Understanding User Behavior for Enhancing Cybersecurity Training with Immersive Gamified Platforms DOI Creative Commons

Nikitha Donekal Chandrashekar,

A. Maughan Lee, Mohamed Azab

et al.

Information, Journal Year: 2024, Volume and Issue: 15(12), P. 814 - 814

Published: Dec. 18, 2024

In modern digital infrastructure, cyber systems are foundational, making resilience against sophisticated attacks essential. Traditional cybersecurity defenses primarily address technical vulnerabilities; however, the human element, particularly decision-making during attacks, adds complexities that current behavioral studies fail to capture adequately. Existing approaches, including theoretical models, game theory, and simulators, rely on retrospective data static scenarios. These methods often miss real-time, context-specific nature of user responses threats. To these limitations, this work introduces a framework combines Extended Reality (XR) Generative Artificial Intelligence (Gen-AI) within gamified platform. This enables continuous, high-fidelity collection behavior in dynamic attack It includes three core modules: Player Behavior Module (PBM), Gamification (GM), Simulation (SM). Together, modules create an immersive, responsive environment for studying interactions. A case study simulated critical infrastructure demonstrates framework’s effectiveness capturing realistic behaviors under attack, with potential applications improving response strategies across sectors. lays foundation adaptive training user-centered development infrastructure.

Language: Английский

Classroom Simulacra: Building Contextual Student Generative Agents in Online Education for Learning Behavioral Simulation DOI
Songlin Xu,

H. W. Wen,

Hongyi Pan

et al.

Published: April 25, 2025

Student simulation supports educators to improve teaching by interacting with virtual students. However, most existing approaches ignore the modulation effects of course materials because two challenges: lack datasets granularly annotated materials, and limitation models in processing extremely long textual data. To solve challenges, we first run a 6-week education workshop from N = 60 students collect fine-grained data using custom built online system, which logs students' learning behaviors as they interact lecture over time. Second, propose transferable iterative reflection (TIR) module that augments both prompting-based finetuning-based large language (LLMs) for simulating behaviors. Our comprehensive experiments show TIR enables LLMs perform more accurate student than classical deep models, even limited demonstration approach better captures granular dynamism performance inter-student correlations classrooms, paving way towards ''digital twin'' education.

Language: Английский

Citations

0

The Art of Replication: Lifelike Avatars with Personalized Conversational Style DOI Creative Commons

M.M. Ayat Ali Nasser,

Giuseppe Fulvio Gaglio, Valeria Seidita

et al.

Robotics, Journal Year: 2025, Volume and Issue: 14(3), P. 33 - 33

Published: March 13, 2025

This study presents an approach for developing digital avatars replicating individuals’ physical characteristics and communicative style, contributing to research on virtual interactions in the metaverse. The proposed method integrates large language models (LLMs) with 3D avatar creation techniques, using what we call Tree of Style (ToS) methodology generate stylistically consistent contextually appropriate responses. Linguistic analysis personalized voice synthesis enhance conversational auditory realism. results suggest that ToS offers a practical alternative fine-tuning creating accurate responses while maintaining efficiency. outlines potential applications acknowledges need further work adaptability ethical considerations.

Language: Английский

Citations

0

Danmaku Avatar: Enabling Asynchronous Co-viewing Experiences in Virtual Reality via Danmaku DOI

Xiaofeng Dou,

Jiahe Dong, S. H. Zhang

et al.

Published: April 23, 2025

Language: Английский

Citations

0

Generative AI in Virtual Reality Communities: A Preliminary Analysis of the VRChat Discord Community DOI
H. Zhang, Siyu Zha, Jie Cai

et al.

Published: April 23, 2025

Language: Английский

Citations

0

AI Agents and Agentic Systems: A Multi-Expert Analysis DOI
Laurie Hughes, Yogesh K. Dwivedi, Tegwen Malik

et al.

Journal of Computer Information Systems, Journal Year: 2025, Volume and Issue: unknown, P. 1 - 29

Published: April 24, 2025

Language: Английский

Citations

0

LLM Integration in Extended Reality: A Comprehensive Review of Current Trends, Challenges, and Future Perspectives DOI
Yiliu Tang, Jason Situ, Andrea Yaoyun Cui

et al.

Published: April 24, 2025

Language: Английский

Citations

0

How CO2STLY Is CHI? The Carbon Footprint of Generative AI in HCI Research and What We Should Do About It DOI
Nanna Inie, Jeanette Falk, Raghavendra Selvan

et al.

Published: April 24, 2025

Language: Английский

Citations

0

Generative Role-Play Communication Training in Virtual Reality for Autistic Individuals: A Study on Job Coach Experiences in Vocational Training Programs DOI
Ziming Li, Pinaki Prasanna Babar, Roshan Lalintha Peiris

et al.

Published: April 24, 2025

Language: Английский

Citations

0

Meta-evaluating the Effects of Social Preferences on NPC-evaluators in an Energy Community Game DOI
Andrés Isaza-Giraldo, Paulo Bala, Anna Jiskrová

et al.

Published: April 25, 2025

Language: Английский

Citations

0

Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents DOI
Xiuqi Zhu,

Heidi Cheerman,

Minxin Cheng

et al.

Published: April 25, 2025

Language: Английский

Citations

0