Daily vs. weekly data collection in VR interventions: Implications from a pilot study of patient-reported outcomes among adults with cancer (Preprint)
Published: March 5, 2025
BACKGROUND
Virtual
reality
(VR)
interventions
are
increasingly
used
in
healthcare
settings
to
improve
patient-reported
outcomes
(PROs).
Measuring
PROs
commonly
evaluated
at
weekly
intervals
with
data
collected
via
digital
surveys.
While
assessments
have
benefits,
VR
devices
enable
more
frequent
in-device
collection.
It
remains
unclear
whether
frequently
provide
information
on
these
than
infrequently.
OBJECTIVE
We
examined
daily
versus
a
intervention
nature
imagery
designed
reduce
pain,
anxiety
and
depression
well-being
among
cancer
patients.
also
guided
accompanying
the
improved
PROs.
METHODS
Patients
were
randomly
assigned
one
of
four
conditions:
[1]
assisted
(“VRAGI”);
[2]
without
imagery,
[3]
“Desktop
VR”
laptop
imagery;
[4]
Desktop
imagery.
Devices
mailed
patients'
homes.
engaged
their
for
15-20
minutes
three
weeks.
Weekly
levels
anxiety,
measured
using
items
from
Edmonton
Symptom
Assessment
Scale.
Daily
before
after
each
session.
Descriptive
analyses
visual
pattern
comparisons
explore
trends
answer
our
research
objectives.
RESULTS
Among
41
patients
who
consented,
eight
provided
usable
current
study.
Findings
unclear.
informative
showed
such
patterns
as
double-bottoms
plateau
effects.
There
was
little
evidence
addition
improving
above
beyond
virtual
Still,
greatest
change
over
time
seen
VRAGI
condition
well-being.
CONCLUSIONS
collection
may
be
less
Additional
is
needed
confirm
study
findings
larger
sample
sizes.
CLINICALTRIAL
Clinicaltrials.gov,
NCT05348174
INTERNATIONAL
REGISTERED
REPORT
RR2-10.1136/bmjopen-2022-064363
Language: Английский
Co-creating and delivering personalized, nature-based VR experiences: Proof-of-concept study with four U.S. adults living with severe COPD
Wellbeing Space and Society,
Journal Year:
2024,
Volume and Issue:
7, P. 100212 - 100212
Published: July 14, 2024
Severe
chronic
obstructive
pulmonary
disease
(COPD)
makes
visiting
outdoor
spaces
difficult.
This
proof-of-concept
study
tapped
into
personally
meaningful
memories
to
co-create
and
deliver
personalized
nature-based
VR
experiences
with
four
adults
living
in
upstate
South
Carolina,
U.S.
Our
objective
was
evaluate
participant
responses
the
co-creation
process
experience.
We
identified
familiar
landscapes
each
participant,
captured
360-degree
videos
of
these
locations,
worked
them
select
videos,
audio,
sequences
use.
Each
co-created
then
experienced
their
own
unique
5–7
min
video
a
headset.
Participant
were
measured
questionnaires
on
psychological
well-being,
perceived
restoration,
cybersickness,
presence,
along
physiological
data
heart
rate,
rate
variability,
respiratory
blood
oxygen
levels.
findings
generally
supported
that
personalized,
experience
safe
for
our
participants
could
support
well-being.
More
broadly,
this
supports
additional
research
activities
promote
well-being
among
people
disease.
Language: Английский
The Mediating Role of Social and Institutional Trust in the Relationship Between Internet Use and Subjective Well-Being
International Journal of Human-Computer Interaction,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 10
Published: Dec. 27, 2024
The
nonlinear
relationship
between
internet
use
and
subjective
well-being
deserves
further
explanation
with
reference
to
the
underlying
mechanism
of
how
Internet
impacts
well-being.
We
explored
argued
that
social
institutional
trust
mediate
relationship.
have
tested
our
hypotheses
European
Social
Survey
(ESS)
data
14,037
individuals
from
22
countries.
employed
partial
least
squared-based
structural
equation
modeling
(PLS-SEM)
using
WarpPLS
8.0
software.
Our
analysis
results
reveal
is
partially
mediated
by
trust,
such
boosts
individuals'
subsequently
increases
Language: Английский