Enjoyment and boredom in GenAI-mediated informal L2 speaking practices: The impact of gender, L2 proficiency, personal innovativeness, and GenAI competence
Forum for education studies.,
Journal Year:
2025,
Volume and Issue:
3(2), P. 2622 - 2622
Published: April 21, 2025
The
use
of
conversational
GenAI
tools
for
informal
second
language
(L2)
speaking
practice
has
become
increasingly
popular,
offering
learners
immersive
interaction
experiences.
Enjoyment
and
boredom
are
key
emotions
influencing
L2
performance
closely
tied
to
individual
differences.
This
study
examines
how
two
traditional
factors—gender
proficiency—and
GenAI-related
factors—personal
innovativeness
competence—affect
learners’
enjoyment
in
GenAI-mediated
practices.
A
survey
was
conducted
with
308
majors
from
18
Chinese
universities
who
used
tools.
analysis,
based
on
Partial
Least
Squares-SEM,
revealed
that
male
experienced
higher
levels
boredom,
although
gender
did
not
affect
enjoyment.
Contrary
prior
studies,
proficiency
found
have
no
impact
either
or
boredom.
Personal
positively
predicted
negatively
while
competence
only
These
findings
provide
valuable
pedagogical
insights
teachers.
Language: Английский
Giving Away the Immersive L2 Learning Experiences in GenAI‐Mediated Contexts: The Contributions of Cognitive and Affective Factors
Zhou Guan-qiong
No information about this author
European Journal of Education,
Journal Year:
2025,
Volume and Issue:
60(2)
Published: March 23, 2025
ABSTRACT
Immersive
learning
plays
a
crucial
role
in
effective
second
language
(L2)
acquisition,
but
many
learners
face
limited
opportunities
to
interact
with
native
speakers.
While
existing
research
highlights
the
importance
of
immersion
L2
learning,
there
is
still
gap
understanding
how
Generative
AI
(GenAI)
can
provide
greater
access
such
immersive
environments.
This
study
aims
address
this
by
exploring
factors
influencing
GenAI‐mediated
learning.
Drawing
upon
cognitive‐affective
model
control‐value
theory,
and
technology
acceptance
model,
examined
impact
cognitive
(e.g.,
perceived
ease
use
usefulness)
affective
enjoyment
boredom)
on
immersion,
using
sample
460
Chinese
college
learners.
Structural
equation
modelling
Amos
24
was
applied
analyse
data,
yielding
several
key
findings.
(i)
Perceived
positively
predicted
usefulness
had
no
direct
effect
or
boredom.
(ii)
influenced
while
negatively
affecting
(iii)
Enjoyment
positive
predictor
whereas
boredom
significant
effect.
(iv)
Mediation
analysis
revealed
that
indirectly
through
not
combination
usefulness.
The
concludes
implications
for
practice
suggestions
future
research.
Language: Английский