The Impact of Cyberbullying Victimization on Internet Gaming Addiction Among College Students: The Mediating Roles of Basic Psychological Need Satisfaction and Frustration, and the Moderating Role of Parental Autonomy Support DOI Creative Commons
Yan Zhang, Jinhui Zhou, Fei Wang

et al.

Psychology Research and Behavior Management, Journal Year: 2024, Volume and Issue: Volume 17, P. 4105 - 4118

Published: Dec. 1, 2024

Purpose: Research on the relationship between cyberbullying victimization and Internet gaming addiction in China is limited, while mechanisms underlying this association remain unclear. Based Self-Determination Theory, study establishes a moderated mediation model to test mediating roles of basic psychological need satisfaction frustration addiction, as well moderating role parental autonomy support effect. Methods: 2819 college students were surveyed using self-reported questionnaires about victimization, frustration, support, addiction. SPSS 24.0 was utilized analyze correlations variables, Amos employed structural equation study. Results: Cyberbullying found significantly predict positively. Basic played partial respectively. Parental further first half mediated pathway. Specifically, impact are more obvious among with high level support. Conclusion: The findings advance our understanding how affects addiction.Within environment, reducing could prevent Furthermore, enhancing satisfaction, reinforcing who have experienced would be effective Keywords: internet need,

Language: Английский

Investigating the Effectiveness of a Virtual-Reality-Based Mindfulness Intervention on Internet Gaming Disorder DOI Creative Commons
Selma Tvrtković, Pınar Ünal‐Aydın

Behavioral Sciences, Journal Year: 2024, Volume and Issue: 14(12), P. 1137 - 1137

Published: Nov. 27, 2024

Novel treatment approaches for Internet Gaming Disorder (IGD) include the use of mindfulness and technology-based interventions. Mindfulness has been shown as a protective factor against IGD, but dropout rates are high due to long sessions duration. Pathological gamers show approach bias towards technological gadgets, inclusion Virtual Reality effective in IGD treatment. Due effectiveness attractiveness VR, combined intervention could decrease time willingness Therefore, aim this study was examine brief VR-based on symptomatology. Nine participants meeting symptom criteria, ten recreational game users, eight healthy controls without gaming history participated study. The consisted four weekly 20-min-long Attentional Focus sessions. results indicate significant reduction symptoms weekend group. Despite small sample size group (n = 9) lack randomization, findings constitute valuable starting point. As cost- time-effective intervention, reduce increase adherence, especially younger gamers. Additional studies with larger size, longitudinal needed further validate found results.

Language: Английский

Citations

0

The Impact of Cyberbullying Victimization on Internet Gaming Addiction Among College Students: The Mediating Roles of Basic Psychological Need Satisfaction and Frustration, and the Moderating Role of Parental Autonomy Support DOI Creative Commons
Yan Zhang, Jinhui Zhou, Fei Wang

et al.

Psychology Research and Behavior Management, Journal Year: 2024, Volume and Issue: Volume 17, P. 4105 - 4118

Published: Dec. 1, 2024

Purpose: Research on the relationship between cyberbullying victimization and Internet gaming addiction in China is limited, while mechanisms underlying this association remain unclear. Based Self-Determination Theory, study establishes a moderated mediation model to test mediating roles of basic psychological need satisfaction frustration addiction, as well moderating role parental autonomy support effect. Methods: 2819 college students were surveyed using self-reported questionnaires about victimization, frustration, support, addiction. SPSS 24.0 was utilized analyze correlations variables, Amos employed structural equation study. Results: Cyberbullying found significantly predict positively. Basic played partial respectively. Parental further first half mediated pathway. Specifically, impact are more obvious among with high level support. Conclusion: The findings advance our understanding how affects addiction.Within environment, reducing could prevent Furthermore, enhancing satisfaction, reinforcing who have experienced would be effective Keywords: internet need,

Language: Английский

Citations

0