Transforming Project Management Education with Immersive Technologies in Education 5.0
Favour Aladesuru,
No information about this author
Laden Husamaldin,
No information about this author
Parisa Saadati
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et al.
Lecture notes in business information processing,
Journal Year:
2025,
Volume and Issue:
unknown, P. 193 - 206
Published: Jan. 1, 2025
Language: Английский
RE Methods for Virtual Reality Software Product Development: A Mapping Study
Sai Anirudh Karre,
No information about this author
Y. Raghu Reddy,
No information about this author
Raghav Mittal
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et al.
ACM Transactions on Software Engineering and Methodology,
Journal Year:
2024,
Volume and Issue:
33(4), P. 1 - 31
Published: Feb. 26, 2024
Software
practitioners
use
various
methods
in
Requirements
Engineering
(RE)
to
elicit,
analyze,
and
specify
the
requirements
of
enterprise
products.
The
impact
final
product
characteristics
influence
delivery.
Ad-hoc
usage
by
software
can
lead
inconsistency
ambiguity
product.
With
notable
rise
products,
games,
so
forth
across
domains,
Virtual
Reality
(VR)
has
become
an
essential
technology
for
future.
adopted
RE
developing
VR
products
requires
a
detailed
study.
This
article
presents
mapping
study
on
prescribed
used
applications
including
elicitation,
analysis,
specification.
Our
provides
insights
into
such
community
suggests
using
specific
fields
interest.
We
also
discuss
future
directions
Language: Английский
Collaborative software design and modeling in virtual reality
Martin Stancek,
No information about this author
Ivan Polášek,
No information about this author
Tibor Zalabai
No information about this author
et al.
Information and Software Technology,
Journal Year:
2023,
Volume and Issue:
166, P. 107369 - 107369
Published: Nov. 20, 2023
Context:
Software
engineering
is
becoming
more
and
distributed.
Developers
other
stakeholders
are
often
located
in
different
locations,
departments,
countries
operating
within
time
zones.
Most
online
software
design
modeling
tools
not
adequate
for
distributed
collaboration
since
they
do
support
awareness
lack
features
effective
communication.
Objective:
The
aim
of
our
research
to
activities
Virtual
Reality
(VR).
Method:
Using
science
methodology,
we
evaluate
a
tool
collaborative
VR.
We
the
efficiency
recall
information
when
using
VR
environment
compared
non-VR
environment.
Moreover,
collect
perceptions
preferences
users
explore
opportunities
challenges
that
were
incurred
by
Results:
find
there
no
significant
difference
Furthermore,
developers
satisfied
with
Conclusion:
results
similar
studies
show
working
yet
faster
or
efficient
than
on
standard
desktops.
It
very
important
improve
interface
(gestures
haptics,
keyboard
voice
input),
as
confirmed
between
first
second
evaluation.
Language: Английский
Model-based approach for specifying requirements of virtual reality software products
Sai Anirudh Karre,
No information about this author
Y. Raghu Reddy
No information about this author
Frontiers in Virtual Reality,
Journal Year:
2024,
Volume and Issue:
5
Published: Dec. 3, 2024
Introduction
Gathering
requirements
for
developing
virtual
reality
(VR)
software
products
is
a
labor-intensive
process.
It
requires
detailed
elicitation
of
scene
flow,
articles
in
the
scene,
action
responses,
custom
behaviors,
and
timeline
events.
The
slightest
change
will
escalate
design
development
costs.
While
most
VR
practitioners
depend
on
conventional
engineering
(SE)
requirement-gathering
techniques,
there
need
novel
methods
to
streamline
development.
With
severe
platform
fragmentation
hardware
volatility,
assistance
specifying
non-volatile
minimum
viable
product.
Methods
To
address
this
gap,
we
present
requirement
specification
tool
(VReqST),
model-based
products.
Results
Using
VReqST,
analysts
can
specify
both
simple
complex
multi-scene
environments
(VEs).
Discussion
VReqST
customizable
competent
illustrating
new
locomotion,
colocation,
teleportation
algorithms,
etc.
We
worked
with
community
from
industry
adoption
feedback.
revised
included
desired
features
based
inputs
gathered
their
observations
overall
impact
practice.
Language: Английский