IEEE Communications Surveys & Tutorials,
Journal Year:
2023,
Volume and Issue:
25(2), P. i - v
Published: Jan. 1, 2023
I
welcome
you
to
the
second
issue
of
IEEE
Communications
Surveys
and
Tutorials
in
2023.
This
includes
15
papers
covering
different
aspects
communication
networks.
In
particular,
these
articles
survey
tutor
various
issues
“Wireless
Communications,”
“Cyber
Security,”
“Internet
Technologies,”
“Network
Service
Management
Green
“Multimedia
Virtualization”
“Optical
Communications.”
A
brief
account
for
each
is
given
below.
Electronics,
Journal Year:
2024,
Volume and Issue:
13(3), P. 649 - 649
Published: Feb. 4, 2024
As
assisted
driving
technology
advances
and
vehicle
entertainment
systems
rapidly
develop,
future
vehicles
will
become
mobile
cinemas,
where
passengers
can
use
various
multimedia
applications
in
the
car.
In
recent
years,
progress
has
given
rise
to
immersive
video
experiences.
addition
conventional
2D
videos,
360°
videos
are
gaining
popularity,
volumetric
which
offer
users
a
better
experience,
have
been
discussed.
However,
these
place
high
demands
on
network
capabilities,
leading
dependence
next-generation
wireless
communication
address
bottlenecks.
Therefore,
this
study
provides
an
exhaustive
overview
of
latest
advancements
streaming
over
vehicular
networks.
First,
we
introduce
related
work
background
knowledge,
provide
developments
networking
types.
Next,
detail
processing
technologies,
including
released
standards.
Detailed
explanations
provided
for
strategies
technologies
that
optimize
transmission
networks,
paying
special
attention
relevant
literature
regarding
current
development
6G
is
applied
communication.
Finally,
proposed
research
directions
challenges.
Building
upon
introduced
paper
considering
diverse
applications,
suggest
suitable
architecture
transmission.
The
viewport
in
immersive
media,
exemplified
by
panoramic
video,
corresponds
to
the
field
of
view
(FoV)
and
significantly
impacts
both
volume
data
transmission
user
experience.
However,
instantaneous
highly
dynamic
nature
interactions
poses
a
challenge
traditional
segment-based
mode,
creating
conflict
between
need
for
real-time
responsiveness
structured
delivery.
It
results
substantial
redundant
data,
leading
wastage
valuable
resources.
In
this
paper,
we
analyze
from
open-source
dataset
our
self-collected
records
investigate
interactive
characteristics
viewer
scenes,
e.g.,
focus
time,
viewing
area
scope,
movement
direction.
Based
on
statistical
inferences,
introduce
concept
extended
(EoV)
describe
irregular
areas
that
mimic
moving
features
human
visual
field.
A
motion-aware
tile-based
adaptive
control
scheme,
termed
VAAC-IM,
is
designed
transmitting
media
flexibly.
We
model
process
as
constrained
submodular
minimization
problem,
design
greedy
search-based
strategy
dynamically
EoV
area.
Finally,
perform
comprehensive
validation.
demonstrate
VAAC-IM
enhances
performance
terms
reducing
black
edge
coverage,
minimizing
volume,
lowering
latency,
improving
overall
IEEE Access,
Journal Year:
2024,
Volume and Issue:
12, P. 59236 - 59259
Published: Jan. 1, 2024
Holographic-type
communication
(HTC)
is
on
the
verge
of
revolutionizing
current
paradigms.
It
will
seamlessly
connect
people
from
distant
locations
through
a
fully
immersive
experience
that
engage
all
five
senses:
sight,
hearing,
touch,
smell,
and
taste.
However,
practical
realization
widespread
adoption
HTC
impose
significant
demands
networks
end-user
devices.
While
recent
studies
have
primarily
focused
discussing
challenges
potential
research
directions,
this
paper
takes
further
step
by
evaluating
capabilities
wireless
to
meet
requirements.
Specifically,
it
highlights
limitations
fifth-generation
(5G)
identifying
HTC-related
Key
Performance
Indicators
(KPIs)
explores
sixth-generation
(6G)
networks.
Moreover,
not
only
proposes
approaches
for
enhancement
but
also
analyzes
their
impact
in
implementation.
Finally,
questions
ubiquitous
6G,
suggesting
coordinated
approach
leveraging
artificial
intelligence
(AI)
jointly
optimizing
user
sites
most
promising
strategy,
rather
than
solely
relying
specific
network
generations.
The
production
and
consumption
of
video
content
has
become
a
staple
in
the
current
day
age.
With
rise
virtual
reality
(VR),
users
are
now
looking
for
immersive,
interactive
experiences
which
combine
classic
applications,
such
as
conferencing
or
digital
concerts,
with
newer
technologies.
By
going
beyond
2D
into
360
degree
experience
first
step
was
made.
However,
offers
only
rotational
movement,
making
interaction
environment
difficult.
Fully
immersive
3D
formats,
light
fields
volumetric
video,
aspire
to
go
further
by
enabling
six
degrees-of-freedom
(6DoF),
allowing
both
positional
freedom.
Nevertheless,
adoption
capturing
rendering
methods
been
hindered
their
substantial
bandwidth
computational
requirements,
them
most
cases
impractical
low
latency
applications.
Several
efforts
have
made
alleviate
these
problems
introducing
specialized
compression
algorithms
utilizing
existing
adaptation
adapt
quality
based
on
user's
available
bandwidth.
even
though
improve
(QoE)
limitations,
they
still
suffer
from
high
makes
real-time
unfeasible.
To
address
this
issue,
we
present
novel,
open
source
[32],
one-to-many
streaming
architecture
using
point
cloud-based
video.
reduce
utilize
Draco
codec
compress
clouds
before
transmitted
WebRTC
ensures
latency,
6DoF
Content
is
adapted
employing
multiple
description
coding
(MDC)
strategy
combines
sampled
cloud
descriptions
estimated
returned
Google
congestion
control
(GCC)
algorithm.
MDC
encoding
scales
more
easily
larger
number
compared
performing
individual
encoding.
Our
proposed
solution
achieves
similar
three
nine
clients
(163
ms
166
ms),
9%
19%
lower
MDC-based
approach,
workers,
visual
per
client
solution,
five
worker
threads,
increased
when
greater
than
20.
ACM Transactions on Multimedia Computing Communications and Applications,
Journal Year:
2025,
Volume and Issue:
unknown
Published: May 19, 2025
Video
streaming
has
evolved
from
push-based,
broad-/multicasting
approaches
with
dedicated
hard-/software
infrastructures
to
pull-based
unicast
schemes
utilizing
existing
Web-based
infrastructure
allow
for
better
scalability.
In
this
article,
we
provide
an
overview
of
the
foundational
principles
HTTP
adaptive
(HAS),
video
encoding
end
user
consumption,
while
focusing
on
key
advancements
in
bitrate
algorithms,
quality
experience
(QoE),
and
energy
efficiency.
Furthermore,
article
highlights
ongoing
challenges
optimizing
network
infrastructure,
minimizing
latency,
managing
environmental
impact
streaming.
Finally,
future
directions
HAS,
including
immersive
media
neural
network-based
codecs,
are
discussed,
positioning
HAS
at
forefront
next-generation
delivery
technologies.