Perspectives of science and education, Journal Year: 2024, Volume and Issue: 69(3), P. 130 - 145
Published: June 30, 2024
Introduction. In the modern educational space, innovative methods and approaches are being actively introduced to improve quality accessibility of education. Particular attention is paid use gaming technologies in process develop students' meta-subject skills, which important for preparing rapidly changing conditions our time. The purpose study effectiveness using pedagogical games during extracurricular time formation skills students studying various profiles. Materials methods. A total 145 a university took part study, 66 were included focus group. All examined certain psychodiagnostic techniques aimed at identifying parameters development creative critical thinking, as well communication organizational abilities. Over course 2 months, selected group participated formative experiment, within framework 7 developed conducted, developing among experiment participants – abilities, willingness cooperate thinking. entire series was by specialists from A. Dinaev Pedagogical Workshop, operating Chechen State University. Results. Based on results empirical data obtained indicating students, such creativity some skills. indicate that, result who specially organized game-format events demonstrated significantly higher rates abilities (t=2.879; p=0.005) (t=2.058; p =0.041), indicates game students. Conclusion. an effective tool Their not only helps increase motivation interest process, but also develops competencies necessary successful adaptation challenges. can be used further introduction into process.
Language: Английский