Design language learning with artificial intelligence (AI) chatbots based on activity theory from a systematic review
Yan Li,
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Xinyan Zhou,
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Hongbiao Yin
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et al.
Smart Learning Environments,
Journal Year:
2025,
Volume and Issue:
12(1)
Published: March 10, 2025
Abstract
Artificial
Intelligence
(AI)
chatbots,
with
their
ability
to
engage
in
conversations
that
resemble
human
interactions,
have
been
increasingly
applied
language
teaching.
Most
recent
review
studies
overlook
student
learning
outcomes
and
the
methods
achieve
these
chatbot-supported
learning.
Activity
Theory
(AT)
offers
a
framework
of
elements
functions
inside
an
activity
system
accomplish
desired
objectives.
This
systematic
study
intends
specify
setting
explain
how
various
factors
such
as
rules,
tools,
division
labor
work
together
enhance
this
environment.
included
37
papers
published
from
January
2014
2025.
The
findings
provide
two
empirical
contributions:
four
types
use
AT-based
approaches
outcomes.
Additionally,
practical
suggestions
are
made:
creating
instructional
design
models
for
teacher-AI
collaboration
chatbot-assisted
developing
professional
AI
chatbots
education.
Furthermore,
five
research
directions
proposed:
chatbot
agentic
outcomes,
out-of-school
context,
human-chatbot
collaborations,
K-12
education
setting.
indicate
AT
assist
students
leaning
effectively
chatbots.
Language: Английский
Giving Away the Immersive L2 Learning Experiences in GenAI‐Mediated Contexts: The Contributions of Cognitive and Affective Factors
Zhou Guan-qiong
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European Journal of Education,
Journal Year:
2025,
Volume and Issue:
60(2)
Published: March 23, 2025
ABSTRACT
Immersive
learning
plays
a
crucial
role
in
effective
second
language
(L2)
acquisition,
but
many
learners
face
limited
opportunities
to
interact
with
native
speakers.
While
existing
research
highlights
the
importance
of
immersion
L2
learning,
there
is
still
gap
understanding
how
Generative
AI
(GenAI)
can
provide
greater
access
such
immersive
environments.
This
study
aims
address
this
by
exploring
factors
influencing
GenAI‐mediated
learning.
Drawing
upon
cognitive‐affective
model
control‐value
theory,
and
technology
acceptance
model,
examined
impact
cognitive
(e.g.,
perceived
ease
use
usefulness)
affective
enjoyment
boredom)
on
immersion,
using
sample
460
Chinese
college
learners.
Structural
equation
modelling
Amos
24
was
applied
analyse
data,
yielding
several
key
findings.
(i)
Perceived
positively
predicted
usefulness
had
no
direct
effect
or
boredom.
(ii)
influenced
while
negatively
affecting
(iii)
Enjoyment
positive
predictor
whereas
boredom
significant
effect.
(iv)
Mediation
analysis
revealed
that
indirectly
through
not
combination
usefulness.
The
concludes
implications
for
practice
suggestions
future
research.
Language: Английский