Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysis
H. Li,
No information about this author
Younghwan Pan
No information about this author
Education and Information Technologies,
Journal Year:
2025,
Volume and Issue:
unknown
Published: Jan. 8, 2025
Language: Английский
Gamification in Virtual Reality Museums: Effects on Hedonic and Eudaimonic Experiences in Cultural Heritage Learning
Informatics,
Journal Year:
2025,
Volume and Issue:
12(1), P. 27 - 27
Published: March 3, 2025
Virtual
museums
powered
by
virtual
reality
(VR)
technology
serve
as
innovative
platforms
for
cultural
preservation
and
education,
combining
accessibility
with
immersive
user
experiences.
While
gamification
has
been
widely
explored
in
educational
entertainment
contexts,
its
impact
on
experiences
heritage
remains
underexplored.
Prior
research
focused
primarily
engagement
enjoyment
gamified
environments
but
not
sufficiently
distinguished
between
hedonic
(pleasure-driven)
eudaimonic
(meaning-driven)
or
their
learning
outcomes.
This
study
aims
to
address
this
gap
comparing
non-gamified
museum
designs
evaluate
effects
experiences,
knowledge
acquisition,
behavioral
engagement.
Using
a
quasi-experimental
approach
70
participants,
the
findings
indicate
that
significantly
enhances
including
enjoyment,
engagement,
satisfaction,
while
fostering
prolonged
interaction
deeper
exploration.
However,
outcomes
such
personal
growth
reflection
did
exhibit
statistically
significant
differences.
These
results
underscore
potential
of
VR
balance
value,
offering
insights
into
user-centered
design
strategies
systems
bridge
technology,
culture,
Language: Английский
A Comparative Review of User Acceptance Factors for Drones and Sidewalk Robots in Autonomous Last Mile Delivery
Didem Cicek,
No information about this author
Burak Kantarcı,
No information about this author
S. Schillo
No information about this author
et al.
Green Energy and Intelligent Transportation,
Journal Year:
2025,
Volume and Issue:
unknown, P. 100310 - 100310
Published: April 1, 2025
Language: Английский
Exploring trust and social cognition in the adoption of Metaverse-based museums
Kybernetes,
Journal Year:
2025,
Volume and Issue:
unknown
Published: April 15, 2025
Purpose
This
study
examines
the
factors
influencing
users'
intentions
to
adopt
virtual
reality
(VR)
technologies
in
museums,
emphasizing
role
of
social
cognitive
theory
(SCT)
constructs
and
trust
dimensions
(ability,
integrity
benevolence).
Design/methodology/approach
A
survey
413
university
students
from
UAE,
KSA
Kuwait
was
conducted,
partial
least
squares
structural
equation
modeling
(PLS-SEM)
applied
analyze
relationships
between
SCT
constructs,
behavioral
intention.
Findings
significantly
impact
intention
use
VR
museums.
Trust
is
a
key
mediator
whose
play
pivotal
roles
shaping
intentions.
Gender
moderates
these
relationships,
while
cultural
age
differences
have
minimal
effects.
Originality/value
advances
understanding
psychological
trust-based
driving
adoption
contexts.
It
provides
actionable
insights
for
enhancing
users’
Metaverse-based
supporting
practitioners
policymakers
leveraging
within
Metaverse.
Language: Английский
Impacting Elements of Metaverse Platforms’ Intentional Use in Cultural Education: Empirical Data Drawn from UTAUT, TTF, and Flow Theory
Shan Hu,
No information about this author
Geqi Xing,
No information about this author
Xin Jing
No information about this author
et al.
Applied Sciences,
Journal Year:
2024,
Volume and Issue:
14(21), P. 9984 - 9984
Published: Oct. 31, 2024
This
study
aims
to
address
the
need
for
design
guidelines
in
developing
a
cultural-heritage-based
metaverse
educational
system.
Using
UTAUT,
TTF
model,
and
Flow
Theory,
theoretical
framework
is
constructed.
Through
qualitative
research
based
on
GT,
three
user
perception
factors—presence,
interactivity,
narrativity—are
introduced
as
external
variables
explore
relationship
between
these
factors
users’
willingness
adopt
cultural
heritage
The
examines
this
from
dual
perspectives
of
technology
acceptance.
A
scale
was
designed
test
model
empirically,
298
valid
responses
were
collected
through
structured
process
involving
GT
coding,
pre-testing,
formal
surveys.
findings
indicate
that
narrativity,
presence
significantly
enhance
flow
experience,
while
such
performance
expectancy,
effort
social
influence,
facilitating
conditions,
technology–task
fit,
positively
influence
intention
Among
these,
fit
emerged
most
influential
factor.
integrated
approach
reduces
subjectivity
bias
criteria
determination,
enhancing
objectivity
precision
system
assessments
making
more
responsive
needs.
Language: Английский
What Influences Users’ Continuous Behavioral Intention in Cultural Heritage Virtual Tourism: Integrating Experience Economy Theory and Stimulus–Organism–Response (SOR) Model
Sustainability,
Journal Year:
2024,
Volume and Issue:
16(23), P. 10231 - 10231
Published: Nov. 22, 2024
Cultural
heritage
virtual
tourism
offers
users
a
novel
digital
experience,
becoming
an
essential
channel
for
cultural
dissemination
and
preservation.
However,
how
to
stimulate
users’
continuous
behavioral
intention
remains
unresolved.
This
study
integrates
the
Stimulus–Organism–Response
theory
(SOR)
experience
economy
theories
construct
comprehensive
model,
exploring
factors
influencing
intentions
in
tourism.
By
analyzing
data
from
451
valid
questionnaires
through
structural
equation
modeling
(SEM)
fuzzy-set
qualitative
comparative
analysis
(fsQCA)
methods,
several
key
findings
emerged.
The
SEM
results
show
that
(1)
esthetics,
entertainment,
escapism,
education,
connection
experiences
all
positively
affect
perceived
value
satisfaction;
(2)
except
other
influence
identity;
(3)
value,
satisfaction,
identity
significantly
impact
intention.
FsQCA
high
scenarios,
are
core
conditions,
while
act
as
supporting
enhancing
willingness
continue
engaging
under
different
configurations;
low
cases,
absence
of
identity,
weakens
experiences,
leading
decline
usage
intentions.
provides
theoretical
practical
insights
promoting
Language: Английский