Neurophysiological Data Collection at the Digital Workplace
Lecture notes in information systems and organisation,
Journal Year:
2025,
Volume and Issue:
unknown, P. 201 - 209
Published: Jan. 1, 2025
Language: Английский
Trinity: A Design Fiction to Unravel the Present and Future Tensions in Professional Informatics and Awareness Support Tools
Published: June 22, 2024
Language: Английский
Working with AI Sound: Exploring the Future of Workplace AI Sound Technologies
Published: June 22, 2024
Language: Английский
Perfect Eudaimonic User Experience Design That Aristotle Would Have Wanted
Designing Interactive Systems Conference,
Journal Year:
2024,
Volume and Issue:
unknown, P. 96 - 101
Published: July 1, 2024
The
demand
for
a
design
productivity
and
efficiency
of
technology
is
increasingly
giving
way
to
the
eudaimonic
well-being
(EWB)
focusing
on
support
user's
authenticity,
excellence,
meaning,
growth.
Especially
in
human-computer
interaction
(HCI),
question
how
EWB
can
be
stimulated
its
facets.
In
this
provocative
paper,
we
present
Eudaimonic
User
Experience
(EUX)
rules
artifacts
that
have
derived
based
previous
work
from
HCI
psychology.
are
primarily
intended
serve
as
basis
discussing
possibility
alternative
beyond
current
doctrines
simplicity,
gradualism,
ease
use,
which
could
more
human-centered
than
aforementioned
principles.
Language: Английский
Exploring user preferences: customisation and attitudes towards notifications in mobile health and well-being applications
Behaviour and Information Technology,
Journal Year:
2024,
Volume and Issue:
unknown, P. 1 - 17
Published: Dec. 2, 2024
In
mobile
technologies
for
health
and
well-being
(mHealth),
push
notifications
are
a
widely
used
tool
to
implement
persuasive
strategies.
However,
little
research
has
been
carried
out
investigate
the
impact
of
in
such
users'
attitudes
towards
them.
this
study,
we
address
gap
by
exploring
role
their
customisation
context
applications
that
promote
social,
mental,
or
physical
well-being.
Based
on
observational
data
collected
from
152
participants,
preferences
explore
how
they
differ
along
demographic
dimensions.
addition,
then
verified
these
results
with
behavioural
measures
attitude
ratings
through
user
study
(N
=
31),
which
saw
participants
interacting
prototype
mHealth
application.
Our
findings
show
is
desired
feature
can
be
improve
aspect
applications.
Implications
derived
our
provide
guidance
researchers
practitioners
alike
when
designing
app
create
better
motivating,
meaningful,
experiences.
Language: Английский