Model-based approach for specifying requirements of virtual reality software products DOI Creative Commons
Sai Anirudh Karre,

Y. Raghu Reddy

Frontiers in Virtual Reality, Journal Year: 2024, Volume and Issue: 5

Published: Dec. 3, 2024

Introduction Gathering requirements for developing virtual reality (VR) software products is a labor-intensive process. It requires detailed elicitation of scene flow, articles in the scene, action responses, custom behaviors, and timeline events. The slightest change will escalate design development costs. While most VR practitioners depend on conventional engineering (SE) requirement-gathering techniques, there need novel methods to streamline development. With severe platform fragmentation hardware volatility, assistance specifying non-volatile minimum viable product. Methods To address this gap, we present requirement specification tool (VReqST), model-based products. Results Using VReqST, analysts can specify both simple complex multi-scene environments (VEs). Discussion VReqST customizable competent illustrating new locomotion, colocation, teleportation algorithms, etc. We worked with community from industry adoption feedback. revised included desired features based inputs gathered their observations overall impact practice.

Language: Английский

Transforming Project Management Education with Immersive Technologies in Education 5.0 DOI
Favour Aladesuru,

Laden Husamaldin,

Parisa Saadati

et al.

Lecture notes in business information processing, Journal Year: 2025, Volume and Issue: unknown, P. 193 - 206

Published: Jan. 1, 2025

Language: Английский

Citations

0

RE Methods for Virtual Reality Software Product Development: A Mapping Study DOI Open Access
Sai Anirudh Karre,

Y. Raghu Reddy,

Raghav Mittal

et al.

ACM Transactions on Software Engineering and Methodology, Journal Year: 2024, Volume and Issue: 33(4), P. 1 - 31

Published: Feb. 26, 2024

Software practitioners use various methods in Requirements Engineering (RE) to elicit, analyze, and specify the requirements of enterprise products. The impact final product characteristics influence delivery. Ad-hoc usage by software can lead inconsistency ambiguity product. With notable rise products, games, so forth across domains, Virtual Reality (VR) has become an essential technology for future. adopted RE developing VR products requires a detailed study. This article presents mapping study on prescribed used applications including elicitation, analysis, specification. Our provides insights into such community suggests using specific fields interest. We also discuss future directions

Language: Английский

Citations

2

Collaborative software design and modeling in virtual reality DOI Creative Commons
Martin Stancek, Ivan Polášek,

Tibor Zalabai

et al.

Information and Software Technology, Journal Year: 2023, Volume and Issue: 166, P. 107369 - 107369

Published: Nov. 20, 2023

Context: Software engineering is becoming more and distributed. Developers other stakeholders are often located in different locations, departments, countries operating within time zones. Most online software design modeling tools not adequate for distributed collaboration since they do support awareness lack features effective communication. Objective: The aim of our research to activities Virtual Reality (VR). Method: Using science methodology, we evaluate a tool collaborative VR. We the efficiency recall information when using VR environment compared non-VR environment. Moreover, collect perceptions preferences users explore opportunities challenges that were incurred by Results: find there no significant difference Furthermore, developers satisfied with Conclusion: results similar studies show working yet faster or efficient than on standard desktops. It very important improve interface (gestures haptics, keyboard voice input), as confirmed between first second evaluation.

Language: Английский

Citations

3

Model-based approach for specifying requirements of virtual reality software products DOI Creative Commons
Sai Anirudh Karre,

Y. Raghu Reddy

Frontiers in Virtual Reality, Journal Year: 2024, Volume and Issue: 5

Published: Dec. 3, 2024

Introduction Gathering requirements for developing virtual reality (VR) software products is a labor-intensive process. It requires detailed elicitation of scene flow, articles in the scene, action responses, custom behaviors, and timeline events. The slightest change will escalate design development costs. While most VR practitioners depend on conventional engineering (SE) requirement-gathering techniques, there need novel methods to streamline development. With severe platform fragmentation hardware volatility, assistance specifying non-volatile minimum viable product. Methods To address this gap, we present requirement specification tool (VReqST), model-based products. Results Using VReqST, analysts can specify both simple complex multi-scene environments (VEs). Discussion VReqST customizable competent illustrating new locomotion, colocation, teleportation algorithms, etc. We worked with community from industry adoption feedback. revised included desired features based inputs gathered their observations overall impact practice.

Language: Английский

Citations

0