Gamification in E-Wallets: Impact on User Satisfaction and Experience DOI
Kwan Panyawanich,

Martin Maguire,

Patrick Pradel

et al.

Communications in computer and information science, Journal Year: 2024, Volume and Issue: unknown, P. 249 - 264

Published: Dec. 29, 2024

Language: Английский

Guest editorial overview: ‘Mapping the future of consumer behaviour using disruptive technologies’ DOI
Abhishek Behl, Achint Nigam, Demetris Vrontis

et al.

Journal of Consumer Behaviour, Journal Year: 2024, Volume and Issue: 23(4), P. 1854 - 1858

Published: Feb. 11, 2024

Abstract Businesses of the 21st century are utilizing technology in developing offerings for growth their businesses. From taking a minor role formulating business decisions, technologies now have larger stake. Disruptive like artificial intelligence, virtual reality, robotics, blockchain, 3D printing, 5G, Internet‐of‐Things, digital twins and augmented reality changing how marketing strategies developed consumer behaviour is shaped. Our special issue contributes to enhancing academic industry‐relevant knowledge such new‐age implications. The papers this focus on sectors healthcare, apparel, footwear highlight critical played by disruptive tech shaping modern world plans.

Language: Английский

Citations

11

Gamification for air quality education: a systematic literature review DOI Creative Commons

Abdollah Baghaei Daemei,

Ruggiero Lovreglio, Zhenan Feng

et al.

Building and Environment, Journal Year: 2025, Volume and Issue: unknown, P. 112526 - 112526

Published: Jan. 1, 2025

Language: Английский

Citations

0

How does gameful experience foster customer engagement and brand advocacy? Consumer insights into branding in e-tail DOI
Garima Malik, Debasis Pradhan

Journal of Consumer Marketing, Journal Year: 2025, Volume and Issue: unknown

Published: Jan. 28, 2025

Purpose This study aims to examine the influence of gameful experience (GAMEX) on customer brand engagement in context e-tailing. Drawing self-determination and social learning theories, authors have developed a comprehensive model incorporating cognitive, emotional behavioral factors leading advocacy re-visit intention for retail website. Design/methodology/approach The data this were obtained from 715 customers across various e-tailing websites. research uses both quantitative method (partial least squares structural equation modeling − PLS-SEM) qualitative (fuzzy set comparative analysis fsQCA) investigate relationship between GAMEX context, with focus long-term outcomes intention. Findings PLS-SEM results indicate significant impact engagement. In addition, findings reveal moderating role fear missing out, internet self-efficacy technoeustress association among GAMEX, engagement, fsQCA support four configurations five intentions. Originality/value evaluates using mixed-method approach involving procedures. offers valuable insights into design gamified marketing activities current practices fostering greater

Language: Английский

Citations

0

Gamification as a panacea to workplace cyberloafing: an application of self-determination and social bonding theories DOI

K.S. Nivedhitha,

Gayathri Giri, Palvi Pasricha

et al.

Internet Research, Journal Year: 2024, Volume and Issue: unknown

Published: July 16, 2024

Purpose Gamification has been constantly demonstrated as an effective mechanism for employee engagement. However, little is known about how gamification reduces cyberloafing and the by which it affects in workplace. This study draws inspiration from self-determination social bonding theories to explain game dynamics, namely, personalised challenges, interactivity progression status, enhance tacit knowledge sharing behaviour, which, turn, cyberloafing. In addition, also examines negative moderating effect of fear failure on positive relationship between dynamics sharing. Design/methodology/approach Using a sample 250 employees information technology organisations, employed 3-wave examine conditional indirect effects. Findings The results ascertain that plays central role Further, positively influenced sharing, turn reduced Especially, status greatly behaviour when was low. Originality/value one initial studies suggest progressive tool reduce workplace behaviours. It utilises problematisation approach analyse criticise in-house assumptions regarding prevention measures. proposes conceptual model explaining link through alternate assumptions.

Language: Английский

Citations

1

Does ICT contribute to bootstrapping SOSI? Evidence in retailing DOI
Antonio Marín García, Irene Gil Saura, María Eugenia Ruiz Molina

et al.

International Journal of Retail & Distribution Management, Journal Year: 2024, Volume and Issue: 52(7/8), P. 737 - 753

Published: July 26, 2024

Purpose The objective of this work is to respond the calls for research that, in retail and from company’s perspective, support importance retaining a vision towards sustainability-oriented service innovation (SOSI), delving into nature construct examining its possible antecedent variables (information communication technologies or ICT) consequent (volume radicalness innovation). Design/methodology/approach To contrast proposed hypotheses main research, an empirical study was carried out through face-to-face interviews with 200 managers commercial establishments. Findings Empirical evidence highlights important role that SOSI plays fostering innovative capacity disrupting practices within sector, particularly perspective store managers, catalysed by influence ICT. findings underline SOSI’s clear contribution dynamics retail. Originality/value This analyses manager unique context current permacrisis. It contributes progress conceptualisation SOSI, offering comprehensive understanding accompanying elements. provides valuable insights academics policy development practitioners navigating changing landscape sector.

Language: Английский

Citations

0

Challenges and strategies of gamification in family businesses: the moderating effects of supervision and engagement DOI
Daniel Mandel Gandrita, Ana Gandrita, David Pascoal Rosado

et al.

European Business Review, Journal Year: 2024, Volume and Issue: unknown

Published: Sept. 14, 2024

Purpose This paper aims to unravel how family businesses can harness the power of gamification and illuminate hurdles that obstruct this path success. The research identifies these challenges providing valuable insights into application in role supervision engagement as moderator variables relationship. Design/methodology/approach Using a structural modeling approach qualitative methodology, authors collected responses from n = 200 participants. results were analyzed using Spearman’s test multiple linear regression. Findings findings reveal need carefully redefine costs when introducing gamification, considering both fixed variable expenses. moderating effects are crucial for user evolution correlation, while influences useability experience. Additionally, positive attitude enhances engagement. Finally, five key lead difficulties implementing strategies. Practical implications provides literature on business offers practical guidance owners seeking introduce tailored value proposition adapted their unique organizational needs challenges. Originality/value A novel is proposed which, through integration strategies with dynamics, explores opportunities arise within context. By focusing specifically businesses, study highlights generational differences, ownership structures cultural resistance impact successful implementation gamification.

Language: Английский

Citations

0

Digital strategic collaborations in agriculture: a novel asset for local identity enhancement toward Agrifood 5.0 DOI
Maria Teresa Cuomo, Cinzia Genovino, Federico de Andreis

et al.

British Food Journal, Journal Year: 2024, Volume and Issue: unknown

Published: Sept. 18, 2024

Purpose The aim of this research is to elucidate the correlation between open innovation, digital strategies and networking in enhancing agricultural enterprises within new perspective Agrifood 5.0. As such, it contributes making businesses more competitive, especially Italian sector, where small medium-sized are highly fragmented. Numerous studies have asserted that competitiveness actors operating a specific territory closely linked local identity image enhancement. Agricultural organizations undergoing profound transformation, with technological assets emerging as catalysts for synergies. Advanced technologies such robotics, Internet Things (IoT) automation (AI) differentiating elements capable further advancing transitioning from 4.0 empirical analysis shows positive collaborative attitude propensity innovation. Indeed, data demonstrated innovation positively influence SMEs. Design/methodology/approach methodology employed study mixed, incorporating both qualitative quantitative approaches. aspect involves dataset Statistical Institute (ISTAT) through logistic regression, while component entails semi-structured interviews conducted sample 174 cooperatives southern regions (Campania). This approach allows comprehensive understanding topic, capturing numerical trends nuanced insights interviews. Findings After analyzing 7th General Census Agriculture by ISTAT, clear sector has emerged, revealing several potential avenues. It evident often driven largest best-capitalized production entities, primarily located Italy. Conversely, smaller entities can benefit act synergies, competitiveness. Practical implications Enhancing relational contribution network humanizing fragmented crucial promoting Network structuring facilitates transmission managerial knowledge, contributing an overall increase intellectual capital sector. These factors, combined enhance individual firms elevate brand entire creating conducive environment toward transition characterized increased interconnection, continuous prosperity. Specific on topic lacking Italy, particularly regions. Therefore, focuses investigating Campania region. Originality/value novelty lies its investigation relationship context (i.e. associationism and/or cooperation), limitations related dimension selected other productive sectors.

Language: Английский

Citations

0

Social trust, past behavior, and willingness to pay for environmental protection: evidence from China DOI
Shizheng Tan, Wei Li, Xiaoguang Liu

et al.

Environment Development and Sustainability, Journal Year: 2024, Volume and Issue: unknown

Published: Oct. 10, 2024

Language: Английский

Citations

0

Effects of feedback dynamics and mixed gamification on cognitive underachievement in school DOI
Jhon Holguin-Alvarez, Juana María Cruz Montero, Jenny Ruiz-Salazar

et al.

Contemporary Educational Technology, Journal Year: 2024, Volume and Issue: 17(1), P. ep551 - ep551

Published: Dec. 12, 2024

The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using tools active learning students. background information states the reduction academic obstacles students to perform at a high level, especially participating in an interactive and combinatorial way technologies offered by teacher. We tested effects D-S-F<sub>[IR]</sub> proposal (dynamics, strategies, feedback, reinforcement), replicating pedagogical phases virtual applications, use video games underachievement; follow-up verbal reinforcement. method made it possible develop between 1,600 1,800 didactic interactions knowledge (orientation, questioning, reassuring). approach consisted 60 reinforcement sessions (± 8 months implementation), 140 low cognitive performance school (range<sub>[age]</sub> = 8.5-12.5), were previously selected randomly assigned three comparison groups (EG<sub>[1]</sub> 47; EG<sub>[2]</sub> CG 46). results evidenced tests, reporting significant improvements mathematics (F 53.316; p &lt; 0.05). A specific analysis science communication allowed improvement 93.119; F 85.770; 0.05), although no differentiating evident experimental groups. It important conclude mixed was responsible level performance.

Language: Английский

Citations

0

Economic analysis of the influence of the structure of commodity producers on the efficiency of agriculture in Turkestan region DOI Open Access
Ainur Yesbolova, Г.И. Абдикеримова, Elena de la Poza

et al.

Bulletin of Turan University, Journal Year: 2024, Volume and Issue: 4, P. 102 - 115

Published: Dec. 18, 2024

The purpose of research is to determine the impact various forms farming on efficiency agriculture in Turkestan region using econometric models, which will make it possible formulate proposals for improving agricultural policy region. Research hypothesis. It assumed that structure commodity producers has a significant In particular, larger agrarian enterprises show high productivity and economic due scale production access better technologies. At same time, farmers smallholders can important contributions diversity sustainability economy, but their may be limited by insufficient financial technical resources. course study, authors used methods literature review domestic foreign researchers, statistical method, mathematical modelling, etc. result study development optimise region, including measures support small medium-sized farms improve competitiveness, as well cooperation between resources technology.

Language: Английский

Citations

0