The
widespread
use
of
computer
graphics
technology
has
inspired
a
massive
demand
for
virtual
landscapes
in
terms
scale
and
detail.
Manually
creating
huge,
realistic
terrains
with
resource-intensive
populations
would
be
labor-intensive.
Automated
programmatic
terrain
generation
become
dominant
method
to
reduce
manual
workload.
For
some
types,
existing
methods
are
usually
highly
specialized,
but
less
work
been
done
on
procedural
under
different
eco-climatic
conditions.
In
this
paper,
we
propose
an
automated
generating
multi-biome
based
climate
simulation,
which
can
effectively
create
expansive
reasonable
ecological
clouds
spatial
features.
proposed
integrates
PCG
(Procedural
Content
Generation)
DEM
(Digital
Elevation
Model)
simplified
simulation
model
climate,
vegetation,
topography,
ultimately
generates
topography
that
used
the
research
fields
change,
environment,
natural
resources.
experimental
results
show
quickly
ecologically
terrain.
ACM Transactions on Intelligent Systems and Technology,
Journal Year:
2023,
Volume and Issue:
14(3), P. 1 - 29
Published: Jan. 9, 2023
3D
modeling
of
non-linear
objects
from
stylized
sketches
is
a
challenge
even
for
experts
in
Computer
Graphics
(CG).
The
extrapolation
parameters
sketch
very
complex
and
cumbersome
task.
In
the
present
study,
we
propose
broker
system
that
mediates
between
modeler
modelling
software
can
transform
tree
into
complete
model.
input
do
not
need
to
be
accurate
or
detailed,
only
represent
rudimentary
outline
wishes
3D-model.
Our
approach
based
on
well-defined
Deep
Neural
Network
(DNN)
architecture,
called
TreeSketchNet
(TSN),
convolutions
able
generate
Weber
Penn
interpreted
by
model
starting
simple
sketch.
training
dataset
consists
Synthetically-Generated
\revision{(SG)}
are
associated
with
Weber-Penn
generated
dedicated
Blender
add-on.
accuracy
proposed
method
demonstrated
testing
TSN
both
synthetic
hand-made
sketches.
Finally,
provide
qualitative
analysis
our
results,
evaluating
coherence
predicted
several
distinguishing
features.
ACM Transactions on Graphics,
Journal Year:
2024,
Volume and Issue:
43(4), P. 1 - 21
Published: July 19, 2024
Wildfires
are
a
complex
physical
phenomenon
that
involves
the
combustion
of
variety
flammable
materials
ranging
from
fallen
leaves
and
dried
twigs
to
decomposing
organic
material
living
flora.
All
these
can
potentially
act
as
fuel
with
different
properties
determine
progress
severity
wildfire.
In
this
paper,
we
propose
novel
approach
for
simulating
dynamic
interaction
between
varying
components
wildfire,
including
processes
convection,
heat
transfer
vegetation,
soil
atmosphere.
We
representation
vegetation
includes
detailed
branch
geometry,
moisture,
distribution
grass,
fine
fuel,
duff.
Furthermore,
model
ignition,
generation,
transport
fire
by
firebrands
embers.
This
allows
rendering
virtual
3D
wildfires
realistically
capture
key
aspects
process,
such
progressions
ground
crown
fires,
impact
embers
carried
wind,
effects
barriers
other
human
intervention
methods.
evaluate
our
through
numerous
experiments
based
on
comparisons
real-world
wildfire
data.
ACM Transactions on Graphics,
Journal Year:
2023,
Volume and Issue:
42(4), P. 1 - 16
Published: July 26, 2023
Computer
graphics
has
dedicated
a
considerable
amount
of
effort
to
generating
realistic
models
trees
and
plants.
Many
existing
methods
leverage
procedural
modeling
algorithms
-
that
often
consider
biological
findings
generate
branching
structures
individual
trees.
While
the
realism
tree
generated
by
these
steadily
increases,
most
approaches
neglect
model
root
system
However,
not
only
adds
visual
but
also
plays
an
important
role
in
development
In
this
paper,
we
advance
following
ways:
First,
define
physically-plausible
soil
simulate
resource
gradients,
such
as
water
nutrients.
Second,
propose
novel
developmental
for
roots
enables
us
emergently
develop
systems
adapt
various
types.
Third,
long-distance
signaling
coordinate
shoots
roots.
We
show
our
advanced
first
time
generation
with
their
systems.
ACM Transactions on Graphics,
Journal Year:
2023,
Volume and Issue:
42(4), P. 1 - 16
Published: July 26, 2023
We
present
a
method
for
automatically
generating
polygonal
shapes
from
an
example
using
graph
grammar.
Most
procedural
modeling
techniques
use
grammars
with
manually
created
rules,
but
our
can
create
them
example.
Our
generate
graphs
that
are
locally
similar
to
given
disassemble
the
input
into
small
pieces
called
primitives
and
then
reassemble
new
graphs.
organize
all
possible
hierarchy
find
matching
within
hierarchy.
These
matches
used
grammar
construct
every
graph.
generates
converts
planar
drawing
produce
final
shape.
IEEE Transactions on Visualization and Computer Graphics,
Journal Year:
2023,
Volume and Issue:
30(8), P. 5795 - 5809
Published: Aug. 23, 2023
In
this
paper,
we
propose
DeepTree
,
a
novel
method
for
modeling
trees
based
on
learning
developmental
rules
branching
structures
instead
of
manually
defining
them.
We
call
our
deep
neural
model
"situated
latent"
because
its
behavior
is
determined
by
the
intrinsic
state
-encoded
as
latent
space
model-
and
extrinsic
(environmental)
data
that
"situated"
location
in
3D
tree
structure.
use
network
pipeline
to
train
situated
allows
us
locally
predict
branch
growth
only
single
node
graph
model.
representation
progressively
develop
new
nodes,
thereby
mimicking
process
trees.
Starting
from
root
node,
generated
iteratively
querying
newly
added
nodes
resulting
structure
whole
tree.
Our
enables
generating
wide
variety
shapes
without
need
define
intricate
parameters
control
their
behavior.
Furthermore,
show
latents
can
also
be
used
encode
environmental
response
models,
e.g.,
when
grow
next
obstacles.
validate
effectiveness
measuring
similarity
models
procedurally
ones
number
established
metrics
form.
ACM Transactions on Graphics,
Journal Year:
2024,
Volume and Issue:
43(4), P. 1 - 16
Published: July 19, 2024
Cyclones
are
large-scale
phenomena
that
result
from
complex
heat
and
water
transfer
processes
in
the
atmosphere,
as
well
interaction
of
multiple
hydrometeors
,
i.e.,
ice
particles.
When
cyclones
make
landfall,
they
considered
natural
disasters
spawn
dread
awe
alike.
We
propose
a
physically-based
approach
to
describe
3D
development
visually
convincing
physically
plausible
manner.
Our
allows
us
capture
continuity,
turbulent
microphysical
dynamics
hydrometeors,
mesoscale
cyclonic
within
planetary
boundary
layer.
Modeling
these
enables
simulate
hurricane
tornado
phenomena.
evaluate
our
simulations
quantitatively
by
comparing
real
data
storm
soundings
observations
landfall
climatology
research.
Additionally,
qualitative
comparisons
previous
methods
performed
validate
different
parts
scheme.
In
summary,
model
simulates
cyclogenesis
comprehensive
way
interactively
render
animations
some
most
weather
events.
IEEE Transactions on Visualization and Computer Graphics,
Journal Year:
2022,
Volume and Issue:
29(12), P. 4920 - 4935
Published: July 21, 2022
Tree
modeling
has
been
extensively
studied
in
computer
graphics.
Recent
advances
the
development
of
high-resolution
sensors
and
data
processing
techniques
are
extremely
useful
for
collecting
3D
datasets
real-world
trees
generating
increasingly
plausible
branching
structures.
The
wide
availability
versatile
acquisition
platforms
allows
us
to
capture
multi-view
images
scanned
that
can
be
used
guided
tree
modeling.
In
this
paper,
we
carry
out
a
comprehensive
review
state-of-the-art
methods
botanical
geometry
by
taking
input
from
real
scenarios.
A
range
studies
proposed
following
different
approaches.
most
relevant
contributions
summarized
classified
into
three
categories:
(1)
procedural
reconstruction,
(2)
geometry-based
extraction,
(3)
image-based
addition,
describe
other
approaches
focused
on
reconstruction
process
adding
additional
features
achieve
realistic
appearance
models.
Thus,
provide
an
overview
effective
procedures
assist
researchers
photorealistic
appearance.
article
concludes
with
remarks
trends
promising
research
opportunities
using
data.
Integrative and Comparative Biology,
Journal Year:
2024,
Volume and Issue:
64(3), P. 975 - 986
Published: May 13, 2024
Biology
as
a
field
has
transformed
since
the
time
of
its
foundation
from
an
organized
enterprise
cataloging
diversity
natural
world
to
quantitatively
rigorous
science
seeking
answer
complex
questions
about
functions
organisms
and
their
interactions
with
each
other
environments.
As
mathematical
rigor
biological
analyses
improved,
quantitative
models
have
been
developed
describe
multi-mechanistic
systems
test
hypotheses.
However,
applications
uneven
across
fields,
many
biologists
lack
foundational
training
necessary
apply
them
in
research
or
interpret
results
inform
problem-solving
efforts.
This
gap
scientific
created
false
dichotomy
"biologists"
"modelers"
that
only
exacerbates
barriers
working
additional
modeling.
Here,
we
make
argument
all
are
modelers
capable
using
sophisticated
modeling
work.
We
highlight
four
benefits
conducting
within
framework
models,
identify
potential
producers
consumers
information
produced
by
such
recommendations
for
strategies
overcome
widespread
implementation.
Improved
understanding
could
guide
better
measurements
through
evaluate
mechanisms,
allow
judge
quality
they
receive.
our
explanations
phenomena
increase
complexity,
so
too
must
embrace
skill.
Computer Graphics Forum,
Journal Year:
2024,
Volume and Issue:
43(7)
Published: Oct. 1, 2024
Abstract
Terrain
analysis
plays
an
important
role
in
computer
graphics,
hydrology
and
geomorphology.
In
particular,
analyzing
the
path
of
material
flow
over
a
terrain
with
consideration
local
depressions
is
precursor
to
many
further
tasks
erosion,
river
formation,
plant
ecosystem
simulation.
For
example,
fluvial
erosion
simulation
used
modeling
computes
water
discharge
repeatedly
locate
channels
for
soil
removal
transport.
Despite
its
significance,
traditional
methods
face
performance
constraints,
limiting
their
broader
applicability.
this
paper,
we
propose
novel
GPU
routing
algorithm
that
𝒪(
log
n)
iterations
n
vertices
(assuming
processors).
We
also
provide
depression
route
out
minima
formed
by
terrain,
which
converges
2
iterations.
Our
implementation
these
algorithms
leads
5×
speedup
34
×
52
compared
previous
work
on
1024
enabling
interactive
control