Journal of Physical Education and Sport,
Journal Year:
2023,
Volume and Issue:
23(12)
Published: Dec. 31, 2023
Background.The
integration
of
Augmented
Reality
(AR)
technology
development
became
a
trend
in
representing
an
application
that
can
present
virtual
3D
objects
real-time
compared
to
other
technological
applications.However,
digital-based
research
was
restricted
the
field
karate.Objective.The
aim
this
develop
karate
learning
media
concerning
practicality,
attractiveness,
and
accuracy
aspects
enhance
outcomes
technical
performance
course
for
sports
science
students.Method.The
used
Research
Development
method
by
using
Borg
Gall
design,
consisting
10
stages:
(
1)
Data
Collection;
(2)
Planning;
(3)
Development;
(4)
Design
Validation;
(5)
Revision;
(6)
Product
Trial;
(7)
(8)
Usage
(9)
10)
Mass
Production.The
participants
included
7
experts,
comprising
2
national
coaches,
professors
specializing
martial
arts,
1
athlete,
experts.Additionally,
45
students
participated
product
trial
signed
agreement
form
study.The
instruments
study
validation
sheets
experts
questionnaires
participants.The
data
analysis
technique
SPSS
version
25.Results.According
expert
results,
AR-based
showed
excellent
which
indicated
average
result
90.6%.Students'
responses
use
were
very
positive,
with
scores
small
group
trials
85.7%
large
89.6%.Compared
conventional
learning,
reality
teaching
approximately
15%
higher
than
traditional
teaching.Conclusions.The
findings
expected
contribute
future
learning.This
high
positive
enthusiastic
response
towards
assistance
AR
technology.
Virtual Reality,
Journal Year:
2025,
Volume and Issue:
29(1)
Published: Jan. 2, 2025
Abstract
Although
physical
fitness
is
one
of
the
most
important
factors
regarding
an
individual’s
health,
many
people
perceive
a
lack
motivation.
One
promising
solution
usage
virtual
reality
(VR)
sports
applications.
Studies
showed
that
VR
sport
offers
several
advantages,
ranging
from
high
enjoyment,
improvement
skill
quality
and
motivation,
to
effectiveness
in
rehabilitation.
The
present
study
aims
address
growing
need
for
comprehensive
understanding
fast-evolving
landscape
By
examining
59
research
studies
systematic
literature
review
141
commercial
applications,
we
developed
taxonomy
highlights
key
trends,
gaps,
discrepancies
between
academic
approaches
within
domain.
A
comparison
both
theoretical
applications
reveals
while
often
include
specific
movements
well-defined
target
group,
market
are
designed
wider
audience
emphasize
gamification.
Further,
social
experiences
competition
can
motivate
users
significantly.
Additionally,
identified
current
align
with
established
learning
theories
their
design
thereby
facilitate
learning.
Our
valuable
insights
researchers
practitioners
dynamic
through
describing
trends
deriving
gaps
future
research.
Frontiers in Psychology,
Journal Year:
2025,
Volume and Issue:
16
Published: March 5, 2025
This
mini-review
examines
the
role
of
Virtual
Reality
(VR)
in
enhancing
athletes'
performance
and
reaction
abilities
combat
sports,
aiming
to
highlight
advantages
potential
benefits
VR
technology
for
improving
outcomes
various
disciplines.
We
identified
13
relevant
studies
from
Web
Science
Scopus
databases,
encompassing
disciplines
such
as
fencing,
taekwondo,
karate,
judo,
wrestling.
The
findings
indicate
that
training
can
enhance
sports
skills
physical
fitness,
correct
improper
movements,
provide
feedback,
and,
some
cases,
surpass
effectiveness
traditional
methods.
It
also
significantly
enhances
capabilities.
Even
with
these
benefits,
usage
is
still
quite
limited.
Future
research
should
focus
on
how
better
leverage
practical
athletes,
addressing
lack
tactile
aiding
athletes
adapt
competition
pressure
caused
by
spectators,
examining
whether
there
are
gender
differences
use
this
training.
Journal of Teaching in Physical Education,
Journal Year:
2025,
Volume and Issue:
unknown, P. 1 - 9
Published: Jan. 1, 2025
Purpose
:
The
objective
of
this
article
is
to
investigate
the
influence
virtual
reality
(VR)
technology
utilization
in
contemporary
teaching
system
Tai
Chi
Chuan
on
students’
proficiency
levels.
Method
research
involved
315
participants.
methodology
encompassed
preliminary
assessment
students
through
tests
measuring
motivation
and
skills
levels,
followed
by
implementation
experimental
training
utilizing
VR
for
one
group
traditional
another.
Results
Following
completion
experiment,
use
resulted
a
statistically
significant
enhancement
levels
(
p
<
.01)
compared
methods.
Discussion/Conclusion
described
approach
may
have
broader
impact
field
physical
education,
as
enables
more
interactive
efficient
study
complex
movements
techniques.
This,
turn,
can
improve
educational
programs
make
accessible
diverse,
thereby
contributing
enhanced
performance
increased
student
engagement.
International Journal of e-Collaboration,
Journal Year:
2025,
Volume and Issue:
21(1), P. 1 - 18
Published: Jan. 30, 2025
Martial
arts
have
a
deep
cultural
aspect
and
may
be
used
to
train
the
mind
improve
physique.
Thus,
educating
promoting
martial
at
universities
colleges
increase
students'
interest
in
traditional
Chinese
culture,
enabling
them
better
transmit
advance
art
culture.
The
development
of
networks
has
led
emergence
online
instruction.
Therefore
we
proposed
training
based
on
internet
resource
transfer
that
was
guided
by
6G
ultra-dense
heterogeneous
network(6G-UDHN).The
spider
monkey
optimization(SMO)
technique
is
optimize
network
operations
several
criteria,
including
lifetime,
transmission
rate,
reliability,
latency
energy
consumption
were
assess
performance.
results
show
this
method
effectively
improves
quality
teaching
innovates
form
teaching,
which
important
reference
significance
for
innovation
teaching.
Frontiers in Public Health,
Journal Year:
2025,
Volume and Issue:
13
Published: April 30, 2025
With
the
rapid
development
of
artificial
intelligence
(AI)
technology,
particularly
in
field
physical
education
higher
institutions,
application
AI
has
shown
significant
potential.
not
only
offers
innovative
teaching
models
and
evaluation
systems
for
education,
but
also
enhances
efficiency,
enables
personalized
instruction,
improves
students'
athletic
performance.
In
context
public
health,
AI's
role
becomes
even
more
crucial,
as
it
assists
developing
scientific
exercise
plans
through
precise
motion
data
analysis,
thereby
promoting
both
mental
health.
Furthermore,
technology
can
drive
innovation
content
methods
teaching,
providing
robust
support
high-quality
sports
education.
Studies
indicate
that
optimized
process,
spurred
curriculum
content,
facilitated
transformation
models,
injecting
new
momentum
into
sustainable
universities
achievement
health
goals.
IEEE Transactions on Visualization and Computer Graphics,
Journal Year:
2024,
Volume and Issue:
30(5), P. 1 - 11
Published: March 12, 2024
In
this
article,
we
propose
a
lightweight
and
flexible
enhanced
Tai
Chi
training
system
composed
of
multiple
standalone
virtual
reality
(VR)
devices.
The
aims
to
enable
hyper-realistic
multi-user
action
platform
at
low
cost
by
displaying
real-time
guidance
trajectories,
providing
real-world
impossible
visual
effects
functions,
rapidly
enhancing
movement
precision
communication
interest
for
learners.
We
objectively
evaluate
participants'
quality
different
levels
immersion,
including
traditional
coach
(TCG),
VR,
mixed
(MR),
along
with
subjective
measures
like
motion
sickness,
interaction,
social
meaning,
presence/immersion
comprehensively
explore
the
system's
feasibility.
results
indicate
VR
performs
best
in
accuracy,
but
MR
provides
superior
experience
relatively
high
accuracy.
Unlike
TCG,
offers
hand
trajectories
references.
Compared
more
realistic
avatar
companions
safer
environment.
summary,
balances
accuracy
experience.
Journal of Sensors,
Journal Year:
2022,
Volume and Issue:
2022, P. 1 - 14
Published: Oct. 6, 2022
Flipping
classroom
teaching
of
martial
arts
“Taijiquan”
is
a
contemporary
method
that
primarily
uses
information
technology
tools
to
accomplish
the
natural
fusion
and
education
teaching.
Digital
materials
influence
conventional
classroom.
The
approach
teacher
instruction
student
learning
no
longer
satisfactory
students.
Virtual
reality
(VR)
physical
integration
development
have
currently
emerged
as
new
trend,
but
research
on
its
application
still
in
theoretical
stages
lacks
concrete
countermeasures
schemes,
necessitating
further
investigation
study.
This
paper
intends
investigate
use
virtual
education.
architecture
based
deep
algorithm
suggested.
dataset
collected,
they
are
split
into
two
groups:
control
study
groups.
Traditional
provided
group,
learning-based
VR-assisted
group
using
Deep
Binary
Hashed
Convolutional
Neural
Network
(DBH-CNN).
Statistical
analysis
done
Student’s
t
-test,
logistic
regression
analysis,
variance
(ANOVA).
According
findings,
majority
students
see
technology-assisted
favorably,
their
passion
for
studying
has
greatly
increased.
IEEE Transactions on Learning Technologies,
Journal Year:
2023,
Volume and Issue:
16(6), P. 1082 - 1095
Published: Sept. 21, 2023
There
are
a
large
number
of
Chinese
Kung
Fu
enthusiasts
worldwide.
Offline
learning
has
been
the
primary
method
for
teaching
and
due
to
inability
online
2-D
videos
convey
spatial
information
provide
feedback.
To
address
issues
high
cost
offline
teaching,
fixed
perspectives
in
videos,
lack
path
feedback,
absence
practical
systems,
this
article
proposes
Metaverse:
A
new
movement
guidance
training
system.
digital
character
system
is
given
nearly
hundred
kinds
Fu.
Learners
can
observe
static
postures
dynamic
transitions
martial
arts
from
various
angles.
Composite
navigation
module
our
provides
learners
with
feedback
so
that
they
receive
real-time
when
training.
We
recruited
volunteers
conducted
two
experiments.
The
first
compared
cognitive
experience
three
different
modes,
while
second
investigated
impact
voice
prompts,
trajectory
settings,
arrow
indicators,
free
gestures
on
outcomes.
results
indicate
demonstrated
significantly
higher
levels
satisfaction,
comfort,
interactivity
mixed
reality
(MR)
mode.
Compared
virtual
reality,
MR
allows
reduces
adverse
effects
such
as
sickness
dizziness.
addition
composite
improves
precision
during
practice.
This
work
pioneering
integrates
sets
traditional
routines
low-cost
device.
International Journal of Emerging Technologies in Learning (iJET),
Journal Year:
2023,
Volume and Issue:
18(04), P. 170 - 185
Published: Feb. 23, 2023
Physical
education,
skill
training
and
other
related
courses
with
physical
exercises
experience
as
the
main
means
are
suitable
for
teaching
virtual
reality
technology.
Constructing
knowledge
sharing
strategy
can
promote
of
practical
resources
among
students.
At
present,
no
scholars
have
paid
attention
to
how
exchange
ideas
experiences
students
participating
in
teaching,
so
that
spread
faster
more
effectively.
Therefore,
this
article
studies
method
practice
constructs
BiLSTM-Attention
relation
extraction
model
recognize
named
entities
record
information
points
involved
resources,
explore
hidden
deeply.
This
a
based
on
traditional
evolutionary
game,
analyzes
local
stability
Jacobin
Matrix.
Experimental
results
verify
effectiveness
model.
Deleted Journal,
Journal Year:
2024,
Volume and Issue:
20(6s), P. 1528 - 1540
Published: April 29, 2024
The
university
English
teaching,
the
integration
of
virtual
reality
(VR)
technology
represents
a
groundbreaking
frontier
poised
to
revolutionize
traditional
pedagogical
approaches.
As
education
evolves
meet
demands
digital
age,
incorporating
immersive
technologies
like
VR
offers
transformative
opportunities
enhance
learning
experiences
and
outcomes.
In
dynamic
landscape
cutting-edge
Augmented
Virtual
Feature
Classification
(AVFC)
heralds
era
innovation.
AVFC
pioneering
approach
that
harnesses
power
reshape
teaching
methodologies.
By
leveraging
VR,
redefines
methodologies
by
immersing
students
in
environments
enriched
with
augmented
features.
These
features
augment
experience
providing
interactive
elements,
visual
aids,
simulated
scenarios
tailored
language
learning.
implementation
has
yielded
remarkable
results,
demonstrating
its
effectiveness
driving
positive
features,
an
unprecedented
level
engagement
interactivity
demonstrated
30%
increase
student
25%
improvement
proficiency
compared
conventional
methods,
highlighting