VRx@Home protocol: A virtual reality at-home intervention for persons living with dementia and their care partners DOI Creative Commons
Raheleh Saryazdi, Lora Appel, Samantha Lewis-Fung

et al.

BMJ Open, Journal Year: 2024, Volume and Issue: 14(12), P. e085442 - e085442

Published: Dec. 1, 2024

Virtual reality (VR) technology is increasingly used by researchers and healthcare professionals as a therapeutic intervention to improve the quality of life persons living with dementia (PLwD). However, most VR interventions date have mainly been explored in long-term or community care settings, fewer being at home. Setting important, given that majority PLwD live home are cared for their family partners. One challenges affecting partner relationships barriers communication, which can lead social isolation poor both parties. Thus, goal proposed project explore whether an immersive, multisensory facilitate communication between partners and, turn, enhance personal well-being. Thirty dyads comprised family/friend will participate this at-home intervention. Their interactions be recorded they experience series 360° videos together (eg, concert, travel) either using headset (PLwD) paired tablet (care partner) only together. The two conditions allow us compare immersive more common non-immersive tablet-based technology. study begin training baseline data collection. then take place over 4-week period, (VR vs tablet-only) experienced 2 weeks each. A comprehensive set measures employed assess quantity dyadic interactions, such verbal/non-verbal language informativity, gestures) self-reported well-being life. Ethical approval was granted University Health Network (#21-5701). Findings shared all stakeholders through peer-reviewed publications presentations. This has registered on clinicaltrials.gov (NCT06568211).

Language: Английский

Opportunities for Managing Pain and Anxiety in the Intensive Care Unit Using Virtual Reality: Perspectives from Bedside Care Providers DOI Creative Commons
Isabella Patricia Garito, Samantha Lewis-Fung,

Brenna Lawson

et al.

Deleted Journal, Journal Year: 2024, Volume and Issue: 1(1), P. 53 - 64

Published: March 1, 2024

Purpose: Virtual reality (VR) is a promising nonpharmacological tool to decrease pain and anxiety in the intensive care unit (ICU). Limited work, however, has been conducted on functional implications of using VR support intubated ICU patients. This study aimed gather providers' perspectives implementing understand potential challenges establish measurable outcomes. Materials Methods: was an exploratory qualitative study. bedside providers were shown how technology would look mannequin, had opportunity experience VR, took part semistructured interview. Results: Participants (n = 16) expressed overall willingness use with patients, indicating that may be particularly beneficial for prolonged intubation, but less optimal during extubation. Potential included patient eligibility use, informed consent, provider buy-in workflow, appropriateness hardware/software. Conclusions: Successful adoption contingent involvement designing staff training, best practices, standard workflow administering evaluating intervention. Although many concerns described by our sample have solutions, preparation family remain critical reducing complexity this

Language: Английский

Citations

1

VRx@Home protocol: A virtual reality at-home intervention for persons living with dementia and their care partners DOI Creative Commons
Raheleh Saryazdi, Lora Appel, Samantha Lewis-Fung

et al.

BMJ Open, Journal Year: 2024, Volume and Issue: 14(12), P. e085442 - e085442

Published: Dec. 1, 2024

Virtual reality (VR) technology is increasingly used by researchers and healthcare professionals as a therapeutic intervention to improve the quality of life persons living with dementia (PLwD). However, most VR interventions date have mainly been explored in long-term or community care settings, fewer being at home. Setting important, given that majority PLwD live home are cared for their family partners. One challenges affecting partner relationships barriers communication, which can lead social isolation poor both parties. Thus, goal proposed project explore whether an immersive, multisensory facilitate communication between partners and, turn, enhance personal well-being. Thirty dyads comprised family/friend will participate this at-home intervention. Their interactions be recorded they experience series 360° videos together (eg, concert, travel) either using headset (PLwD) paired tablet (care partner) only together. The two conditions allow us compare immersive more common non-immersive tablet-based technology. study begin training baseline data collection. then take place over 4-week period, (VR vs tablet-only) experienced 2 weeks each. A comprehensive set measures employed assess quantity dyadic interactions, such verbal/non-verbal language informativity, gestures) self-reported well-being life. Ethical approval was granted University Health Network (#21-5701). Findings shared all stakeholders through peer-reviewed publications presentations. This has registered on clinicaltrials.gov (NCT06568211).

Language: Английский

Citations

0