
Research Square (Research Square), Journal Year: 2023, Volume and Issue: unknown
Published: Oct. 28, 2023
Language: Английский
Research Square (Research Square), Journal Year: 2023, Volume and Issue: unknown
Published: Oct. 28, 2023
Language: Английский
PLoS ONE, Journal Year: 2023, Volume and Issue: 18(12), P. e0293921 - e0293921
Published: Dec. 20, 2023
Mental Flexibility oscillates between adaptive variability in behavior and the capacity to restore homeostasis, linked mental health. It has recently been one of most investigated abilities neurological diseases such as Anorexia nervosa Parkinson's disease, studied for rigidity or cognitive inflexibility. Patients with anorexia have rigid processes about food weight, which leads restrictive eating excessive exercise. People who struggle adapt their actions change diet exercise habits may a harder time recovering from disorder. On other hand, research suggests that disease patients flexibility impairments impair ability perform daily tasks new environments. Although clinical interest, lacks theoretical liberalization unified assessment. This study introduces "IntellEGO" protocol new, multidimensional psychometric assessment flexibility. evaluates person's authentic handle challenges using cognitive, emotional, behavioral factors. Since traditional assessments often focus on domain, we aim examine multiple angles, acknowledging importance viewing people whole beings physical aspects. The includes two phases separated by rehabilitation period. T0, acute phase upon admission, T1, post-rehabilitation lasting 15 days 4 weeks disorder patients, will be assessed. Neuropsychological performance, self-report questionnaires, psychophysiological measures, neuroendocrine measures collected Nervosa Disease during each phase. objective this procedure is provide clinicians comprehensive framework conducting meticulous considers factors, applicable various patient populations.
Language: Английский
Citations
6Asian Journal of Psychiatry, Journal Year: 2024, Volume and Issue: 102, P. 104257 - 104257
Published: Sept. 28, 2024
Language: Английский
Citations
1Qlantic journal of social sciences., Journal Year: 2024, Volume and Issue: 5(2), P. 13 - 25
Published: April 19, 2024
The escalating prevalence of Internet Gaming Disorder (IGD) worldwide has prompted heightened concern about its potential impact on the mental health adolescents. In context Pakistan, a country experiencing rapid technological advancements, intersection IGD and remains underexplored. This cross-sectional study examines in adolescent boys (N = 240) girls 136) who play online games, recruited via convenient sampling technique. also Gamers (G1) Non-gamers (G2). results two-way ANOVA show that differ IGD, depression, anxiety, stress scores. addition, indicated evidence significance main effect for assessment Depression with F (1,374) [4.105], p .043, Anxiety [4.618], .032, Stress [4.934], .027 respectively. Further Mixed Factorial significant differences G1 G2, male female participants. findings emphasize importance monitoring regulating adolescents’ gaming behaviors, especially excessive gaming. Parents, educators, healthcare professionals can help identify adolescents at risk provide appropriate support therapies. Promoting habits preventing detrimental effects is essential.
Language: Английский
Citations
0journal of Adolescent and Youth Psychological Studies, Journal Year: 2024, Volume and Issue: 5(4), P. 65 - 74
Published: Jan. 1, 2024
Objective: The present study aimed to compare the effectiveness of Mindfulness-Based Cognitive-Behavioral Therapy (MBCBT) and Emotion-Focused (EFT) on cognitive sensation seeking in adolescents with Internet addiction. Methods Materials: This was a pre-test, post-test, follow-up design control group. population included addiction residing Tehran, from which 45 eligible volunteers were selected using convenience sampling. Data collected Young's Addiction Test (Young, 1996), Zuckerman's Sensation Seeking Scale (Zuckerman, 1978) at stages. Eight 90-minute sessions MBCBT eight EFT conducted for experimental groups. analyzed repeated measures analysis variance Bonferroni post hoc tests SPSS version 26. Findings: results indicated that both had reducing effect (p < .001). showed significant decrease over time Conclusion: Based findings current study, there no difference between among
Language: Английский
Citations
0Tạp chí Y học Cộng đồng, Journal Year: 2024, Volume and Issue: 65(CD6)
Published: July 30, 2024
Mục tiêu: Xác định tỷ lệ nghiện trò chơi trực tuyến và các yếu tố liên quan ở học sinh THPT huyện Cần Giờ, thành phố Hồ Chí Minh năm 2024. Phương pháp: Nghiên cứu cắt ngang được thực hiện trên 685 tại 2 trường Bình Khánh An Nghĩa TP.HCM. Tiến hành khảo sát bằng bộ câu hỏi tự điền về đặc điểm bản thân, gia đình, học. Nghiện đánh giá theo thang đo VN-IGD-17. Kết quả: Tỷ là 13,7%. Học nam có nguy cơ cao hơn nữ. áp lực tập gấp 1,6 lần so với không tập. thể loại MMOFPS MOBA gây lượt 3,1 lần; 2,6 MMORPG. Dành 30 giờ/tuần 2,7 nhóm dành thời gian dưới giờ/tuần. luận: 13,7% giới tính, hạnh kiểm, tập, tuyến, trong 1 tuần.
Citations
0Research Square (Research Square), Journal Year: 2024, Volume and Issue: unknown
Published: Sept. 18, 2024
Language: Английский
Citations
0Current Psychology, Journal Year: 2024, Volume and Issue: unknown
Published: Sept. 25, 2024
Language: Английский
Citations
0Personality and Individual Differences, Journal Year: 2024, Volume and Issue: 233, P. 112917 - 112917
Published: Oct. 12, 2024
Language: Английский
Citations
0Journal of Happiness Studies, Journal Year: 2024, Volume and Issue: 25(8)
Published: Nov. 22, 2024
Language: Английский
Citations
0Social Science & Medicine, Journal Year: 2024, Volume and Issue: 365, P. 117628 - 117628
Published: Dec. 11, 2024
Language: Английский
Citations
0