Entertainment Computing, Journal Year: 2024, Volume and Issue: 52, P. 100801 - 100801
Published: July 8, 2024
Language: Английский
Entertainment Computing, Journal Year: 2024, Volume and Issue: 52, P. 100801 - 100801
Published: July 8, 2024
Language: Английский
Teaching and Teacher Education, Journal Year: 2025, Volume and Issue: 159, P. 104992 - 104992
Published: March 26, 2025
Language: Английский
Citations
0Journal of Computer Assisted Learning, Journal Year: 2024, Volume and Issue: 40(5), P. 2190 - 2207
Published: May 28, 2024
Abstract Background The most recent Norwegian educational reform, in force from 2020, was the first to include games alongside more traditional language learning resources (e.g., novels, films, music) English curriculum for secondary school. This emphasis on provided a unique opportunity examine how are actually used instruction combination with other resources. Objectives aim of this study investigate digital commercial game Land is My printed novel naturally occurring two lower classes during two‐week project labelled ‘The Native American Experience’. Methods Participants involved one teacher, nine student teachers and 52 students (aged 13–14). Using mixed methods design, we integrated quantitative qualitative analyses classroom video recordings ( N = 20), screen gameplay 32), texts 32) retrospective interviews 7). We validated Protocol Language Arts Teaching Observation (PLATO; Grossman, 2015) reflexive thematic analysis (Braun & Clarke, 2022) interviews. Results Conclusions dual perspective experience. While window observing topic historically, playground experience interactively. Although offered different perspectives experience, identified missed opportunities those who gamed before reading, whereas read their knowledge when they engaged content. In broader context technology instruction, combine literacies that acknowledge students' prior diverse literacies.
Language: Английский
Citations
2Journal of Curriculum Studies, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 20
Published: Dec. 15, 2024
Background: Life skills education (LSE) has prevailed since the early 1980s, and despite international policy ambitions, there are few indications of LSE in formal school contexts outside programmes. This study adds to existing literature by investigating Norway, shortly after its introduction into 2020 national curriculum; acknowledging value developing students' ability understand influence factors that important for managing their own life.
Language: Английский
Citations
1Innovation in Language Learning and Teaching, Journal Year: 2024, Volume and Issue: unknown, P. 1 - 16
Published: June 29, 2024
Purpose This qualitative-dominant study focuses on five foreign/second language (L2) English learners in 10th grade (age 15) Norway. The purpose is to provide insight into the processes underlying L2 learning by looking at what escapist reading/gaming means for participants' beliefs about their proficiency.
Language: Английский
Citations
0Entertainment Computing, Journal Year: 2024, Volume and Issue: 52, P. 100801 - 100801
Published: July 8, 2024
Language: Английский
Citations
0