Malaysian Journal of Social Sciences and Humanities (MJSSH),
Journal Year:
2023,
Volume and Issue:
8(10), P. e002542 - e002542
Published: Oct. 28, 2023
Guru
merupakan
agen
pelaksana
Pendidikan
Abad
Ke-21
yang
cukup
penting
bagi
memastikan
pembelajaran
aktif
berpusatkan
murid
secara
menyeronokkan
dapat
diwujudkan.
Oleh
hal
demikian,
sebuah
tinjauan
literatur
bersistematik
untuk
meninjau
perspektif
guru
terhadap
penggunaan
kaedah
berasaskan
permainan
bermula
pada
tahun
2019
hingga
2023
dilakukan.
Metodologi
digunakan
kajian
ini
adalah
dengan
menggunakan
sistematik
PRISMA
(Preferred
Reporting
Items
for
Systematic
Review
and
Meta-Analyses).
Setelah
dibuat
analisis
dan
sintesis,
kami
mendapati
sebanyak
8
artikel
diterima
dalam
berdasarkan
kriteria
penerimaan
penolakan.
Sumber
kesemua
terpilih
daripada
pangkalan
data
seperti
ProQuest,
IGI
Global,
Taylor
Francis,
Science
Direct
Scopus.
Kebanyakan
berbentuk
kuantiatif.
Selebihnya
pula
kualitatif
campuran
melalui
tema
kelebihan
motivasi
kesukaran
pandangan
negatif.
Cadangan
turut
dinyatakan
agar
terus
PBP
bilik
darjah.
Kaedah
mendapat
positifi
boleh
dijadikan
sebagai
strategi
alternatif
membantu
proses
pengajaran
pembelajaran,
malah
menggalakkan
mereka
melaksanakan
inovasi
pendidikan.
Cambridge Journal of Education,
Journal Year:
2023,
Volume and Issue:
54(1), P. 71 - 88
Published: Nov. 30, 2023
Acceleration
of
digital
communication
has
changed
the
nature
reading
and
young
people
today
need
to
engage
multimodal
skills
for
success
in
world.
While
historically
there
have
been
social
justice
issues
marginalised
students
terms
reading,
age
is
creating
new
equity
across
globe.
This
article
draws
on
Nancy
Fraser’s
framework
explore
Year
3
student
(n
=
318)
beliefs
about
value
their
practices
opportunities
developing
skills.
Findings
illustrate
that
believe
a
valuable
skill
–
however
surprising
finding
was
focus
secure
good
job.
Of
concern,
students’
situatedness
personal
experiences
did
not
necessarily
prepare
them
as
readers
or
offer
resources
required
transition
into
careers
which
they
aspired.
Jurnal Penelitian dan Pengembangan Pendidikan,
Journal Year:
2024,
Volume and Issue:
8(2), P. 390 - 397
Published: Aug. 14, 2024
The
Industrial
Revolution
4.0
requires
teachers
to
adapt,
master,
and
use
technological
devices
supporting
learning.
However,
the
current
problem
is
that
many
still
need
help
developing
digital
learning
media
for
activities.
This
research
aims
create
interactive
multimedia
based
on
Kahoot!
increase
fourth-grade
elementary
school
student's
interest
in
Social
Sciences.
uses
ADDIE
model,
which
involves
analysis,
design,
development,
implementation,
evaluation.
subjects
were
30
students.
a
one-group
pretest-posttest
design.
Data
collection
methods
questionnaires
tests.
instruments
questionnaire
sheets
test
questions.
analysis
techniques
descriptive
qualitative,
quantitative
inferential
statistics.
results
show
significant
difference
between
Pretest
post-test,
treated
using
Multimedia
based.
Interactive
can
Sciences
Future in Educational Research,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Nov. 27, 2024
Abstract
In
education,
the
shift
to
emergency
remote
teaching
found
teachers
working
increase
student
engagement
in
online
environment
while
still
relying
on
face‐to‐face
pedagogical
approaches
absence
of
sufficient
Professional
Development
opportunities
(DeCoito
&
Estaiteyeh,
2022).
response
growing
interest
video
games
this
article
reconsiders
data
collected
for
a
single
case
primary/junior
preservice
(PTs)
enrolled
science
education
methods
classroom
answer
(a)
How
can
be
used
as
learning
object
teacher
program?
(b)
does
using
game
class
impact
PTs'
intent
and
understanding
their
future
classroom?
(c)
PTs
supported
understand
how
used?
Results
acted
significant
springboards
worked
together
make
meaning
STEM
reflected—both
during
after
gameplay—on
use
with
students.
Additionally,
exposure
digital
game‐based
increased
both
confidence
deep
objects
classrooms.
Recommendations
implications
are
discussed
regarding
introduction
integration
program.
Journal of Adolescent & Adult Literacy,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Nov. 27, 2024
Abstract
Textual
consumption
in
digital
spaces
has
come
under
scrutiny
by
educators
who
worry
about
youth's
surface‐level
comprehension
of
such
texts
as
well
the
polarizing
nature
online
discourse.
This
paper
synthesizes
affective
concepts
critical
witness
and
glimmers
care
to
explore
two
cases
which
adolescent
writers
OST
programs
engage
with
communities
surrounding
like
comics,
movies,
video
games.
We
trace
how
focal
youth
across
around
issues
marginalization
outside
class
order
produce
advocacy‐focused
compositions
addressing
they
encountered
discussed
informal
learning
spaces.
identified
a
common
trajectory
both
for
these
advocates:
(1)
experiencing
witnessing
class;
(2)
bringing
(digital)
leading
(3)
constellations
advocacy
produced
through
compositions.
Teachers
can
support
adolescents
affectively
attuned
instructional
practices
framing
center
voices,
providing
multiple
channels
peer
conversation,
inviting
co‐design
expansive
creative
assessments,
cultivating
reciprocal
understanding
power
vulnerability
witness.
Jurnal Pedagogi dan Pembelajaran,
Journal Year:
2024,
Volume and Issue:
7(3), P. 511 - 520
Published: Oct. 25, 2024
The
low
interest
in
learning
among
students
has
resulted
poor
outcomes,
which
is
partly
due
to
the
lack
of
media
that
align
with
students'
characteristics.
This
study
aims
develop
an
educational
game
based
on
self-regulated
improve
outcomes
Balinese
language
for
fourth-grade
elementary
students.
development
process
follows
ADDIE
model
and
focuses
script
content.
Three
experts
were
involved
study:
one
content
expert,
design
expert.
product
was
tested
3
individual
trials,
9
small
groups,
20
field
trials.
Data
collected
through
interviews,
observations,
questionnaires,
tests,
analyzed
using
both
qualitative
quantitative
methods.
results
show
expert
evaluations
rated
very
positively,
evaluation
at
92.85%,
98.75%,
97.64%.
trial
also
demonstrated
excellent
quality,
testing
90.33%,
group
90%,
91.5%.
Effectiveness
revealed
a
significant
improvement
pretest
scores
averaging
47.5
post
test
80.75.
highlights
potential
media,
incorporating
gamification
elements,
enhance
student
deepen
experience,
make
more
enjoyable.
Bulletin of Science Education,
Journal Year:
2023,
Volume and Issue:
3(3), P. 142 - 142
Published: Aug. 31, 2023
The
aim
of
this
research
was
to
find
the
teacher’s
strategy
in
teaching
reading
comprehension
at
SMP
Mardi
Wiyata
Utama
Gunung
Bayu
academic
year
2022/2023.
This
used
qualitative
approach
and
obseravation,
questionnaire,
recording,
interview
as
method
collecting
data.
objective
is
know
English
strategies
reading.
result
english
teacher
impementing
three
They
are
scaffolding,
qars,
(Question
Answer
Relationship).
Based
on
observation,
interview,
data
questionnaire
show
that
implement
all
Moreover,
from
revealed
most
students
agree
has
good
ability
by
using
those
strategy.
Keywords:
Teachers
Strategy,
Reading
Comprehension,
Teaching
Malaysian Journal of Social Sciences and Humanities (MJSSH),
Journal Year:
2023,
Volume and Issue:
8(10), P. e002542 - e002542
Published: Oct. 28, 2023
Guru
merupakan
agen
pelaksana
Pendidikan
Abad
Ke-21
yang
cukup
penting
bagi
memastikan
pembelajaran
aktif
berpusatkan
murid
secara
menyeronokkan
dapat
diwujudkan.
Oleh
hal
demikian,
sebuah
tinjauan
literatur
bersistematik
untuk
meninjau
perspektif
guru
terhadap
penggunaan
kaedah
berasaskan
permainan
bermula
pada
tahun
2019
hingga
2023
dilakukan.
Metodologi
digunakan
kajian
ini
adalah
dengan
menggunakan
sistematik
PRISMA
(Preferred
Reporting
Items
for
Systematic
Review
and
Meta-Analyses).
Setelah
dibuat
analisis
dan
sintesis,
kami
mendapati
sebanyak
8
artikel
diterima
dalam
berdasarkan
kriteria
penerimaan
penolakan.
Sumber
kesemua
terpilih
daripada
pangkalan
data
seperti
ProQuest,
IGI
Global,
Taylor
Francis,
Science
Direct
Scopus.
Kebanyakan
berbentuk
kuantiatif.
Selebihnya
pula
kualitatif
campuran
melalui
tema
kelebihan
motivasi
kesukaran
pandangan
negatif.
Cadangan
turut
dinyatakan
agar
terus
PBP
bilik
darjah.
Kaedah
mendapat
positifi
boleh
dijadikan
sebagai
strategi
alternatif
membantu
proses
pengajaran
pembelajaran,
malah
menggalakkan
mereka
melaksanakan
inovasi
pendidikan.