What determines learners’ active participation in Metaverse-based learning in an emerging market DOI
Xuân Cù Lê

Library Hi Tech, Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 8, 2025

Purpose The study aims to explicate how Metaverse boosts learners’ cognition, decision confidence and active participation in Metaverse-based learning (MBL). Design/methodology/approach A survey is designed with 523 respondents. Structural equation modeling (SEM) conducted using online data verify a research model. Findings Results demonstrate that Metaverse-related characteristics, namely interactivity, corporeity, persistence, immersion personalized experience, aid strengthening cognitive processing confidence, whilst escapism does not influence MBL. Furthermore, user-related dimensions, including personal innovativeness perceived trendiness, are the underlying motivations for confidence. Additionally, positively associated which considerably fosters Originality/value Limited studies have been illuminate mechanism of processing, among learners toward MBL light Stimulus-Organism-Response (S-O-R) paradigm. Therefore, substantial amount knowledge supplemented enlighten whether developing country may generate their engagement

Language: Английский

Through the Looking Glass: Exploring the Metaverse for Teaching Media Education in Real-Time International Collaboration DOI Creative Commons
Rucha Tulaskar,

Andy Opel,

Markku Turunen

et al.

Norsk medietidsskrift, Journal Year: 2025, Volume and Issue: 31(2-3), P. 1 - 19

Published: Jan. 2, 2025

Language: Английский

Citations

0

Embrace and Reject? Understanding the Online Experiences of Junior High School Students, Parents, and Teachers After the Pandemic Through Six Technological Access Discourses DOI
Ken-Zen Chen,

Ming-Hsueh Tsai,

Chyi-In Wu

et al.

Computers in the Schools, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 26

Published: Jan. 2, 2025

This study delves into the online experiences of junior high school students, parents, and teachers post-pandemic to explore nuanced perceptions surrounding technology integration in education daily life. Utilizing Six Technological Argumentations framework, we navigated through digital interactions these stakeholders with a keen focus on benefits challenges, including divide, data privacy concerns, quality content. We conducted fifteen focus-group interviews across Taiwan as part i-Generation Panel Study (TIGPS). Participants included 25 24 educators from various regions, providing broad perspective landscape's impact education. Findings indicate that natives, seamlessly integrate their physical worlds, leveraging for both entertainment. Parents characterized immigrants express mixed feelings, recognizing technology's opportunities while fearing its potential risks. Teachers see value technology-enhanced but need help classroom management effectively closing divide. The underscores complexity education, highlighting contrasting views among stakeholders. It calls balanced approach harnessing mitigating drawbacks. insights contribute educational discourse by suggesting strategies literacy, safety, equitable access, aiming foster digitally inclusive conscientious environment all involved.

Language: Английский

Citations

0

Immersive and lifelong learning experiences in metaverse and web 3.0 DOI
Usharani Hareesh Govindarajan,

V. S. Anoop

Elsevier eBooks, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 15

Published: Jan. 1, 2025

Language: Английский

Citations

0

Taking into account students' psychotypes and using their neuropsychological maps when implementing digital educational technologies within the Metaverse DOI Creative Commons

Galiya Ldokova,

Светлана Фрумина, Suad Abdalkareem Alwaely

et al.

Smart Learning Environments, Journal Year: 2025, Volume and Issue: 12(1)

Published: Feb. 6, 2025

Abstract The aim of the study is to examine influence students' psychotypes on their learning using digital educational technologies within Metaverse. In course longitudinal experimental study, results initial testing 79 students during undergraduate studies and re-testing 75 these graduate were compared. To determine psychotype, Questionnaire Character Accentuations, Methodology for Determining Dominant Hemisphere Brain Type Interhemispheric Asymmetry, Diagnosing Volitional Potential an Individual, Individual-Typological Questionnaire, Structure Temperament used. psychodiagnostic compared with data electroencephalography (EEG) neuroimaging. following statistical methods used analyze research results: Student's t-test, ANOVA analysis variance, Pearson's correlation coefficient. As a result studying features neuropsychophysiological profile students, persistent predominance such character traits as anxiety, excitability, cyclothymia, emotional sensitivity was revealed. A relationship demonstrated between personality psychotypes, neuropsychological profiles, success outcomes. It revealed that online in context Metaverse has positive effect development mobility neural processes, cognitive psychophysiological mechanisms, increases involvement motivation acquire new knowledge, helps normalize balance processes excitation inhibition, activates areas cerebral cortex responsible will, emotions, self-awareness, communication, contributes communicative competence, critical thinking creative potential student's personality. scientific contribution authors confirm dominant activity brain lobes, level academic success, which substantiates significance individualization based introduction virtual augmented reality into process higher education institutions. can be optimize increase efficiency through implementation technologies. gender age-related characteristics individual his or her ability andragogy considered promising direction research.

Language: Английский

Citations

0

What determines learners’ active participation in Metaverse-based learning in an emerging market DOI
Xuân Cù Lê

Library Hi Tech, Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 8, 2025

Purpose The study aims to explicate how Metaverse boosts learners’ cognition, decision confidence and active participation in Metaverse-based learning (MBL). Design/methodology/approach A survey is designed with 523 respondents. Structural equation modeling (SEM) conducted using online data verify a research model. Findings Results demonstrate that Metaverse-related characteristics, namely interactivity, corporeity, persistence, immersion personalized experience, aid strengthening cognitive processing confidence, whilst escapism does not influence MBL. Furthermore, user-related dimensions, including personal innovativeness perceived trendiness, are the underlying motivations for confidence. Additionally, positively associated which considerably fosters Originality/value Limited studies have been illuminate mechanism of processing, among learners toward MBL light Stimulus-Organism-Response (S-O-R) paradigm. Therefore, substantial amount knowledge supplemented enlighten whether developing country may generate their engagement

Language: Английский

Citations

0