The Nexus of Video Gaming Experiences: The Associations Among Basic Needs in Games, Real-Life Basic Needs, Well-Being Indicators, and Problematic Online Gaming DOI Creative Commons
Mustafa Subaşı, E. Gürkan, Hakan Karaman

et al.

Research Square (Research Square), Journal Year: 2024, Volume and Issue: unknown

Published: Dec. 9, 2024

Abstract Recent research highlights the vital roles of basic needs in video gaming experiences. Both need-supportive and need-frustrating experiences have theoretical practical implications for real-life need satisfaction frustration, well-being outcomes. This study aimed to adapt Basic Needs Games Scale (BANGS) into Turkish, tested psychometric properties “gaming general” a particular game” versions Turkish BANGS, investigated associations among problematic online gaming, life satisfaction, meaning (i.e., coherence, purpose, significance), psychological needs. recruited sample 247 Turkish-speaking participants who played at least game over past two weeks. The results provided evidence structural validity BANGS versions, demonstrated good reliability subscales. findings indicated that indicators frustration games were primarily associated with their counterparts, showed complex life, gaming. further on are discussed.

Language: Английский

Virtual Rewards, Real World Impact? Investigating the Prosocial Effects of Videogame Reward Salience DOI
Blake Kammermann, Selen Türkay, Daniel Johnson

et al.

International Journal of Human-Computer Interaction, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 22

Published: Nov. 21, 2024

Prosocial behaviour is crucial in human relationships, enhancing the well-being of both helper and recipient. Using rewards to encourage prosocial can be effective, but may influence reasoning negatively affect follow-up behaviour. The salience reward for initial helping could explain mixed findings prior literature. a 2 (Aesthetic Upgrade, No Aesthetic Upgrade) × (Functional Functional online experimental study design (N = 170), this research investigates impact within videogame on (donation charity). Findings indicate that although was successfully manipulated, it did not have statistically significant relationship with or Notably, strategic in-game associated charitable donations. These results emphasise importance understanding how people perceive their actions better predict future engagement, implications games designed social change.

Language: Английский

Citations

0

The Nexus of Video Gaming Experiences: The Associations Among Basic Needs in Games, Real-Life Basic Needs, Well-Being Indicators, and Problematic Online Gaming DOI Creative Commons
Mustafa Subaşı, E. Gürkan, Hakan Karaman

et al.

Research Square (Research Square), Journal Year: 2024, Volume and Issue: unknown

Published: Dec. 9, 2024

Abstract Recent research highlights the vital roles of basic needs in video gaming experiences. Both need-supportive and need-frustrating experiences have theoretical practical implications for real-life need satisfaction frustration, well-being outcomes. This study aimed to adapt Basic Needs Games Scale (BANGS) into Turkish, tested psychometric properties “gaming general” a particular game” versions Turkish BANGS, investigated associations among problematic online gaming, life satisfaction, meaning (i.e., coherence, purpose, significance), psychological needs. recruited sample 247 Turkish-speaking participants who played at least game over past two weeks. The results provided evidence structural validity BANGS versions, demonstrated good reliability subscales. findings indicated that indicators frustration games were primarily associated with their counterparts, showed complex life, gaming. further on are discussed.

Language: Английский

Citations

0