Editorial: Second Quarter 2023 IEEE Communications Surveys and Tutorials DOI Open Access
Dusit Niyato

IEEE Communications Surveys & Tutorials, Journal Year: 2023, Volume and Issue: 25(2), P. i - v

Published: Jan. 1, 2023

I welcome you to the second issue of IEEE Communications Surveys and Tutorials in 2023. This includes 15 papers covering different aspects communication networks. In particular, these articles survey tutor various issues “Wireless Communications,” “Cyber Security,” “Internet Technologies,” “Network Service Management Green “Multimedia Virtualization” “Optical Communications.” A brief account for each is given below.

Language: Английский

A Survey on Video Streaming for Next-Generation Vehicular Networks DOI Open Access
Chenn‐Jung Huang, Hao-Wen Cheng,

Yi-Hung Lien

et al.

Electronics, Journal Year: 2024, Volume and Issue: 13(3), P. 649 - 649

Published: Feb. 4, 2024

As assisted driving technology advances and vehicle entertainment systems rapidly develop, future vehicles will become mobile cinemas, where passengers can use various multimedia applications in the car. In recent years, progress has given rise to immersive video experiences. addition conventional 2D videos, 360° videos are gaining popularity, volumetric which offer users a better experience, have been discussed. However, these place high demands on network capabilities, leading dependence next-generation wireless communication address bottlenecks. Therefore, this study provides an exhaustive overview of latest advancements streaming over vehicular networks. First, we introduce related work background knowledge, provide developments networking types. Next, detail processing technologies, including released standards. Detailed explanations provided for strategies technologies that optimize transmission networks, paying special attention relevant literature regarding current development 6G is applied communication. Finally, proposed research directions challenges. Building upon introduced paper considering diverse applications, suggest suitable architecture transmission.

Language: Английский

Citations

12

MazeLab: A Large-Scale Dynamic Volumetric Point Cloud Video Dataset With User Behavior Traces DOI

Jennifer Ouellette,

Jashanjot Singh Sidhu,

Abdelhak Bentaleb

et al.

Published: March 26, 2025

Language: Английский

Citations

1

VAAC-IM: Viewing Area Adaptive Control in Immersive Media Transmission DOI
Han Xiao, Changqiao Xu, Chuxing Fang

et al.

Published: March 27, 2024

The viewport in immersive media, exemplified by panoramic video, corresponds to the field of view (FoV) and significantly impacts both volume data transmission user experience. However, instantaneous highly dynamic nature interactions poses a challenge traditional segment-based mode, creating conflict between need for real-time responsiveness structured delivery. It results substantial redundant data, leading wastage valuable resources. In this paper, we analyze from open-source dataset our self-collected records investigate interactive characteristics viewer scenes, e.g., focus time, viewing area scope, movement direction. Based on statistical inferences, introduce concept extended (EoV) describe irregular areas that mimic moving features human visual field. A motion-aware tile-based adaptive control scheme, termed VAAC-IM, is designed transmitting media flexibly. We model process as constrained submodular minimization problem, design greedy search-based strategy dynamically EoV area. Finally, perform comprehensive validation. demonstrate VAAC-IM enhances performance terms reducing black edge coverage, minimizing volume, lowering latency, improving overall

Language: Английский

Citations

8

On the Way to Holographic-Type Communications: Perspectives and Enabling Technologies DOI Creative Commons
Radostina Petkova, Ivaylo Bozhilov, Agata Manolova

et al.

IEEE Access, Journal Year: 2024, Volume and Issue: 12, P. 59236 - 59259

Published: Jan. 1, 2024

Holographic-type communication (HTC) is on the verge of revolutionizing current paradigms. It will seamlessly connect people from distant locations through a fully immersive experience that engage all five senses: sight, hearing, touch, smell, and taste. However, practical realization widespread adoption HTC impose significant demands networks end-user devices. While recent studies have primarily focused discussing challenges potential research directions, this paper takes further step by evaluating capabilities wireless to meet requirements. Specifically, it highlights limitations fifth-generation (5G) identifying HTC-related Key Performance Indicators (KPIs) explores sixth-generation (6G) networks. Moreover, not only proposes approaches for enhancement but also analyzes their impact in implementation. Finally, questions ubiquitous 6G, suggesting coordinated approach leveraging artificial intelligence (AI) jointly optimizing user sites most promising strategy, rather than solely relying specific network generations.

Language: Английский

Citations

6

Scalable MDC-Based Volumetric Video Delivery for Real-Time One-to-Many WebRTC Conferencing DOI Creative Commons
Matthias De Fré, Jeroen van der Hooft, Tim Wauters

et al.

Published: April 15, 2024

The production and consumption of video content has become a staple in the current day age. With rise virtual reality (VR), users are now looking for immersive, interactive experiences which combine classic applications, such as conferencing or digital concerts, with newer technologies. By going beyond 2D into 360 degree experience first step was made. However, offers only rotational movement, making interaction environment difficult. Fully immersive 3D formats, light fields volumetric video, aspire to go further by enabling six degrees-of-freedom (6DoF), allowing both positional freedom. Nevertheless, adoption capturing rendering methods been hindered their substantial bandwidth computational requirements, them most cases impractical low latency applications. Several efforts have made alleviate these problems introducing specialized compression algorithms utilizing existing adaptation adapt quality based on user's available bandwidth. even though improve (QoE) limitations, they still suffer from high makes real-time unfeasible. To address this issue, we present novel, open source [32], one-to-many streaming architecture using point cloud-based video. reduce utilize Draco codec compress clouds before transmitted WebRTC ensures latency, 6DoF Content is adapted employing multiple description coding (MDC) strategy combines sampled cloud descriptions estimated returned Google congestion control (GCC) algorithm. MDC encoding scales more easily larger number compared performing individual encoding. Our proposed solution achieves similar three nine clients (163 ms 166 ms), 9% 19% lower MDC-based approach, workers, visual per client solution, five worker threads, increased when greater than 20.

Language: Английский

Citations

4

Enabling Ultralow-Latency Services with Ubiquitous Mobility by Means of a Compact Network Architecture DOI
Guiliang Cai, Qiang Wu, Ran Wang

et al.

IEEE Transactions on Mobile Computing, Journal Year: 2025, Volume and Issue: 24(6), P. 4858 - 4873

Published: Jan. 17, 2025

Language: Английский

Citations

0

VV-DASH: A Framework for Volumetric Video DASH Streaming DOI

Hadi Heidarirad,

Mea Wang

Published: March 26, 2025

Language: Английский

Citations

0

Low-Latency Volumetric Video Conferencing in Congested Networks Through L4S DOI
Matthias De Fré, Jeroen van der Hooft, Chia‐Yu Chang

et al.

Published: March 26, 2025

Language: Английский

Citations

0

LL-Sparse: Low-Latency 6-DoF Field of View Prediction DOI

J. Ouellette,

Abdelhak Bentaleb

Published: March 26, 2025

Language: Английский

Citations

0

HTTP Adaptive Streaming: A Review on Current Advances and Future Challenges DOI
Christian Timmerer, Hadi Amirpour, Farzad Tashtarian

et al.

ACM Transactions on Multimedia Computing Communications and Applications, Journal Year: 2025, Volume and Issue: unknown

Published: May 19, 2025

Video streaming has evolved from push-based, broad-/multicasting approaches with dedicated hard-/software infrastructures to pull-based unicast schemes utilizing existing Web-based infrastructure allow for better scalability. In this article, we provide an overview of the foundational principles HTTP adaptive (HAS), video encoding end user consumption, while focusing on key advancements in bitrate algorithms, quality experience (QoE), and energy efficiency. Furthermore, article highlights ongoing challenges optimizing network infrastructure, minimizing latency, managing environmental impact streaming. Finally, future directions HAS, including immersive media neural network-based codecs, are discussed, positioning HAS at forefront next-generation delivery technologies.

Language: Английский

Citations

0