Metaverse meetings: fantasy or sustainable future of work? DOI
Aman Kumar, Amit Shankar, Rajesh Kumar

et al.

International Journal of Manpower, Journal Year: 2024, Volume and Issue: unknown

Published: Nov. 21, 2024

Purpose This study examines the effect of crucial factors (benefits and sacrifices) influencing employees' perceived values (hedonic utilitarian) towards metaverse meeting platforms. Further, investigates impact utilitarian values) on behavioral intention to use The also how platforms influences organizational SDG achievement. Finally, authors analyzed moderating employee creativity. Design/methodology/approach Data were collected from 228 participants through structured questionnaires, hypotheses examined using structural equation modeling approach. Findings Social presence technostress are significantly associated with hedonic value. social presence, exhaustion Similarly, value is Originality/value enriches existing literature pertaining metaverse, strategic human resources, sustainability, creativity technology adoption. research value-based adoption (VAM) stimulus-organism-response (SOR) theories.

Language: Английский

Do you believe in the metaverse NFTs? Understanding the value proposition of NFTs in the metaverse DOI Creative Commons
Aman Kumar, Amit Shankar, Abhishek Behl

et al.

Technological Forecasting and Social Change, Journal Year: 2024, Volume and Issue: 210, P. 123880 - 123880

Published: Nov. 16, 2024

Language: Английский

Citations

4

Avatars' Phygital Social Presence in the Metaverse: An Engaged Theory Perspective DOI Creative Commons
David E. Sprott, Linda D. Hollebeek, Valdimar Sigurðsson

et al.

Psychology and Marketing, Journal Year: 2025, Volume and Issue: unknown

Published: Feb. 9, 2025

ABSTRACT While prior authors have explored the notions of human and/or automated social presence, these concepts been predominantly assessed either individually or as mutually exclusive theoretical entities. However, we draw on engaged theory to develop hybrid concept phygital presence that comprises aspects both and metaverse avatars. We define degree which a avatar instils feeling in other users they are company entity, elicited by avatar's (a) (i.e., actions taken its user, line with theory's “ways acting”), (b) embodiment appearance, look, design, character emit, being”). next propose conceptual framework set propositions, suggest avatars' primarily impacts users' positive negative behavioral engagement metaverse, chiefly influences cognitive emotional engagement. Moreover, an ways relating , also informed theory, impact

Language: Английский

Citations

0

가상 인플루언서의 혼합현실 콘텐츠 특성이 콘텐츠 태도에 미치는 영향 DOI

여진 이,

Yuri Lee, So-Yun Kim

et al.

Journal of the Korean Society of Clothing and Textiles, Journal Year: 2025, Volume and Issue: 49(1), P. 156 - 173

Published: Feb. 28, 2025

Citations

0

Real vs. Perceived Use DOI Open Access
Sarbjit Singh Oberoi, Debarun Chakraborty, Abhishek Singh

et al.

Journal of Global Information Management, Journal Year: 2025, Volume and Issue: 33(1), P. 1 - 24

Published: April 3, 2025

This study examines the elements of matchmaking intention, highlighting a significant gap in behaviors within Metaverse platforms. The explores socio-psychological and behavioral factors impacting intention this digital landscape. We developed conceptual model integrating social presence theory status quo bias with technology acceptance (TAM). Using survey data from 512 participants across various regions India, we tested proposed relationships through structural equation modeling. results indicate that intimacy, interactivity, connectedness, responsiveness contribute to increased agreeableness regarding on Furthermore, real, non-perceived usage significantly moderates relationship between intention. Our findings provide valuable insights for creating effective marketing strategies enhance user intentions Metaverse. can be used launch any new service

Language: Английский

Citations

0

Implementing enterprise metaverse as a means of enhancing growth hacking performance: Will adopting the metaverse be a success in organizations? DOI Creative Commons
Aman Kumar, Amit Shankar, Abhishek Behl

et al.

Journal of Business Research, Journal Year: 2024, Volume and Issue: 188, P. 115079 - 115079

Published: Nov. 23, 2024

Language: Английский

Citations

2

Unveiling customer intentions: exploring factors driving engagement with hospitality virtual influencers DOI
Nivin Vinoi, Amit Shankar, Ebtesam Abdullah Alzeiby

et al.

Journal of Hospitality Marketing & Management, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 30

Published: Nov. 18, 2024

In the dynamic realm of influencer marketing, hospitality virtual influencers (HVIs) are emerging as a prominent player. Grounded in Stimulus-Organism-Response (SOR) model, this study explores factors influencing users' intention to adhere HVIs recommendations. Data were collected from cohort 290 participants through an online crowdsourcing platform. SmartPLS used run SEM, mediation and moderation analysis. Results indicate that follow recommendations is positively affected by interest fit, perceived credibility, flow experience. Mimetic desire mediates relationship between homophily, experience, Moreover, charisma significantly moderates anthropomorphism, mimetic desire. Furthermore, parasocial relationships moderate association anthropomorphism The provides practical insights valuable for brands leverage their marketing strategies, ultimately enhancing overall user engagement.

Language: Английский

Citations

0

Metaverse meetings: fantasy or sustainable future of work? DOI
Aman Kumar, Amit Shankar, Rajesh Kumar

et al.

International Journal of Manpower, Journal Year: 2024, Volume and Issue: unknown

Published: Nov. 21, 2024

Purpose This study examines the effect of crucial factors (benefits and sacrifices) influencing employees' perceived values (hedonic utilitarian) towards metaverse meeting platforms. Further, investigates impact utilitarian values) on behavioral intention to use The also how platforms influences organizational SDG achievement. Finally, authors analyzed moderating employee creativity. Design/methodology/approach Data were collected from 228 participants through structured questionnaires, hypotheses examined using structural equation modeling approach. Findings Social presence technostress are significantly associated with hedonic value. social presence, exhaustion Similarly, value is Originality/value enriches existing literature pertaining metaverse, strategic human resources, sustainability, creativity technology adoption. research value-based adoption (VAM) stimulus-organism-response (SOR) theories.

Language: Английский

Citations

0