Golden Age Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini,
Journal Year:
2023,
Volume and Issue:
7(4), P. 177 - 186
Published: Feb. 6, 2023
Purpose
–
This
study
aims
to
determine
the
effect
of
lego
game
on
games
in
increasing
development
creativity
children
aged
4-5
years
at
TK
Aisyiyah
ABA
Konang
Glagah
Lamongan.
Following
problems
found
field,
lack
learning
media
used
by
teachers
results
feeling
bored
more
quickly
carrying
out
teaching
and
activities
only
emphasizing
their
academic
so
that
is
not
given
enough
attention.Design/methods/approach
type
research
uses
a
quantitative
approach
with
pre-experimental
one-group
pretest-posttest
design
collecting
data,
namely
making
initial
observations
before
being
treatment,
final
after
treatment.
Data
collection
techniques
observation
documentation;
data
analysis
IBM
SPSS
paired
samples
t-test.
In
this
research,
researchers
conducted
mining
using
instruments
Lamongan.Findings
The
show
influence
use
increases
children’s
creativity—the
output
sample
t-test
evidence
A
significant
value
obtained,
0.008
<
0.05.
It
indicates
H0
rejected
Ha
accepted,
meaning
there
games.Research
implications/limitations
focuses
limited
number
15
whose
area
Lamongan
as
medium
increase
children.Practical
implications
are
expected
help
parents
understand
creative
talents
possessed
they
can
stimulate
right
strategies
methods.Originality/value
provides
an
in-depth
understanding
one
early
childhood
enhance
media.Paper
type:
Research
paper
Perspectives of science and education,
Journal Year:
2023,
Volume and Issue:
66(6), P. 332 - 346
Published: Jan. 1, 2023
Introduction.
The
article
describes
the
experience
of
using
Playworlds
in
kindergartens
Moscow.
This
technology
is
based
on
cultural-historical
activity
theory
L.S.
Vygotsky
and
consists
joint
interaction
an
adult
a
child
within
imaginary
situation
text
literary
work.
In
Playworld,
reality
imagination
are
closely
connected
with
each
other,
which
allows
us
to
realize
experiences
characters
new
way,
their
feelings,
also
found
real
world
children.
require
great
involvement
teacher,
who
needs
be
not
only
role
moderator
game,
but
play
himself,
involve
aim
study
was
organize
meetings
Moscow,
tasks
integrated
into
for
development
executive
functions
preschoolers.
Materials
methods.
involved
60
children
from
Moscow
aged
5-6
years,
were
divided
experimental
(a
game
Playworlds)
control
(without
introduction
key
technological
elements
Playworlds).
Before
experiment,
parents
filled
out
written
consent
participate
experiment
videotape.
Meetings
held
mini-groups
10
by
two
experimenters
times
week
recorded
video.
Each
meeting
lasted
about
20
minutes.
Then
video
recordings
analyzed
«Play
Matrix»
reflective
reports
experimenters.
Results.
showed
that
actively
retained
roles
they
received.
introduced
(working
memory,
physical
inhibition)
activity.
group,
despite
number
meetings,
almost
did
communicate
chaotic.
became
means
communication
development.
It
took
several
unlock
potential
adapt
children,
more
immersed
Game
world,
time
increased,
its
saturation
roles.
Conclusion.
have
been
successfully
applied
preschool
institutions
Russia.
They
can
allow
developing
children's
itself,
through
this
certain
aspects
child's
psyche,
including
teacher
Golden Age Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini,
Journal Year:
2023,
Volume and Issue:
7(4), P. 177 - 186
Published: Feb. 6, 2023
Purpose
–
This
study
aims
to
determine
the
effect
of
lego
game
on
games
in
increasing
development
creativity
children
aged
4-5
years
at
TK
Aisyiyah
ABA
Konang
Glagah
Lamongan.
Following
problems
found
field,
lack
learning
media
used
by
teachers
results
feeling
bored
more
quickly
carrying
out
teaching
and
activities
only
emphasizing
their
academic
so
that
is
not
given
enough
attention.Design/methods/approach
type
research
uses
a
quantitative
approach
with
pre-experimental
one-group
pretest-posttest
design
collecting
data,
namely
making
initial
observations
before
being
treatment,
final
after
treatment.
Data
collection
techniques
observation
documentation;
data
analysis
IBM
SPSS
paired
samples
t-test.
In
this
research,
researchers
conducted
mining
using
instruments
Lamongan.Findings
The
show
influence
use
increases
children’s
creativity—the
output
sample
t-test
evidence
A
significant
value
obtained,
0.008
<
0.05.
It
indicates
H0
rejected
Ha
accepted,
meaning
there
games.Research
implications/limitations
focuses
limited
number
15
whose
area
Lamongan
as
medium
increase
children.Practical
implications
are
expected
help
parents
understand
creative
talents
possessed
they
can
stimulate
right
strategies
methods.Originality/value
provides
an
in-depth
understanding
one
early
childhood
enhance
media.Paper
type:
Research
paper