaching found teachers working increase student engagement in online environment while still relying on face‐to‐face pedagogical approaches absence of sufficient Professional Development opportunities (DeCoito & Estaiteyeh, 2022). response growing interest video games this article reconsiders data collected for a single case primary/junior preservice (PTs) enrolled science education methods classroom answer (a) How can be used as learning object teacher program? (b) does using game class impact PTs' intent and understanding their future classroom? (c) PTs supported understand how used? Results acted significant springboards worked together make meaning STEM reflected—both during after gameplay—on use with students. Additionally, exposure digital game‐based increased both confidence deep objects classrooms. Recommendations implications are discussed regarding introduction integration program.

Language: Английский

Citations

0

Visceral literacies of marginalized adolescents in digital spaces: A cross‐case synthesis exploring affect and dialogue with texts DOI
Karis Jones,

Gemma Cooper‐Novack

Journal of Adolescent & Adult Literacy, Journal Year: 2024, Volume and Issue: unknown

Published: Nov. 27, 2024

Abstract Textual consumption in digital spaces has come under scrutiny by educators who worry about youth's surface‐level comprehension of such texts as well the polarizing nature online discourse. This paper synthesizes affective concepts critical witness and glimmers care to explore two cases which adolescent writers OST programs engage with communities surrounding like comics, movies, video games. We trace how focal youth across around issues marginalization outside class order produce advocacy‐focused compositions addressing they encountered discussed informal learning spaces. identified a common trajectory both for these advocates: (1) experiencing witnessing class; (2) bringing (digital) leading (3) constellations advocacy produced through compositions. Teachers can support adolescents affectively attuned instructional practices framing center voices, providing multiple channels peer conversation, inviting co‐design expansive creative assessments, cultivating reciprocal understanding power vulnerability witness.

Language: Английский

Citations

0

GoAk Bali: An Educational Game for Mastering Balinese Script Based on Self-Regulated Learning for Fourth-Grade Elementary School Students DOI Open Access

Ni Nyoman Ayusadewi,

I Kadek Suartama

Jurnal Pedagogi dan Pembelajaran, Journal Year: 2024, Volume and Issue: 7(3), P. 511 - 520

Published: Oct. 25, 2024

The low interest in learning among students has resulted poor outcomes, which is partly due to the lack of media that align with students' characteristics. This study aims develop an educational game based on self-regulated improve outcomes Balinese language for fourth-grade elementary students. development process follows ADDIE model and focuses script content. Three experts were involved study: one content expert, design expert. product was tested 3 individual trials, 9 small groups, 20 field trials. Data collected through interviews, observations, questionnaires, tests, analyzed using both qualitative quantitative methods. results show expert evaluations rated very positively, evaluation at 92.85%, 98.75%, 97.64%. trial also demonstrated excellent quality, testing 90.33%, group 90%, 91.5%. Effectiveness revealed a significant improvement pretest scores averaging 47.5 post test 80.75. highlights potential media, incorporating gamification elements, enhance student deepen experience, make more enjoyable.

Language: Английский

Citations

0

The Teachers Strategy in Teaching Reading Comprehension at SMP Swasta Mardi Wiyata Utama Gunung Bayu DOI Creative Commons

Natanael Saragih

Bulletin of Science Education, Journal Year: 2023, Volume and Issue: 3(3), P. 142 - 142

Published: Aug. 31, 2023

The aim of this research was to find the teacher’s strategy in teaching reading comprehension at SMP Mardi Wiyata Utama Gunung Bayu academic year 2022/2023. This used qualitative approach and obseravation, questionnaire, recording, interview as method collecting data. objective is know English strategies reading. result english teacher impementing three They are scaffolding, qars, (Question Answer Relationship). Based on observation, interview, data questionnaire show that implement all Moreover, from revealed most students agree has good ability by using those strategy. Keywords: Teachers Strategy, Reading Comprehension, Teaching

Language: Английский

Citations

1

Meneroka Perspektif Guru Terhadap Penggunaan Kaedah Pembelajaran Berasaskan Permainan: Sebuah Tinjauan Literatur Sistematik DOI Open Access

Ahmad Afandi Yusri,

Muhammad Zuhair Zainal, Irwan Mahazir Ismail

et al.

Malaysian Journal of Social Sciences and Humanities (MJSSH), Journal Year: 2023, Volume and Issue: 8(10), P. e002542 - e002542

Published: Oct. 28, 2023

Guru merupakan agen pelaksana Pendidikan Abad Ke-21 yang cukup penting bagi memastikan pembelajaran aktif berpusatkan murid secara menyeronokkan dapat diwujudkan. Oleh hal demikian, sebuah tinjauan literatur bersistematik untuk meninjau perspektif guru terhadap penggunaan kaedah berasaskan permainan bermula pada tahun 2019 hingga 2023 dilakukan. Metodologi digunakan kajian ini adalah dengan menggunakan sistematik PRISMA (Preferred Reporting Items for Systematic Review and Meta-Analyses). Setelah dibuat analisis dan sintesis, kami mendapati sebanyak 8 artikel diterima dalam berdasarkan kriteria penerimaan penolakan. Sumber kesemua terpilih daripada pangkalan data seperti ProQuest, IGI Global, Taylor Francis, Science Direct Scopus. Kebanyakan berbentuk kuantiatif. Selebihnya pula kualitatif campuran melalui tema kelebihan motivasi kesukaran pandangan negatif. Cadangan turut dinyatakan agar terus PBP bilik darjah. Kaedah mendapat positifi boleh dijadikan sebagai strategi alternatif membantu proses pengajaran pembelajaran, malah menggalakkan mereka melaksanakan inovasi pendidikan.

Citations

0