5G-Enabled Internet of Musical Things Architectures for Remote Immersive Musical Practices
IEEE Open Journal of the Communications Society,
Journal Year:
2024,
Volume and Issue:
5, P. 4691 - 4709
Published: Jan. 1, 2024
Networked
Music
Performances
(NMPs)
involve
geographically-displaced
musicians
performing
together
in
real-time.
To
date,
scarce
research
has
been
conducted
on
how
to
integrate
NMP
systems
with
immersive
audio
rendering
techniques
able
enrich
the
musicians'
perception
of
sharing
same
acoustic
environment.
In
addition,
use
wireless
technologies
for
NMPs
largely
overlooked.
this
paper,
we
propose
two
architectures
Immersive
(INMPs),
which
differ
physical
positions
computing
blocks
constituting
3D
toolchain.
These
leverage
a
backend
specifically
conceived
support
remote
musical
practices
via
Software
Defined
Networking
methods,
and
takes
advantage
orchestration,
slicing,
Multi-access
Edge
Computing
(MEC)
capabilities
5G.
Moreover,
illustrate
machine
learning
algorithms
network
traffic
prediction
packet
loss
concealment.
Traffic
predictions
at
multiple
time
scales
are
utilized
achieve
an
optimized
placement
Virtual
Network
Functions
hosting
mixing
processing
functionalities
within
available
MEC
sites,
depending
users'
geographical
locations
current
load
conditions.
An
analysis
technical
requirements
INMPs
using
is
provided,
along
their
performance
assessment
simulators.
Language: Английский
Edge-Enabled Spatial Audio Service: Implementation and Performance Analysis on a MEC 5G Infrastructure
Published: Oct. 26, 2023
Spatial
audio
technologies
are
becoming
a
fundamental
requirement
for
guaranteeing
immersive
auditory
experiences
in
various
applications
such
as
Augmented
and
Virtual
Reality
up
to
the
Metaverse.
With
rise
of
mobile
edge
computing,
there
is
growing
interest
exploring
spatial
algorithms
performance
on
infrastructures.
This
paper
presents
an
evaluation
two
different
potential
offloading
real
time
processing
Mobile
Edge
Computing
(MEC)
infrastructure.
The
presented
results
were
obtained
through
evaluations
performed
operator
network,
they
demonstrate
feasibility
computation
at
network
edge.
No
difference
terms
between
was
observed
under
assumed
scenario.
Language: Английский
Investigation of Server–Based Spatial Audio for Metaverse Concert Distribution
Published: Sept. 30, 2024
Modern
music
delivery
contexts
include
the
real-time
distribution
of
musical
performances
as
immersive
media
('metaverse
concerts')
to
online
audiences.
This
paper
details
an
investigatory
deployment
a
novel
server-based
spatial
audio
rendering
system
for
this
context,
considering
practical
wireless
Virtual
Reality
(VR)
audience
endpoint.
Ambisonic
auralisation
is
provided
with
6
Degrees
Freedom
(6DoF)
using
Spatial
Impulse
Response
(SIR)
interpolation
approach
which
efficient
large-scale
distribution.
Binaural
distributed
mobile
device
at
endpoint
low-latency
Network
Music
Performance
(NMP)
streaming
software.
Improvement
in
achieved
relative
that
possible
on
consumer
HMDs.
Latency
measurements
suggest
acceptable
motion-sound
latency
not
device,
however
may
be
achievable
other
contexts,
or
optimised
systems.
Language: Английский
Locally Adapted Immersive Environments for Distributed Music Performances in Mixed Reality
Andrea Genovese,
No information about this author
Marta Gospodarek,
No information about this author
Zack Nguyen
No information about this author
et al.
Published: Sept. 30, 2024
The
integration
of
network-based
music
performance
with
immersive
media
technology
opens
new
compelling
avenues
for
live
collaborative
multimedia
concerts
and
exhibitions.
This
paper
presents
a
development
workflow
creating
cohesive
environments
network
performances,
where
an
exhibition
node
is
connected
to
remote
ensemble.
These
rely
on
the
usage
local
characterization
data,
such
as
room
acoustic
measurements
digital
twin
assets,
render
mix
audio
motion-capture
streams,
capable
merging
performers
into
single
shared
display
streamed
eXtended
Reality
devices.
Spatialization
auralization
techniques
are
used
add
realism
auditory
elements
ground
them
in
acoustics
by
musicians
stage
audiences.
resulting
"hybrid"
combines
virtual-reality
mixed-reality
principles
create
specific
type
novel
interactive
concert
experience.
Language: Английский
Telemersive Audio Systems for Online Jamming
Patrick Müller,
No information about this author
Roman Haefeli,
No information about this author
Johannes Schütt
No information about this author
et al.
Published: Sept. 30, 2024
This
paper
focuses
on
aesthetic
approaches,
specific
projects
and
tools
for
online
jamming
involving
immersive
audio.
By
'online
jamming',
we
refer
to
the
widespread
practice
of
individual
performers
located
in
different
spaces
collaborating
via
Internet
near
real-time.
'immersive
audio',
mean
capture,
processing
delivery
sound
with
three-dimensional
directional
characteristics
—
specifically,
through
binaural
rendering
headphones.
The
first
part
spatial
dimension
telematic
performance
practices,
which,
compared
temporal
said
is
under-conceptualised
relevant
literature.
second
highlights
some
perceptual
requirements
that
need
be
considered
when
musicians
play
together
interact
each
other
rendering.
We
then
analyse
a
number
tools,
technical
applications
artistic
can
subsumed
under
an
expanded
understanding
audio,
two
which
were
developed
our
own
research
unit.
analysis
namely
draws
how
these
aesthetically
deal
categories
they
respond
challenges.
concludes
by
measuring
latencies
audio
plug-ins
streaming
utilities.
results
show
potential
such
telemersive
approaches
promising
designed
address
latency
issues,
are
critical
jamming.
Language: Английский
Networked microcontrollers for accessible, distributed spatial audio
Thomas Albert Rushton,
No information about this author
Romain Michon,
No information about this author
Stefania Serafin
No information about this author
et al.
Frontiers in Virtual Reality,
Journal Year:
2024,
Volume and Issue:
5
Published: Nov. 8, 2024
State-of-the-art
systems
for
spatial
and
immersive
audio
are
typically
very
costly,
being
reliant
on
specialist
hardware
capable
of
performing
computationally
intensive
signal
processing
delivering
output
to
many
tens,
if
not
hundreds,
loudspeakers.
Centralised
this
sort
suffer
from
limited
accessibility
due
their
inflexibility
expense.
Building
the
research
past
few
decades
in
transmission
data
over
computer
networks,
emergence
recent
years
increasingly
capable,
low-cost
microcontroller-based
development
platforms
with
support
both
networking
functionality,
we
present
a
prototype
decentralised,
modular
alternative.
Having
previously
explored
feasibility
running
microcontroller
device
as
networked
client,
here
describe
client-server
system
improved
scalability
via
multicast
transmission.
The
operates
ubiquitous,
commonplace
computing
equipment,
view
it
simple,
versatile,
highly-accessible
platform,
granting
users
freedom
explore
spatialisation
approaches
at
vastly
reduced
Though
faced
by
significant
technical
challenges,
particularly
regard
maintaining
synchronicity
between
distributed
processors,
produces
perceptually
plausible
results.
Findings
commensurate
capability,
further
research,
disrupt
democratise
fields
audio.
Language: Английский