Behaviour and Information Technology,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 40
Published: Oct. 16, 2024
Multimodal
data
enables
us
to
capture
the
cognitive
and
affective
states
of
students
provide
a
holistic
understanding
learning
processes
in
wide
variety
contexts.
With
use
sensing
technology,
we
can
learners'
near
real-time
support
learning.
Moreover,
multimodal
allows
obtain
early
predictions
performance,
timely
manner.
In
this
contribution,
utilise
notion
'carry
forward
effect',
an
inferential
predictive
modelling
approach
that
utilises
measurements
detrimental
performance
feedback
suggestions.
Carry
effect
way
prioritise
conflicting
suggestions
data-based
scaffolding
tool.
We
showcase
empirical
proof
carry
with
three
different
scenarios:
game-based
learning,
individual
debugging,
collaborative
debugging.
Journal of Research on Technology in Education,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 20
Published: April 8, 2024
In
this
study,
an
online
contextualized
educational
game
was
designed
to
provide
interactive
simulated
dialogues
using
generative
AI
scaffolding
(using
ChatPDF)
in
a
as
for
immediate
feedback,
where
learners
can
access
guides
and
explore
knowledge.
This
study
analyzed
learners'
behaviors
while
performing
prompting
the
scaffolding,
well
psychological
responses.
A
total
of
59
students
participated
study.
The
results
showed
that
had
significantly
high
flow
low
activity
anxiety
tasks,
feedback
usefulness
significant
effects
on
learning
aids.
instant
certain
percentage
direct
answers
or
indirect
suggestions,
which
is
suitable
scaffolding.
International Journal of Science Education,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 23
Published: May 20, 2024
Integrating
multidimensional
scaffolding
into
digital
game-based
learning
is
expected
to
address
scientific
inquiry
teaching
challenges,
simulating
real-world
complexities
ignite
learner
interest.
This
study
stands
out
by
using
realistic
scenarios
and
develop
an
online
collaborative
game,
designed
based
on
the
process
create
corresponding
game
mechanics
processes.
It
leverages
cloud
technology
integration
as
scaffolding,
accompanied
a
train
maintenance
scenario
with
non-player
characters
(NPC)
enhance
electromagnetism
for
learners.
involved
90
college
students
divided
three
groups:
group
(remote
gaming
activities
NPC-based
scaffolding),
document
case
document-based
no
without
scaffolding).
The
results
indicate
that
providing
in
remote
enhances
outcomes
compared
scaffolding.
Learners
reported
high
level
of
flow
experience,
perceived
was
helpful
learning,
experienced
lower
anxiety.
Furthermore,
learners
provided
highly
positive
feedback
usefulness
game.
There
were
significant
differences
among
instructional
terms
state,
activity
anxiety,
inquiry.
Journal of Educational Computing Research,
Journal Year:
2024,
Volume and Issue:
62(7), P. 1737 - 1762
Published: July 26, 2024
Technologies
like
ChatGPT
and
other
AI
tools
have
impacted
learning
by
giving
students
more
chances
to
ask
questions
explore
knowledge.
The
inclusion
of
Non-Player
Characters
(NPCs)
as
scaffolding
in
game-based
situated
activities
can
a
positive
impact
on
learning.
application
role-playing
has
potential;
therefore,
this
study
designed
“ChatGPT-based
NPCs
Workflow
Framework”
used
it
the
basis
for
designing
evaluating
an
educational
game
employee
ethics
training
with
empirical
evidence.
This
had
61
participants,
divided
into
document
group
(
n
=
32)
ChatGPT-based
NPC
29)
examined
achievement,
flow,
motivation,
anxiety
two
groups.
results
showed
that
designs
both
groups
benefited
could
maintain
certain
level
high
motivation
engagement.
Through
qualitatively
analyzing
content
students’
discussions
NPCs,
was
found
there
is
potential
NPC-assisted
through
ChatGPT.
Overall,
explored
efficacy
limitations
using
extensible.
We
also
present
framework
design
mechanism.
Journal of Educational Computing Research,
Journal Year:
2023,
Volume and Issue:
62(1), P. 376 - 405
Published: Sept. 29, 2023
In
the
post-pandemic
era,
distance
education
and
training
modes
without
space
constraints
are
gradually
becoming
a
new
trend
in
training.
Game-based
combined
with
situational
simulations
is
potential
approach.
This
study
used
simulation
company
scenario
decision-making
analysis
task
of
promotion
assessment
as
game
context,
proposed
an
innovative
mechanism
integrating
situation
interactive
contextual
clue
scaffolding
guide
to
enhance
learning
effectiveness.
Gather
Town
platform
design
office
scenario,
Google
Forms
scaffolding.
conducted
empirical
research
evaluate
this
mechanism,
total
60
participants
divided
into
experimental
group
that
activities
control
was
only
provided
document
files
for
comparative
analysis.
The
results
revealed
exploration
guidance
immersive
scenes
could
allow
learners
experience
high
level
fidelity
increase
discovery
rate
usefulness
It
also
reduced
anxiety,
maintained
motivation
flow,
resulted
significantly
higher
effectiveness
than
International Journal of Human-Computer Interaction,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 22
Published: May 20, 2024
Digital
Game-Based
Learning
(DGBL)
combines
gamification
with
educational
content
to
create
engaging
learning
experiences
tailored
today's
learners.
Non-Playable
Characters
(NPCs),
integral
many
video
games,
are
computer-generated
characters
controlled
by
game
algorithms
rather
than
players.
Despite
their
prominence
in
gaming,
research
on
NPCs'
impact
learners'
perceptions,
experiences,
and
acceptance
of
DGBL
environments
remains
scarce.
This
study
presents
a
framework
that
investigates
the
non-player
characters'
(NPCs)
attributes,
including
social
presence,
telepresence,
support,
storytelling,
factors
related
technology
acceptance,
such
as
perceived
usefulness
ease
use,
well
flow
state
intention
continue
using
digital
game-based
environment.
An
experiment
was
conducted
where
learners
were
administered
survey
after
interacting
NPCs,
simulating
peers,
professors,
or
industry
experts
teaching
Fintech
topics
within
Analysis
200
valid
responses
Partial
Least
Squares
Structural
Equation
Modeling
revealed
attributes
significantly
enhance
usefulness,
Furthermore,
findings
indicate
use
positively
affect
intentions
Thematic
analysis
per
participant
feedback
highlighted
value
an
innovative
approach
makes
about
accessible
engaging.
These
results
interpreted
through
Technology
Acceptance
Model,
theory,
presence
gamified
model,
offering
insights
into
how
NPCs
can
be
effectively
designed
enrich
experience
foster
adoption.
Behavioral Sciences,
Journal Year:
2023,
Volume and Issue:
13(6), P. 478 - 478
Published: June 6, 2023
The
purpose
of
this
study
is
to
investigate
and
validate
the
influencing
factors
audiences'
attitudes
toward
virtual
concerts.
In
order
address
issue,
current
proposes
a
conceptual
model
integrating
player
experience
(autonomy,
relatedness,
engagement)
technology
acceptance
(perceived
usefulness,
perceived
ease
use,
enjoyment).
An
online
questionnaire
on
concert
experiences
was
conducted
among
Chinese
audiences
who
had
attended
concerts
previously.
Structural
equation
modeling
then
used
establish
relationships
between
variables.
results
suggested
that
autonomy,
engagement
positively
impacted
enjoyment.
Furthermore,
enjoyment
were
significant
predictors
attitudes.
findings
could
provide
reference
for
relevant
entertainment
providers
also
serve
as
point
development
exploration
in
field