The Effect of Lego Games on Improving Children’s Creativity Development DOI Open Access
Id’ha Tutfi Ulkhatiata, Sigit Purnama

Golden Age Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, Journal Year: 2023, Volume and Issue: 7(4), P. 177 - 186

Published: Feb. 6, 2023

Purpose – This study aims to determine the effect of lego game on games in increasing development creativity children aged 4-5 years at TK Aisyiyah ABA Konang Glagah Lamongan. Following problems found field, lack learning media used by teachers results feeling bored more quickly carrying out teaching and activities only emphasizing their academic so that is not given enough attention.Design/methods/approach type research uses a quantitative approach with pre-experimental one-group pretest-posttest design collecting data, namely making initial observations before being treatment, final after treatment. Data collection techniques observation documentation; data analysis IBM SPSS paired samples t-test. In this research, researchers conducted mining using instruments Lamongan.Findings The show influence use increases children’s creativity—the output sample t-test evidence A significant value obtained, 0.008 < 0.05. It indicates H0 rejected Ha accepted, meaning there games.Research implications/limitations focuses limited number 15 whose area Lamongan as medium increase children.Practical implications are expected help parents understand creative talents possessed they can stimulate right strategies methods.Originality/value provides an in-depth understanding one early childhood enhance media.Paper type: Research paper

Language: Английский

The Playworld of adults and children: the experience of using the Lindqvist play technology in Russian kindergartens DOI Open Access
Аleksander Veraksa,

Galina A. Glotova,

Darina M. Nechaeva

et al.

Perspectives of science and education, Journal Year: 2023, Volume and Issue: 66(6), P. 332 - 346

Published: Jan. 1, 2023

Introduction. The article describes the experience of using Playworlds in kindergartens Moscow. This technology is based on cultural-historical activity theory L.S. Vygotsky and consists joint interaction an adult a child within imaginary situation text literary work. In Playworld, reality imagination are closely connected with each other, which allows us to realize experiences characters new way, their feelings, also found real world children. require great involvement teacher, who needs be not only role moderator game, but play himself, involve aim study was organize meetings Moscow, tasks integrated into for development executive functions preschoolers. Materials methods. involved 60 children from Moscow aged 5-6 years, were divided experimental (a game Playworlds) control (without introduction key technological elements Playworlds). Before experiment, parents filled out written consent participate experiment videotape. Meetings held mini-groups 10 by two experimenters times week recorded video. Each meeting lasted about 20 minutes. Then video recordings analyzed «Play Matrix» reflective reports experimenters. Results. showed that actively retained roles they received. introduced (working memory, physical inhibition) activity. group, despite number meetings, almost did communicate chaotic. became means communication development. It took several unlock potential adapt children, more immersed Game world, time increased, its saturation roles. Conclusion. have been successfully applied preschool institutions Russia. They can allow developing children's itself, through this certain aspects child's psyche, including teacher

Language: Английский

Citations

0

The Effect of Lego Games on Improving Children’s Creativity Development DOI Open Access
Id’ha Tutfi Ulkhatiata, Sigit Purnama

Golden Age Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, Journal Year: 2023, Volume and Issue: 7(4), P. 177 - 186

Published: Feb. 6, 2023

Purpose – This study aims to determine the effect of lego game on games in increasing development creativity children aged 4-5 years at TK Aisyiyah ABA Konang Glagah Lamongan. Following problems found field, lack learning media used by teachers results feeling bored more quickly carrying out teaching and activities only emphasizing their academic so that is not given enough attention.Design/methods/approach type research uses a quantitative approach with pre-experimental one-group pretest-posttest design collecting data, namely making initial observations before being treatment, final after treatment. Data collection techniques observation documentation; data analysis IBM SPSS paired samples t-test. In this research, researchers conducted mining using instruments Lamongan.Findings The show influence use increases children’s creativity—the output sample t-test evidence A significant value obtained, 0.008 < 0.05. It indicates H0 rejected Ha accepted, meaning there games.Research implications/limitations focuses limited number 15 whose area Lamongan as medium increase children.Practical implications are expected help parents understand creative talents possessed they can stimulate right strategies methods.Originality/value provides an in-depth understanding one early childhood enhance media.Paper type: Research paper

Language: Английский

Citations

0