IEEE Transactions on Affective Computing,
Journal Year:
2023,
Volume and Issue:
15(3), P. 1303 - 1314
Published: Nov. 20, 2023
Self-supervised
learning
has
shown
value
for
uncovering
informative
movement
features
human
activity
recognition.
However,
there
been
minimal
exploration
of
this
approach
affect
recognition
where
availability
large
labelled
datasets
is
particularly
limited.
In
paper,
we
propose
a
P-STEMR
(Parallel
Space-Time
Encoding
Movement
Representation)
architecture
with
the
aim
addressing
gap
and
specifically
leveraging
higher
pain-level
classification.
We
evaluated
analyzed
using
three
different
across
four
sets
experiments.
found
statistically
significant
increase
in
average
F1
score
to
0.84
pain
level
classification
two
classes
based
on
compared
use
hand-crafted
features.
This
suggests
that
it
capable
representations
transferring
these
from
data
captured
lab
settings
levels
messier
real-world
data.
further
efficacy
transfer
between
can
be
undermined
by
dissimilarities
population
groups
due
impairments
behaviour
motion
primitives
(e.g.
rotation
versus
flexion).
Future
work
should
investigate
how
effect
differences
could
minimized
so
healthy
people
more
valuable
learning.
IEEE Transactions on Affective Computing,
Journal Year:
2023,
Volume and Issue:
15(3), P. 859 - 871
Published: July 20, 2023
The
use
of
multiple
raters
to
label
datasets
is
an
established
practice
in
affective
computing.
principal
goal
reduce
unwanted
subjective
bias
the
labelling
process.
Unfortunately,
this
leads
key
problem
identifying
a
ground
truth
for
training
affect
recognition
system.
This
becomes
more
relevant
sparsely-crossed
annotation
where
each
rater
only
labels
portion
full
dataset
ensure
manageable
workload
per
rater.
In
paper,
we
introduce
Multi-Rater
Consensus
Learning
(MRCL)
method
which
learns
representative
model
that
accounts
rater's
agreement
with
other
raters.
MRCL
combines
multitask
learning
(MTL)
regularizer
and
consensus
loss.
Unlike
standard
MTL,
approach
allows
learn
predict
while
explicitly
accounting
among
We
evaluated
our
on
two
different
based
spontaneous
body
movement
expressions
pain
behaviour
detection
laughter
type
respectively.
naturalistic
were
chosen
forms
(different
affect,
observation
stimuli,
raters)
they
together
offer
evaluating
approach.
Empirical
results
demonstrate
effective
modelling
from
multi-rater
annotation.
With
the
development
of
Internet
Things
(IoT)
technology,
wearable
devices
have
been
widely
used
in
different
fields.
However,
few
studies
focused
on
application
and
IoT
technologies
student
movement
detection
systems
for
Physical
Education
(PE).
This
paper
mainly
designs
an
Message
Queuing
Telemetry
Transport
(MQTT)-based
condition
monitoring
system
physical
status
monitoring,
where
network
transmission
from
perception
layer
to
a
multi-user
scenario
is
considered.
The
proposed
consists
data
acquisition
module,
communication
module
message
transmission,
analysis
application.
(MQTT)
protocol,
as
low-overhead
low-bandwidth-consumption
instant
messaging
applied
enable
be
published
clients
that
has
subscribed
corresponding
topics
real-time.
During
experiment,
each
client
publishes
amounts
broker,
simulating
multiple
users
sending
it
sends
received
through
flow
function.
results
show
MQTT
protocol
low
latency
situations.
Also,
able
provide
real-time
reliable
services
with
minimal
volume
limited
bandwidth,
which
reveals
feasibility
its
smart
education.
IEEE Transactions on Affective Computing,
Journal Year:
2023,
Volume and Issue:
15(3), P. 1303 - 1314
Published: Nov. 20, 2023
Self-supervised
learning
has
shown
value
for
uncovering
informative
movement
features
human
activity
recognition.
However,
there
been
minimal
exploration
of
this
approach
affect
recognition
where
availability
large
labelled
datasets
is
particularly
limited.
In
paper,
we
propose
a
P-STEMR
(Parallel
Space-Time
Encoding
Movement
Representation)
architecture
with
the
aim
addressing
gap
and
specifically
leveraging
higher
pain-level
classification.
We
evaluated
analyzed
using
three
different
across
four
sets
experiments.
found
statistically
significant
increase
in
average
F1
score
to
0.84
pain
level
classification
two
classes
based
on
compared
use
hand-crafted
features.
This
suggests
that
it
capable
representations
transferring
these
from
data
captured
lab
settings
levels
messier
real-world
data.
further
efficacy
transfer
between
can
be
undermined
by
dissimilarities
population
groups
due
impairments
behaviour
motion
primitives
(e.g.
rotation
versus
flexion).
Future
work
should
investigate
how
effect
differences
could
minimized
so
healthy
people
more
valuable
learning.