The Current State of Virtual Reality in the Management of Musculoskeletal Conditions and Associated Chronic Pain: Terminology, Technology, and Associations
Applied Sciences,
Journal Year:
2025,
Volume and Issue:
15(5), P. 2564 - 2564
Published: Feb. 27, 2025
Virtual
reality
(VR)
demonstrates
significant
potential
to
improve
rehabilitation
outcomes
for
musculoskeletal
conditions
and
associated
chronic
pain.
However,
the
field
faces
notable
challenges,
including
inconsistent
terminology,
a
lack
of
specialized/comprehensive
software
solutions,
an
overwhelming
variety
hardware
options,
which
can
make
it
difficult
healthcare
professionals
without
technical
expertise
identify
most
suitable
tools
clinical
use.
This
article
explores
current
state
VR
in
pain,
focusing
on
terminology
discrepancies,
available
key
professional
associations
shaping
field.
A
review
is
essential
address
inconsistencies
that
risk
perpetuating
misuse
facilitate
clearer
communication.
Building
this
review,
we
propose
conceptual
framework
understanding
aligns
more
closely
with
capabilities
technology.
comprehensive
overview
assist
selecting
appropriate
technologies
practice,
guide
researchers
designing
interventions,
inform
developers
unmet
needs
Furthermore,
provides
valuable
direction
those
engaged
virtual
rehabilitation,
enabling
them
access
resources,
foster
collaboration,
stay
informed
about
latest
advancements
domain.
addresses
confusion
regarding
VR,
particularly
relation
its
classification
based
levels
immersion.
Accordingly,
proposes
contributes
standardized
approach
VR.
Additionally,
highlights
solutions
tailored
patients
emphasizing
necessity
further
development
area.
Language: Английский
Comparing mHealth-based Exercise and Offline Exercise for Chronic Neck Pain: A Systematic Review and Meta-analysis (Preprint)
Xiaoya He,
No information about this author
Hang Zhou,
No information about this author
Yueshuai Jiang
No information about this author
et al.
Published: March 22, 2025
BACKGROUND
Chronic
neck
pain
(CNP)
ranks
among
the
world’s
most
prevalent
musculoskeletal
disorders,
affecting
223
million
individuals
globally.
While
both
mobile
health
(mHealth)
-
based
exercise
and
traditional
offline
have
demonstrated
efficacy
in
alleviating
chronic
pain,
comparative
evidence
regarding
their
relative
effectiveness
remains
unclear.
OBJECTIVE
The
aim
of
this
study
is
to
assess
interventions
comparison
methods
for
relieving
intensity,
decreasing
functional
disability,
improving
overall
quality
life
suffering
from
Neck
Pain
(CNP).
METHODS
A
systematic
search
was
performed
identify
randomized
controlled
trials
(RCTs)
published
inception
until
December
25,
2024,
across
multiple
databases,
such
as
Cochrane,
Embase,
Medline,
Web
Science.
Data
extraction
carried
out
independently
by
pairs
reviewers,
who
also
evaluated
bias
using
Cochrane
Risk
Bias
tool.
RESULTS
In
total,
six
studies
were
identified,
encompassing
381
participants
with
an
average
age
41.17±11.72
years.
No
statistically
significant
differences
observed
relief
when
comparing
mHealth-based
that
did
not
incorporate
mHealth
(standard
mean
difference
[SMD]=-0.31;
95%
CI:
-0.73
0.12,
P=0.16).
Additionally,
there
no
concerning
disability
(SMD=-0.33;
-0.68
0.02;
P=0.06)
or
(SMD=0.19;
-0.19
0.56;
P=0.34).
Conversely,
a
noted
mHealth-supported
unsupervised
alleviation
(SMD=-0.76;
-1.06
-0.45;
P<0.001)
(SMD=-0.66;
-1.01
-0.32;
P<0.001).
CONCLUSIONS
results
indicate
facilitated
more
effective
than
enhancing
capabilities
experiencing
CNP.
situations
where
face-to-face
intervention
unfeasible,
should
be
regarded
feasible
alternative
rehabilitation
process
Language: Английский
Effectiveness of incorporating virtual reality-based training into exercise therapy for chronic spinal pain: A systematic review and meta-analysis
Yan Zheng,
No information about this author
Lingyu Kong,
No information about this author
Jingxian Xue
No information about this author
et al.
Journal of Back and Musculoskeletal Rehabilitation,
Journal Year:
2025,
Volume and Issue:
unknown
Published: May 5, 2025
Background
Chronic
spinal
pain
(CSP)
is
a
major
global
health
challenge.
Virtual
reality-based
training
(VRBT)
shows
promise
as
complementary
intervention
for
exercise
therapy
(ET).
Objective
This
review
aimed
to
provide
conclusive
evidence
on
the
effectiveness
of
ET
with
and
without
incorporation
VRBT
CSP.
Methods
We
systematically
searched
six
electronic
databases
relevant
randomized
controlled
trials
(RCTs)
available
July
1,
2024.
Two
independent
reviewers
conducted
literature
screening,
quality
assessment,
data
extraction
processes.
Quantitative
syntheses
used
Review
Manager
5.4
Stata
15.1.
Results
analysis
included
14
RCTs
encompassing
554
participants.
Incorporating
into
significantly
enhanced
efficacy
intensity
kinesiophobia
both
immediately
after
phase
(MD
=
–1.29,
95%
CI:
−1.83
−0.75,
p
<
0.001;
SMD
–1.04,
−1.95
−0.13,
0.001)
at
follow-up
–1.44,
−2.60
−0.29,
0.01;
–1.85,
−3.54
−0.15,
0.03).
For
disability,
showed
greater
only
(SMD
–1.02,
−1.92
0.02).
Descriptive
analyses
that
can
further
enhance
in
reducing
depression
anxiety,
key
components
negative
emotions.
However,
this
study
faced
limitations
such
high
heterogeneity
(I²>90%)
relatively
short
durations
(up
months),
which
may
impact
generalizability
these
findings.
Conclusions
Current
suggests
serve
valuable
complement
ET,
providing
additional
benefits
CSP
patients,
particularly
management,
functional
rehabilitation,
psychological
targeting
Language: Английский