Profiling Students by Perceived Immersion: Insights from VR Engine Room Simulator Trials in Maritime Higher Education
Luka Liker,
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Demir Barić,
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Ana Perić Hadžić
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et al.
Applied Sciences,
Journal Year:
2025,
Volume and Issue:
15(7), P. 3786 - 3786
Published: March 30, 2025
Research
on
students’
immersive
experiences
with
fully
virtual
reality
(VR)
technologies
is
extensively
documented
across
diverse
educational
settings;
however,
in
maritime
higher
education,
it
remains
relatively
underrepresented.
Therefore,
by
using
segmentation
analysis,
this
study
aims
to
profile
engineering
students
at
the
Faculty
of
Maritime
Studies,
University
Rijeka,
perceived
immersion
(PIMM)
within
a
Head-Mounted
Display
(HMD)
VR
engine
room
simulator
and
explore
differences
their
learning
benefits
(PLBs),
future
behavioural
intentions
(FBI),
satisfaction
(SAT)
HMD-VR
experience.
The
sample
comprised
84
participants
who
engaged
preliminary
trials.
A
non-hierarchical
(K-mean)
cluster
combined
Elbow
method,
identified
two
distinct
homogeneous
groups:
Immersionists
Conformists.
results
an
independent
t-test
indicated
that
exhibited
significantly
scores
regarding
benefits,
intentions,
overall
than
underscore
significance
understanding
subjective
perception
implementation
further
development
education
training
(MET)
curricula.
However,
as
based
specific
case
particular
context,
result
may
not
directly
apply
broader
student
population.
Language: Английский
Exploring the Perceived Ease of Use of an Immersive VR Engine Room Simulator among Maritime Students: A Segmentation Approach
David Bačnar,
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Demir Barić,
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Dario Ogrizović
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et al.
Applied Sciences,
Journal Year:
2024,
Volume and Issue:
14(18), P. 8208 - 8208
Published: Sept. 12, 2024
The
integration
of
innovative
technologies,
such
as
Virtual
Reality
(VR),
into
maritime
education
presents
a
substantial
challenge
but
also
offers
significant
potential
for
enhancing
training
and
knowledge
transmission.
This
study
aims
to
contribute
the
existing
body
by
providing
segmented
insights
students’
Perceived
Ease
Use
(PEU)
an
immersive
engine
room
VR
simulator.
analysed
sample
58
students
from
Faculty
Maritime
Studies
at
University
Rijeka,
covering
undergraduate,
graduate,
specialized
programs.
Through
hierarchical
non-hierarchical
cluster
analyses,
two
distinct
segments
were
identified
named
Proactivists
Moderates.
findings
reveal
differences
between
extracted
sub-groups
regarding
(i)
perceived
benefits
using
simulator
in
learning
education,
(ii)
future
intention
use
technology,
(iii)
overall
experience.
Study
can
directly
aid
educators
software
developers
further
implementation
technology
education.
Language: Английский