Journal of Medical Internet Research,
Journal Year:
2024,
Volume and Issue:
unknown
Published: Aug. 27, 2024
Internet
gaming
disorder
(IGD)
affects
3%
of
the
global
population
and
poses
an
increasing
risk
due
to
advancements
in
technology.
However,
there
is
currently
no
definitive
treatment
for
this
condition.
IGD
not
a
primary
but
rather
result
"self-prescription"
response
emotional
stressors.
Unlike
conventional
mental
health
treatments
that
focus
on
itself,
it
crucial
provide
alternative
activities
can
alleviate
negative
emotions.
This
paper
extends
concept
self-medication
hypothesis
integrates
with
cognitive
models
behavioral
therapy
mindfulness-based
therapy.
In
addition,
introduces
therapy-game
(MBCT-G),
program
designed
explore
through
gaming,
focusing
processes
reward,
which
are
typically
emphasized
traditional
treatments.
study
serves
as
theoretical
foundation
development
MBCT-G.
MBCT-G
aims
train
individuals
positive
coping
strategies
psychological
distress,
offering
novel
approach
treating
self-prescription
disorders
such
IGD.
JAMA Network Open,
Journal Year:
2024,
Volume and Issue:
7(6), P. e2416684 - e2416684
Published: June 18, 2024
Importance
The
Diagnostic
and
Statistical
Manual
of
Mental
Disorders,
Fifth
Edition,
Text
Revision
(
DSM-5-TR
),
recently
identified
internet
gaming
disorder
(IGD)
as
a
condition
warranting
more
research,
few
empirically
validated
treatments
exist.
Mindfulness
meditation
(MM)
has
multiple
health
benefits;
however,
its
efficacy
in
treating
IGD
potential
neural
mechanisms
underlying
MM
treatment
the
remain
largely
unknown.
Objective
To
explore
used
to
treat
adults
with
identify
MM.
Design,
Setting,
Participants
This
randomized
clinical
trial
was
performed
from
October
1
November
30,
2023,
at
Hangzhou
Normal
University
Hangzhou,
China.
Adults
(aged
≥18
years)
who
met
least
6
9
proposed
criteria
for
were
recruited
receive
either
or
progressive
muscle
relaxation
(PMR).
Data
analysis
on
December
1,
2023.
Intervention
underwent
training
(an
8-session
program
that
focuses
attention
acceptance)
PMR
8-time
body
relaxation)
delivered
groups
2
times
each
week
4
weeks.
Main
Outcomes
Measures
per-protocol
included
only
participants
finished
pretest
assessment,
8
sessions,
posttest
assessment.
main
outcomes
addiction
severity
(measured
Internet
Addiction
Test
scores),
craving
Questionnaire
Gaming
Urges
blood
oxygen
level–dependent
signals
assessed
cue-craving
tasks
fMRI.
Behavioral
brain
measurements
compared
using
variance.
Functional
connectivity
(FC)
among
regions
measured
test
changes
associated
Results
study
64
IGD.
A
total
32
received
(mean
[SD]
age,
20.3
[1.9]
years;
17
women
[53%])
20.2
[1.5]
16
[50%]).
decreased
group
(pretest
vs
posttest:
mean
[SD],
7.0
[1.1]
3.6
[0.8];
P
<
.001)
7.1
[0.9]
6.0
[0.9];
=
.04).
had
greater
decrease
than
score
change
group,
−3.6
[0.3]
−1.1
[0.2];
.001).
activation
bilateral
lentiform
nuclei
r
0.40;
95%
CI,
0.19
0.60;
.02),
insula
0.35;
0.09
.047),
medial
frontal
gyrus
(MFG;
0.43;
0.16
0.70;
.01).
Increased
MFG-lentiform
FC
58.8
[15.7]
33.6
[12.0];
t
−8.66;
ƞ
0.30;
observed
after
MM,
mediated
relationship
between
increased
mindfulness
(mediate
effect,
−0.17;
−0.32
−0.08;
.03).
Conclusions
Relevance
In
this
study,
effective
decreasing
cravings
PMR.
These
findings
indicate
may
be
an
exert
effects
by
altering
frontopallidal
pathways.
Trial
Registration
Chinese
Clinical
Registry
Identifier:
ChiCTR2300075869
Journal of Behavioral Addictions,
Journal Year:
2024,
Volume and Issue:
13(2), P. 596 - 609
Published: April 17, 2024
Although
internet
gaming
disorder
(IGD)
has
been
included
in
the
DSM-5
for
approximately
10
years,
debate
remains
regarding
its
existence
and
classification.
European Journal of Investigation in Health Psychology and Education,
Journal Year:
2025,
Volume and Issue:
15(4), P. 49 - 49
Published: April 1, 2025
Internet
Gaming
Disorder
(IGD)
has
been
recognized
by
the
World
Health
Organization
(WHO)
in
International
Classification
of
Diseases
(ICD-11)
and
as
an
emerging
condition
DSM-5.
IGD
is
increasingly
prevalent,
with
various
negative
effects
on
individuals’
development
adaptation.
To
address
this
issue,
different
therapeutic
interventions,
like
CBT,
virtual
reality,
mindfulness,
or
family
therapy,
have
explored.
This
systematic
review
aimed
to
answer
following
research
question:
What
effectiveness
interventions
reducing
symptoms
adolescents
young
adults
diagnosed
disorder?
Following
PRISMA
guidelines,
22
studies
published
between
2014
2025
were
included.
Results
show
that
cognitive
behavioral
therapy
(CBT)
most
effective
intervention,
significantly
severity,
anxiety,
depression.
Combining
CBT
physical
exercise
mindfulness
further
enhanced
outcomes.
Other
promising
approaches
include
reality
(VR),
transcranial
direct
current
stimulation
(tDCS),
family-based
interventions.
Additionally,
treatments
involving
animal-assisted
showed
potential
improving
emotional
regulation
interpersonal
relationships.
However,
needed
evaluate
long-term
efficacy
explore
therapies.
SUCHT - Zeitschrift für Wissenschaft und Praxis / Journal of Addiction Research and Practice,
Journal Year:
2025,
Volume and Issue:
71(2), P. 87 - 92
Published: April 1, 2025
Abstract:
Aim:
This
guideline
provides
evidence-based
recommendations
for
the
treatment
of
General
Internet
Use
Disorder
(IUD),
a
behavioural
addiction
characterized
by
excessive
and
compulsive
internet
use.
IUD
is
prevalent,
particularly
among
younger
individuals,
with
varying
rates
across
different
age
groups.
Methods:
Due
to
relatively
young
research
field
limited
evidence
available
in
certain
areas,
methodology
an
S1
was
chosen.
However,
where
possible,
systematic
literature
review
conducted,
bringing
closer
that
S2e
guideline.
Results:
The
prioritizes
Cognitive-Behavioural
Therapy
(CBT)
as
main
approach
demonstrating
effectiveness
both
individual
group
formats.
In
addition
CBT,
other
interventions
such
combining
CBT
electroacupuncture,
using
pharmacotherapy
(e.
g.,
bupropion),
applying
relaxation
techniques
Qigong),
engaging
physical
activities
sports),
offering
solution-focused
counselling
are
also
recommended
help
manage
symptoms
enhance
mental
well-being.
For
children
adolescents,
suggests
school-based
family-centered
interventions,
focusing
on
psychoeducation,
goal
setting,
fostering
supportive
environment
healthier
Joint
patients
various
subtypes
settings
optimize
care
address
chronic
nature
disorder.
Conclusion:
These
aim
guide
clinicians
effectively
managing
general
improving
patient
outcomes.
Frontiers in Psychiatry,
Journal Year:
2024,
Volume and Issue:
15
Published: June 13, 2024
Internet
Gaming
Disorder
(IGD)
is
an
emerging
public
health
concern;
effective
treatments
are
still
under
development.
This
mini-review
focuses
on
summarizing
the
main
scientific
evidence
from
psychological,
pharmacological,
brain
imaging,
and
treatment
approaches
for
IGD.
We
searched
PubMed
Scopus
databases
using
keywords
related
to
IGD
treatment.
Cognitive
behavioral
therapy
(CBT)
most
extensively
researched
psychological
IGD,
supported
by
several
randomized
controlled
trials
(RCTs).
Other
promising
include
mindfulness,
relapse
prevention,
abstinence
protocols,
family
therapy.
Pharmacological
like
bupropion
escitalopram
have
shown
benefits,
especially
when
comorbid
with
conditions
major
depressive
disorder.
However,
quality
of
moderate
interventions
but
low
pharmacological
approaches.
Emerging
such
as
transcranial
direct
current
stimulation
(tDCS),
repetitive
magnetic
(rTMS),
electro-acupuncture
demonstrated
efficacy
in
reducing
symptoms
modulating
activity.
Brain
imaging
techniques
functional
resonance
(fMRI)
provided
insights
into
neural
mechanisms
underlying
effects,
although
these
studies
lack
designs.
While
multimodal
show
promise,
larger,
well-designed
RCTs
needed
establish
treatments.